| Literature DB >> 32457681 |
Cristina Gonzalez-Liencres1, Luis E Zapata1,2, Guillermo Iruretagoyena1,2, Sofia Seinfeld1,2, Lorena Perez-Mendez1, Jorge Arroyo-Palacios1,2, David Borland1,2, Mel Slater2,3,4, Maria V Sanchez-Vives1,2,5,6.
Abstract
Immersive virtual reality is widely used for research and clinical purposes. Here we explored the impact of an immersive virtual scene of intimate partner violence experienced from the victim's perspective (first person), as opposed to witnessing it as an observer (third person). We are ultimately interested in the potential of this approach to rehabilitate batterers and in understanding the mechanisms underlying this process. For this, non-offender men experienced the scene either from the perspective of the victim's virtual body (a female avatar), which moved synchronously with the participants' real movements, or from the perspective of an observer, while we recorded their behavior and physiological responses. We also evaluated through questionnaires, interviews and implicit association tests their subjective impressions and potential pre/post changes in implicit gender bias following the experience. We found that in all participants, regardless of perspective, the magnitude of the physiological reactions to virtual threatening stimuli was related to how vulnerable they felt for being a woman, the sensation that they could be assaulted, how useful the scene could be for batterer rehabilitation, and how different it would have been to experience the scenario on TV. Furthermore, we found that their level of identification with the female avatar correlated with the decrease in prejudice against women. Although the first-person perspective (1PP) facilitated taking the scene personally, generated a sensation of fear, helplessness, and vulnerability, and tended to induce greater behavioral and physiological reactions, we show that the potential for batterer rehabilitation originates from presence and identification with the victim, which in turn is more easily, but not exclusively, achieved through 1PP. This study is relevant for the development of advanced virtual reality tools for clinical purposes.Entities:
Keywords: batterer; domestic violence; embodiment; intimate partner violence; skin conductance; virtual reality
Year: 2020 PMID: 32457681 PMCID: PMC7225265 DOI: 10.3389/fpsyg.2020.00820
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Sociodemographic information of the participants assigned to the first-person and to the third-person conditions.
| First person | Third person | Statistics | |
| 13 | 14 | ||
| Age (SD) | 31.8 (9.1) | 31.36 (7.2) | |
| Education* | |||
| No studies | 0 | 0 | |
| Primary | 1 (8%) | 0 | |
| Secondary | 1 (8%) | 0 | |
| Vocational training | 4 (31%) | 1 (7%) | |
| University | 3 (23%) | 8 (57%) | |
| Post-university | 3 (23%) | 3 (21%) | |
| Ph.D. | 1 (8%) | 2 (14%) | |
| Country of origin | Fisher’s exact test: | ||
| (Spanish/Not Spanish) | 10/3 | 8/6 | |
| Years in Spain (SD) | 7.5 (11.7) | 4.67 (5.3) | |
| Working (yes/no) | 7/6 | 6/8 | χ2 = 0.326, |
FIGURE 1Study design. (A) Experimental procedure. (B) Extracts of the virtual reality scene. Left, first-person perspective, in which the participant could see the virtual body of a woman replacing his own body when he looked down or in the mirror (top) and interacted face-to-face with the virtual male abuser (bottom). Right, third-person perspective, in which the participant could see a virtual woman (top) interacting with the virtual male abuser (bottom) as an observer. IAT, implicit association test; VR, virtual reality.
FIGURE 3Experiencing a virtual abuse scene from the perspective of a female victim induces slightly stronger physiological reactions to threatening stimuli than does experiencing it as an observer. (A) Skin conductance response of participants assigned to the victim’s (first, dark gray) and an observer’s (third, light gray) perspectives around two selected virtual threatening events: when the man throws the phone in the woman’s direction (onset at leftmost red vertical line), and when the man gets closer to the woman in a threatening manner (onset at rightmost red vertical line). Line, average; shade, standard error. (B) Quantification of the skin conductance response at the two events. ANOVA did not reveal significant differences. AUC, area under the curve (see section Materials and Methods: Physiological Measures for details).
