| Literature DB >> 32425857 |
Zhongqiang Sun1,2, Chuyuan Ye1,2, Zhihui He1,2, Wenjun Yu3,4.
Abstract
Generalized reciprocity is the phenomenon that individuals treat others in the same way that others treated them in the past. Besides the behavioral outcomes, whether intention information also manipulates generalized reciprocal behavior remains unclear. By conducting two rounds of the dictator game, the current research investigated the influence from the dictator's intention on the receiver's following resource allocation performance. In the games, in order to allocate, either tokens in Experiment 1 or jobs in Experiment 2, a general tendency was shown to treat others better if one was generously treated than greedily treated. Regarding the intentionality, participants who received a generous offer (vs. greedy offer) from another person (i.e., intentional) would perform more generously to another person. However, if the offer was randomly given by a computer program (i.e., unintentional), the way in which one was being treated previously, became somewhat irrelevant to the participants' generalized reciprocal behaviors. Those findings verified the influence of the manipulation of intention on generalized reciprocity, and provided enlightenment for promoting friendly social interactions.Entities:
Keywords: generalized reciprocity; generosity; greed; intention; the dictator game
Year: 2020 PMID: 32425857 PMCID: PMC7205006 DOI: 10.3389/fpsyg.2020.00772
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1The real role assignment of the two-round dictator game for the participant in Experiments 1 and 2.
FIGURE 2The manipulation of the treatments in the first round of dictator game and results in Experiment 1. The number above gray arrow represents the average number of tokens allocated to player C among total 100 tokens, and the error bar represents one S.D.
FIGURE 3The manipulation of the treatment in the first round of dictator game and the results in Experiment 2. The number above gray arrow is the average number of interesting jobs for player C among all 10 interesting jobs, and the error bar represents one S.D. The solid circle represents one interesting job, and the hollow circle represents one dull job.