Literature DB >> 32484935

Stronger reactivity to social gaze in virtual reality compared to a classical laboratory environment.

Marius Rubo1,2, Matthias Gamer2.   

Abstract

People show a robust tendency to gaze at other human beings when viewing images or videos, but were also found to relatively avoid gaze at others in several real-world situations. This discrepancy, along with theoretical considerations, spawned doubts about the appropriateness of classical laboratory-based experimental paradigms in social attention research. Several researchers instead suggested the use of immersive virtual scenarios in eliciting and measuring naturalistic attentional patterns, but the field, struggling with methodological challenges, still needs to establish the advantages of this approach. Here, we show using eye-tracking in a complex social scenario displayed in virtual reality that participants show enhanced attention towards the face of an avatar at near distance and demonstrate an increased reactivity towards her social gaze as compared to participants who viewed the same scene on a computer monitor. The present study suggests that reactive virtual agents observed in immersive virtual reality can elicit natural modes of information processing and can help to conduct ecologically more valid experiments while maintaining high experimental control.
© 2020 The Authors. British Journal of Psychology published by John Wiley & Sons Ltd on behalf of British Psychological Society.

Entities:  

Keywords:  reactive virtual agents; social attention; social gaze; virtual reality

Mesh:

Year:  2020        PMID: 32484935     DOI: 10.1111/bjop.12453

Source DB:  PubMed          Journal:  Br J Psychol        ISSN: 0007-1269


  6 in total

1.  Gaze behavior is associated with the cortisol response to acute psychosocial stress in the virtual TSST.

Authors:  C Carolyn Vatheuer; Antonia Vehlen; Bernadette von Dawans; Gregor Domes
Journal:  J Neural Transm (Vienna)       Date:  2021-04-29       Impact factor: 3.575

2.  Reality in a sphere: A direct comparison of social attention in the laboratory and the real world.

Authors:  Jonas D Großekathöfer; Christian Seis; Matthias Gamer
Journal:  Behav Res Methods       Date:  2021-12-16

3.  Selective visual attention during public speaking in an immersive context.

Authors:  Mikael Rubin; Sihang Guo; Karl Muller; Ruohan Zhang; Michael J Telch; Mary M Hayhoe
Journal:  Atten Percept Psychophys       Date:  2022-01-21       Impact factor: 2.199

4.  Reliability assessment of temporal discounting measures in virtual reality environments.

Authors:  Luca R Bruder; Lisa Scharer; Jan Peters
Journal:  Sci Rep       Date:  2021-03-29       Impact factor: 4.379

5.  Correlates of interpersonal emotion regulation problems in Loss of Control eating (LOC) in youth: study protocol of the combined online and App based questionnaire, laboratory and randomized controlled online intervention i-BEAT trial.

Authors:  Simone Munsch; Felicitas Forrer; Adrian Naas; Verena Mueller; Marius Rubo; Fouad Hannoun; Elena Mugellini
Journal:  BMC Psychol       Date:  2021-12-11

6.  What's in a face: Automatic facial coding of untrained study participants compared to standardized inventories.

Authors:  T Tim A Höfling; Georg W Alpers; Björn Büdenbender; Ulrich Föhl; Antje B M Gerdes
Journal:  PLoS One       Date:  2022-03-03       Impact factor: 3.240

  6 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.