Chelsea M Baker1, George Crabtree2, Katie Anderson3. 1. Purdue University, College of Pharmacy, 575 W Stadium Ave, West Lafayette, IN 47907, United States. Electronic address: chelseabaker@purdue.edu. 2. Purdue University, College of Pharmacy, United States. Electronic address: gcrabtre@purdue.edu. 3. Walgreens Specialty Pharmacist, Walgreens, United States. Electronic address: katherine.anderson@walgreens.com.
Abstract
BACKGROUND AND PURPOSE: Leadership is a required component of doctor of pharmacy programs. There is opportunity for students to receive instructional education on leadership concepts through serious games. EDUCATIONAL ACTIVITY AND SETTING: First-year pharmacy students (n = 146) participated in a required skills-based leadership lab including a team-based escape room activity. FINDINGS: Students reported a statistically significant increase in understanding of leadership concepts and application at the end of the global lab activities (p < 0.01) and a majority of the students found the escape room activity "very useful" (56%). SUMMARY: Escape rooms present a unique opportunity to engage students in active learning and problem solving. A majority of the students found the escape room activity useful and enjoyed the interactive application of leadership concepts. Potential challenges to implementing escape rooms such as time to develop, physical space requirements, supplies, and volunteers to facilitate the experience should be considered prior to implementation. Serious gaming is an emerging pedagogy, and this data supplements existing literature to support use in pharmacy education.
BACKGROUND AND PURPOSE: Leadership is a required component of doctor of pharmacy programs. There is opportunity for students to receive instructional education on leadership concepts through serious games. EDUCATIONAL ACTIVITY AND SETTING: First-year pharmacy students (n = 146) participated in a required skills-based leadership lab including a team-based escape room activity. FINDINGS: Students reported a statistically significant increase in understanding of leadership concepts and application at the end of the global lab activities (p < 0.01) and a majority of the students found the escape room activity "very useful" (56%). SUMMARY: Escape rooms present a unique opportunity to engage students in active learning and problem solving. A majority of the students found the escape room activity useful and enjoyed the interactive application of leadership concepts. Potential challenges to implementing escape rooms such as time to develop, physical space requirements, supplies, and volunteers to facilitate the experience should be considered prior to implementation. Serious gaming is an emerging pedagogy, and this data supplements existing literature to support use in pharmacy education.
Authors: Ghazwa B Korayem; Omar A Alshaya; Sawsan M Kurdi; Lina I Alnajjar; Aisha F Badr; Amjaad Alfahed; Ameera Cluntun Journal: Adv Med Educ Pract Date: 2022-07-01