FIGURE 5Experiencing a virtual scene of intimate partner violence from the victim’s perspective facilitates taking the experience personally. (A) Questions in the virtual reality questionnaire and their assigned codes depicted in (B–H). All questions were rated on a Likert scale ranging from 1 (not at all) to 7 (very much). (B–H) Results of the virtual reality questionnaire administered after the virtual abuse scene to participants who experienced the scene from the victim’s perspective (first person) or as mere observers (third person). Boxplots represent median and 95% CI. ∗p < 0.05.
FIGURE 2Experiencing a virtual abuse scene from the perspective of a female victim induces greater behavioral reactions than does experiencing it as an observer. (A) Behavioral analysis showing that participants in the victim’s perspective (first person) spontaneously spoke more to the virtual man (spoke) and tended to react more in general to the 3 events of interest: when the virtual man questioned the woman’s appearance (man says “Just look at you!”), when the man threw the phone in the woman’s direction (man throws phone) and when the man approached the woman in a threatening manner (man gets closer). (B) Behavioral analysis breakdown showing the types of behaviors in response to the three events of interest. For clarification: looked at woman = looked down to where their body would be or their reflection in the mirror (first person) or moved head to purposefully look at woman (third person); moved = moved the body; phone floor = followed the trajectory of the phone all the way to the floor; arm phone = followed the trajectory of the man’s arm until he hit the phone but not the phone to the floor; others include biting lips, smiling, putting hands on waist, muttering (man says “Just look at you!”); slightly moving head, laughing (man throws phone); moving hands, trying to touch virtual man (man gets closer). ***p < 0.001.
FIGURE 4Witnessing a scene of male abuse toward a woman in virtual reality reduces the prejudice against women. Experiencing the scene from the perspective of the victim (first person) or as a mere observer (third person) resulted in a decrease in IAT scores, without a group effect or interaction, implying a reduction in prejudice against women. Pre-VR and Post-VR, before and after the virtual abuse scene, respectively. *p < 0.05.
Relationship (Spearman correlation) between skin conductance responses to two threatening events, scores on the virtual reality questionnaire (see Figure 5 for each item) and change of implicit gender bias (a negative value of IAT Post-Pre indicates a decrease in prejudice against women after the virtual scene).
| All participants | Skin Conductance Phone | Skin Conductance Man Closer | All participants | IAT Post-Pre |
| Man mirror | 0.438∗ | 0.481∗ | In body | −0.389∗ |
| 0.025 | 0.013 | 0.045 | ||
| Vulnerable woman | 0.595∗∗ | 0.597∗∗ | ||
| 0.001 | 0.001 | |||
| Assaulted | 0.442∗ | |||
| 0.024 | ||||
| TV | 0.484∗ | |||
| 0.012 | ||||
| Use VR | 0.470∗ | 0.515∗∗ | ||
| 0.018 | 0.008 |
Summary of the qualitative analysis of the interview carried out after the virtual reality scene in participants who experienced the virtual abuse scene from the perspective of a female victim (first person) and as an observer (third person).
| First person | Third person |
| Participants were integrated in an environment that facilitates empathy and a change in perspective. They consider that virtual reality can be useful for personal improvement and for skill development. | Participants experienced the virtual environment with some detachment, although it allowed them to be immersed in the situation but as observers. |
| Participants felt in a state of alert (more than threatened) and uncomfortable for not keeping a distance (with aggressor). | They did not have a threatening sensation, but they did feel uncertainty and some fear to the unknown. |
| They think that the experience can turn out to be useful to rehabilitate abusers because it facilitates a change in empathy (change in perspective) and it invites to reflect and reconsider, to discern. | Participants think that the experience can be useful to develop interpersonal skills and to increase empathy. |
| They consider virtual reality as: relatable, first-person experience, immersed (enveloped), introduced (integrated), characters less real than on TV. | They consider virtual reality as: surrounding, to be inside of. |
| Emotions: helplessness and fear. | Emotions: being alert and repulsion. |
| Received input: intense experience and empathy. | Received input: reminder of the domestic violence problem, rejection of male chauvinism and greater sensitization toward the victim. |
| Feelings: rage, powerlessness, insecurity, vulnerability, fear, nervousness and tension. | Feelings: a certain state of generalized anxiety. |
| Final comment: sensation of reality, short duration and new way toward the future. | Final comment: it could be more interesting if you were immersed in the woman’s body. |