| Literature DB >> 32370252 |
Leire Francés-Morcillo1, Paz Morer-Camo1, María Isabel Rodríguez-Ferradas1, Aitor Cazón-Martín1.
Abstract
Wearable electronics make it possible to monitor human activity and behavior. Most of these devices have not taken into account human factors and they have instead focused on technological issues. This fact could not only affect human-computer interaction and user experience but also the devices' use cycle. Firstly, this paper presents a classification of wearable design requirements that have been carried out by combining a quantitative and a qualitative methodology. Secondly, we present some evaluation procedures based on design methodologies and human-computer interaction measurement tools. Thus, this contribution aims to provide a roadmap for wearable designers and researchers in order to help them to find more efficient processes by providing a classification of the design requirements and evaluation tools. These resources represent time and resource-saving contributions. Therefore designers and researchers do not have to review the literature. It will no be necessary to carry out exploratory studies for the purposes of identifying requirements or evaluation tools either.Entities:
Keywords: human–wearables interaction; wearables design requirements; wearables evaluation
Mesh:
Year: 2020 PMID: 32370252 PMCID: PMC7248989 DOI: 10.3390/s20092599
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Authors’ key messages identified in the literature review.
| Author | Title | Key Message |
|---|---|---|
| Mayol et al. [ | “Towards Wearable Active Vision Platforms Positioning the sensor” | Development of a specific wearable through the understanding of the interaction of human body and the wearable. |
| Knight et al. [ | “Assessing the Wearability of Wearable Computers” | Wearables, understood as perceptions of wellbeing through comfort assessment. |
| Dunn, [ | “Wearability in Wearable Computers” | Wearables understood through the relationship between a worn technology and the ability or desire of the user to wear it. |
| Pantelopoulos and Bourbakis, [ | “A Survey on Wearable Sensor-Based Systems for Health Monitoring and Prognosis” | Development of a specific wearable through the understanding of the interaction of human body and the wearable. |
| Motti and Caine, [ | “Human Factors Considerations in the Design of Wearable Devices” | Wearables, understood through the understanding of the interaction between the human body and the wearable device. |
| Contreras-Vidal, [ | “Human- Centered Design of Wearable Neuroprostheses and Exoskeletons” | Human-centered approach to improve interaction and to make wearables more effective, reliable, safe and engaging. |
| Tomberg et al. [ | “Applying Universal Design Principles to Themes for Wearables” | Application of Universal Design Principles to wearables design. |
| Andreoni et al. [ | “Defining Requirements and Related Methods for Designing Sensorized Garments” | Non-intrusive monitoring paradigm in order to do not affect user behavior in wearables. |
| Bhömer, [ | Designing Embodied Smart Textile Services The role of prototypes for project, community and stakeholders | Exploration of wearables how close-to-the-body products and services can become meaningful to people. |
| Cho, [ | “Review and Reappraisal of Smart Clothing” | Wearable Requirements identification through a human view based on Maslow’s hierarchy of needs. |
| Tomico et al. [ | “Soft, embodied, situated & connected: enriching interactions with soft wearables” | Designing soft wearables applying notions of personal-meaning–making |
| Canina and Ferraro, [ | “Biodesign and human body: a new approach in wearable devices” | Wearables understanding based on the consideration of psycho-physical wellbeing of users. |
| Ferraro et al. [ | “Wearability and user experience through user engagement: The case study of a wearable device” | User-centered approach for the understanding of wearability. |
Figure 1Methodology for wearable design requirements identification.
Figure 2Studies that have considered human factors in the definition of wearable design principles.
Definition of the terms used for this study.
| Legend | |
|---|---|
| Design Requirements | These are the groups of requirements/principles proclaimed as such by the original study |
| Definition | This is the definition of the requirement provided by the original study. |
| Parameter | Other aspects that are not design requirements, but do have an influence on their measurement or validation. |
Figure 3Wearable design requirements wheel model.
