| Literature DB >> 32490405 |
Ryan Lohre1, Jon J P Warner2, George S Athwal3, Danny P Goel1.
Abstract
Virtual Reality (VR) in orthopedic surgery has significantly increased in popularity in the areas of preoperative planning, intraoperative usage, and for education and training; however, its utilization lags behind other surgical disciplines and industries. The use of VR in orthopedics is largely focused on education and is currently endorsed by North American and European training committees. The use of VR in shoulder and elbow surgery has varying levels of evidence, from I to IV, and typically involves educational randomized controlled trials. To date, however, the terms and definitions surrounding VR technology used in the literature are often redundant, confusing, or outdated. The purpose of this review, therefore, was to characterize previous uses of VR in shoulder and elbow surgery in preoperative, intraoperative, and educational domains including trauma and elective surgery. Secondary objectives were to provide recommendations for updated terminology of immersive VR (iVR) as well as provide a framework for standardized reporting of research surrounding iVR in shoulder and elbow surgery.Entities:
Keywords: Shoulder; education; elbow; simulation; training; virtual reality
Year: 2020 PMID: 32490405 PMCID: PMC7256885 DOI: 10.1016/j.jseint.2020.02.005
Source DB: PubMed Journal: JSES Int ISSN: 2666-6383
Recommended development and research avenues for VR in shoulder and elbow trauma
| Development | Research |
|---|---|
| Development of VR systems in keeping with current industry standards of immersion and using HMD, position trackers, and haptic feedback | Validate VR systems in regard to current standards of face, content, construct, concurrent, and transfer validity |
| Immersive VR systems that are broad in utility including fracture characterization, reduction via user or computer assistance | Validate VR systems immersion based on industry standard validated immersion metrics (ie, SUS, Virtual reality usability diagnostic tool [VRUSE], and SFQ) |
| Identification of soft tissue components and optimization of reduction | Design high level of evidence studies to demonstrate immersive VR systems to optimization of operating room parameters |
| Tracking of user progress and tracking of other users’ progress in a cloud-source environment for determining ideal reduction pathways | Subsequent to this, develop high level of evidence studies to demonstrate translation to patient-derived outcome measures |
| Security and privacy to accumulate user cases to facilitate greater breadth of fracture management | Demonstrate cost-effectiveness of VR |
VR, virtual reality; HMD, head-mounted display; SUS, System Usability Scale; SFQ, Short Feedback Questionnaire.
Figure 1Surgical simulation products available for orthopedic surgical education in shoulder and elbow surgery.
Figure 2(A) Representative example of an immersive virtual reality simulator for learning shoulder arthroplasty. (B) Available metrics immediately available to user to learn guidewire insertion for baseplate orientation.
Recommendations for development and research pertaining to VR in surgical simulation and training
| Development | Research |
|---|---|
| Focus on increased surgical simulator realism and immersion in VR | Validation of surgical simulators and VR constructs in face, content, construct, concurrent, and transfer validity |
VR, virtual reality; EAES, European Association of Endoscopic Surgeons.