| Literature DB >> 32457682 |
Wenjun Yu1,2, Zhongqiang Sun3,4, Zhihui He3,4, Chuyuan Ye3,4, Qingguo Ma1,2,5.
Abstract
To cope with self-threat being induced by personal setbacks in daily life, compensatory consumption, especially on symbolic product, has been found to do valuable help to resolve discrepancies between ideal and actual self-concept. Conforming to symbolic self-completion theory, the current study adopted event-related potentials to explore the objective information processing stages in self-concept-impaired status (the defeat group) on a neural level. The behavioral results replicated previous findings that the defeat group gained stronger purchase intention for symbolic products than utilitarian products. The electrophysiological data demonstrated that perceptual difficulties for products in preliminary stage (N1) were steady among conditions, and after that, information processing separation emerged. In contrast to the individuals with a draw experience, those with a defeat experience raised highly focused attention (P2) and eager expectation (N2) for products, especially for symbolic ones. Meanwhile, symbolic (vs. utilitarian) products also evoked a higher emotional arousal level and slowed the diminishment of involved attentional resource (late positive potential) at late cognitive processing stage. Taken together, the sequential integration of multiple neural indicators contributes to elucidating the processing stages of compensatory consumption behavior.Entities:
Keywords: compensatory consumption; defeat; event-related potentials; purchase intention; symbolic product
Year: 2020 PMID: 32457682 PMCID: PMC7225264 DOI: 10.3389/fpsyg.2020.00838
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Experimental procedure. The left diagram represents the general process; the top bubble on the right is an example of a round in time-estimation game with 2,000-ms estimation time in a win condition, proceeding from left to right; the middle bubble on the right presents the final results of 12-round time-estimation game; and the bottom bubble on the right is an example of a trial with a utilitarian product, proceeding from left to right.
FIGURE 2Experiment results. (A) Behavioral results. (B) Averaged F1, F2, Fz, FC1, FC2, and FCz waveforms. (C) Averaged CP1, CP2, CPz, P1, P2, and Pz waveforms. (D) Mean peak N1 amplitude. (E) Peak mean P2 amplitude. (F) Mean peak N2 amplitude. (G) Mean late positive potential (LPP) amplitude. The asterisks represent significant differences (∗0.01 < p < 0.05, ∗∗p < 0.01) between two corresponding conditions; the error bars represent one SEM; and the absent label between two conditions means non-significant difference.