Wearable design requirements, parameters and definitions.
| Requirement | Parameter | Parameter Definition |
|---|---|---|
| Comfort | Shape | The adjustment to the body region is the proper one |
| The device is properly attached to the user and there is no danger of losing it. | ||
| The device fits the shape of the body region. | ||
| It is easy to put and take off the glove. | ||
| Breathability | The device is breathable and it avoids the accumulation of sweat. | |
| The device has some slack to circulate air without compromising fit hand. | ||
| Hygiene | The device can be washed. | |
| Temperature | The temperature does not increase above the recommended value. | |
| The protection of heat in the glove does not cause pain. | ||
| Sizing | The device adapts to all the target users’ size. | |
| Obtrusiveness | The device does not cause fatigue or decrease the comfort. | |
| The device enables the natural body movements. | ||
| Weight | The device is light. | |
| Movement | The device is sufficiently flexible to allow the natural movement of the body region. | |
| Safety | Harm | The device is safe it does not cause pain to the worker. |
| All the device components are properly attached. | ||
| Heat dissipating devices are separated from the user skin. | ||
| Anxiety | The device is properly used by workers. | |
| Durability | Resistance | The device is resistive for all the life cycle previously identified. |
| The device is properly protected from external elements (e.g., hand tools). | ||
| Usability | Intuitiveness | The user understands the interaction with the device in an intuitive way. |
| Simplicity | The device is easy to use and the feedback is presented in a simple manner. | |
| Reliability | Precision | The device is accurate. |
| Effectiveness | The device meets the function and the final result is achieved. | |
| Aesthetics | Fashion | The device is coherent to the aesthetical and fashion that have been defined. |
| Form language | The device form language is coherent to the defined one. | |
| Customization | The device is customizable. | |
| Engagement | Long-term use | The device has a long-term use. |
| Engagement | The device is appealing for the user and he/she feels the need of having it. | |
| Privacy | Privacy | The exchange of information is discreet and keeps user confidentiality. |
| Subtlety | The interaction with the device is respectful with other people nearby. | |
| Functionality | The glove works properly (components work individually and all in all with the glove). | |
| Satisfaction | The user is satisfied with the glove. | |
Figure 4Methodology for wearable evaluation tool identification.
Biomechanical devices and physical work assessment tools reviewed.
| Item | Tool | Outcomes | Design Requirement | |
|---|---|---|---|---|
|
| H1 | KLM | Time predictions of tasks | - |
| H2 | HE | Quality of product | satisfaction | |
| H3 | Walk-Through | Quality of product | satisfaction | |
| H4 | SUMI | Software–product related survey results | satisfaction | |
| H5 | PrEmo | Emotional response of the product | satisfaction | |
| H6 | TRUE | Gameplays performance | functionality | |
| H7 | ESM | Evaluators response to product use | functionality | |
|
| P1 | Video | Posture related parameters | comfort |
| P2 | Discomfort | Posture related parameters | comfort | |
| P3 | Goniometer | Joint angles | - | |
| P4 | iLMM | Axial twisting, flexion lateral back rotation | - | |
| P5 | OS | Joint angles | - | |
| P6 | Accelerometry | Acceleration and its direction (angles) | - | |
| P7 | IMUs | Acceleration, rotation, velocity of object | - | |
| P8 | NIOSH Equation | Back pain risk | comfort | |
| P9 | MAC | Questionnaire answers | comfort | |
| P10 | RULA | Scores statistics | comfort | |
| P11 | PATH | Time values | - | |
| P12 | QEC | Posture related parameters | - | |
| P13 | ART tool | Posture related parameters | - | |
| P14 | Pressure Sensors | Pressure | - | |
| P15 | Dynamometers | Force, grip strength | - | |
| P16 | Strain Gauges | Force, grip strength under repetitive movements | - | |
| P17 | Force Platforms | Ground reaction forces, moments | - | |
| P18 | Push/Pull Gauges | Forces | - | |
| P19 | Electromyography | Muscle activity | - | |
| P20 | OVAKO System | Assessment of working postures | comfort | |
| P21 | REBA | Assessment of working postures | comfort |
Human–computer interaction (HCI) and Physical Job Demans (PJD) assessment tool outcomes and methodology classification.
| Item | Tool | Outcomes | QN | QL | C | |
|---|---|---|---|---|---|---|
| H1 | KLM | Time predictions of tasks | x | |||
| H2 | HE | Quality of product | x | |||
| H3 | Walk-Through | Quality of product | x | |||
| H4 | SUMI | Software–product related survey results | x | |||
| H5 | PrEmo | Emotional response of the product | x | |||
| H6 | TRUE | Gameplays performance | x | |||
| H7 | ESM | Evaluators response to product use | ||||
|
| P1 | Video | Posture related parameters | x | ||
| P2 | Discomfort | Posture related parameters | x | |||
| P3 | Goniometer | Joint angles | x | |||
| P4 | iLMM | Axial twisting, flexion lateral back rotation | x | |||
| P5 | OS | Joint angles | x | |||
| P6 | Accelerometry | Acceleration and its direction (angles) | x | |||
| P7 | IMUs | Acceleration, rotation, velocity of object | x | |||
| P8 | NIOSH Equation | Back pain risk | x | |||
| P9 | MAC | Questionnaire answers | x | |||
| P10 | RULA | Scores statistics | x | |||
| P11 | PATH | Time values | x | |||
| P12 | QEC | Posture related parameters | x | |||
| P13 | ART tool | Posture related parameters | x | |||
| P14 | Pressure Sensors | Pressure | x | |||
| P15 | Dynamometers | Force, grip strength | x | |||
| P16 | Strain Gauges | Force, grip strength under repetitive movements | x | |||
| P17 | Force Platforms | Ground reaction forces, moments | x | |||
| P18 | Push/Pull Gauges | Forces | x | |||
| P19 | Electromyography | Muscle activity | x | |||
| P20 | OVAKO System | Assessment of working postures | x | |||
| P21 | REBA | Assessment of working postures | x |
Legend: Quantitative method (QN); qualitative method (QL); combination of quantitative and qualitative methods (C).
Quantitative and qualitative dimensions defined by Hignet and Wilson (2004) [23] that will be applied to classify the design requirements as quantitative, qualitative or combined (quantitative+qualitative).
| Qualitative Dimensions | Quantitative Dimensions |
|---|---|
| Words, understanding | Numbers, explanation |
| Purposive sampling, inductive reasoning | Statistical sampling, deductive reasoning |
| Social science, soft, subjective | Physical sciences, hard, objective |
| Practitioner as a human being to gather data, personal | Researcher, descriptive, impersonal |
| Inquiry from the inside | Inquiry from the outside |
| Data collection and data intertwined | Data collection before analysis |
| Creative, acknowledges of extraneous variables as contributing to the phenomenon | Predefined, operationalized concepts stated as hypotheses, empirical measurement and control of variables. |
| Meanings of behaviours, broad and inclusive focus | Cause and effect relationship |
| Discovery, gaining knowledge, understanding actions | Theory/explanation testing development |
Classification of design requirements within quantitative, qualitative or combined parameters.
| No of Quantitative | No of Qualitative | No of Combined | ||
|---|---|---|---|---|
|
| Comfort | 3 | 1 | 4 |
|
| Safety | 1 | 1 | |
|
| Durability | 1 | ||
|
| Usability | 2 | ||
|
| Reliability | 1 | 1 | |
|
| Aesthetics | 3 | ||
|
| Engagement | 1 | 1 | |
|
| Privacy | 1 | ||
|
| Functionality | 1 | ||
|
| Satisfaction | 1 | ||
|
|
|
|
|
Suggested assertions from wearables evaluation based on human–computer interaction (HCI) models.
| Assertions from HCI Evaluation | Suggested Assertions from Wearables Evaluation |
|---|---|
| A1: Evaluation is integral to the process of design. | A1: The wearables evaluation starts at the beginning of the design process (in the case of this paper, it starts at the discovery phase). |
| A2: Evaluation measures more than a product’s features—the preceding discussion has highlighted that evaluation involves the user’s response and the manner in which they use the product. | A2: The wearables evaluation combines quantitative and qualitative methods and the user is involved from the beginning of the design process. |
| A3: Evaluation implies critique. | A3: The wearables evaluation implies iterative design through different prototypes. |
| A4: Evaluation involves measurement. | A4: The wearables evaluation involves a combination of measurements and expert analysis. |
| A5: Evaluation requires a comparison with a reference model. | A5: The wearables evaluation requires a comparison with a reference model. |
Physical and cognitive workload assessment tool outcomes and classification.
| Item | Tool | Outcomes | QN | QL | C | |
|---|---|---|---|---|---|---|
|
| W1 | EEG | Voltage fluctuations. | x | ||
| W2 | ECG | Electrical activity | x | |||
| W3 | EMG | Electrical activity | x | |||
| W4 | PPG | Blood flow. | x | |||
| W5 | SCR | Conductance of skin | x | |||
| W6 | SKT | Blood flow in skin | x | |||
| W7 | Electrooculography | Electrical potential | x | |||
| W8 | BCI | EGE | x | |||
| W9 | Automobile Safety | Report | x | |||
| W10 | Motor Control | EMG outputs | x | |||
| W11 | MRI | Grey matter volume | x | |||
| W12 | DTI | White matter integrity | x | |||
| W13 | fMRI | Relative blood oxygenation | x | |||
| W14 | fNIRS | Substance concentration | x | |||
| W15 | TCD) | Cerebral blood velocity | x | |||
| W16 | EEG | Post synaptic electrical activity | x | |||
| W17 | ERP | Electrical activity | x | |||
| W18 | nibm | Electrical signal | x | |||
| W19 | TLX | Voltage fluctuations. | x |
Legend Quantitative method (QN); qualitative method (QL); combination of quantitative and qualitative methods (C).
Selected methods’ outcomes and methodology classifications.
| Item | Tools | Outcomes | QN | QL | C |
|---|---|---|---|---|---|
| D1 | Cross cultural comparisons | Brief and statistical sampling | x | ||
| D2 | Behavioral archeology | Written brief | x | ||
| D3 | Behavioral mapping | Descriptive video | x | ||
| D4 | Blueprint mapping | Descriptive visual map | x | ||
| D5 | Cultural probes | Descriptive journey diary | x | ||
| D6 | A day in the life | Descriptive visual diagram | x | ||
| D7 | Contextual enquiry | Purposive sampling report | x | ||
| D8 | Guided tours | Descriptive report | x | ||
| D9 | Narration | Descriptive written report | x | ||
| D10 | Shadowing | Descriptive diary and map | x | ||
| D11 | Diaries | Descriptive diary | x | ||
| D12 | User photo-surveys | Purposive sampling report | x | ||
| D13 | Card sort | Card layouts | x | ||
| D14 | Affinity diagramming | Affinity diagram | x | ||
| D15 | Foreign correspondents | Statistical sampling | x | ||
| D16 | Brain draw | Creative map | x | ||
| D17 | Cluster and network | Connection map | x | ||
| D18 | User modelling | Written user model | x | ||
| D19 | User journey mapping | Visual map | x | ||
| D20 | Photo journal | Photos | x | ||
| D21 | Focus/unfocus groups | Written report and photos | x | ||
| D22 | Interviews (one-on-one) | Data collection | x | ||
| D23 | Interviews (small groups) | Data collection | x | ||
| D24 | Questionnaires | Data collection | x | ||
| D25 | Collage-making | Photos | x | ||
| D26 | Lego serious play | Physical prototypes | x | ||
| D27 | Sketching | Sketches | x | ||
| D28 | Artefact walkthrough | Written report and visual data | x | ||
| D29 | Experience prototyping | Written report and visual data | x | ||
| D30 | Body-storming | Recorded report | x | ||
| D31 | Place storming | Recorded report | x | ||
| D32 | Role-playing | Recorded report | x | ||
| D33 | User personas | User definition report | x | ||
| D34 | Design fiction | Visual diagram | x | ||
| D35 | Storyboards | Visual descriptive diagram | x | ||
| D36 | Storytelling | Visual diagram | x | ||
| D37 | Usage scenarios | Visual diagram | x | ||
| D38 | Video prototyping | Visual diagram | x | ||
| D39 | Acceptance test | Empirical evaluation | x | ||
| D40 | Co discovery | Creative report | x | ||
| D41 | Cooperative evaluation | Empirical evaluation | x | ||
| D42 | User performance trials | Empirical evaluation | x | ||
| D43 | Usability tests | Empirical evaluation | x | ||
| D44 | Think-aloud protocols | Descriptive report | x | ||
| D45 | Wizard of Oz | Theory testing report | x | ||
| D46 | Activity groups | Creative report | x | ||
| D47 | Collaborative design | Creative report | x | ||
| D48 | Cooperative capture | Purposive sampling | x | ||
| D49 | Future workshop | Behavior report | x | ||
| D50 | Service blueprint | Behavior visual map | x | ||
| D51 | Experience prototyping | Theory testing action | x | ||
| D52 | Mood board | Creative data collection | x | ||
| D53 | Inspiration board | Creative data collection | x | ||
| D54 | Competitive product survey | Creative data collection | x | ||
| D55 | Long-range forecast | Statistical sampling analysis | x | ||
| D56 | Historical analysis | Statistical sampling analysis | x | ||
| D57 | Brainstorming | Creative map | x | ||
| D58 | Mind map | Creative data collection | x |
Quantitative method (QN); qualitative method (QL); combination of quantitative and qualitative methods (C).
Design requirements and suggested evaluation tools.
| Design Requirements | Improved Evaluation Proposal |
|---|---|
| R1 | Washing experiments |
| R2 | User test in real scenario |
| R3 | User test in real scenario |
| R4 | Additional user test in real scenario |
| R5 | Real scenario exploration |
| R6 | Photo-based survey |
| R7 | User observation |
| R8 | Specification definitions in meetings |
| R9 | Partial calibration experiments |
| R10 | User observation over time |
Questions formulated for the expert survey.
| Question | Format |
|---|---|
| Q1 Experience in Wearables Design |
Open questions Closed questions |
| Q2 Which are the wearable design requirements? |
Checklist Closed questions Open questions |
| Q3 Below, design requirements and specific parameters are shown. |
Checklist Closed questions Open questions |
| Q4 How could we evaluate design requirements? |
Multiple choice answer sheet |
Experts’ responses to the consideration of wearable design requirements.
| D1 | D2 | D3 | D4 | D5 | D6 | D7 | ||
|---|---|---|---|---|---|---|---|---|
|
| Comfort | • | • | • | • | • | • | • |
|
| Safety | • | • | • | • | • | • | • |
|
| Durability | • | • | • | • | • | • | |
|
| Usability | • | • | • | • | • | • | • |
|
| Reliability | • | • | • | • | • | • | • |
|
| Aesthetics | • | • | • | • | • | • | |
|
| Engagement | • | • | • | • | • | • | |
|
| Privacy | • | • | • | • | • | • | |
|
| Functionality | • | • | • | • | • | ||
|
| Satisfaction | • | • | • | • | • | • | • |
Results obtained from the analysis of the co-evaluation checkpoint application.
| Group | Degree of Fulfillment of the Design Requirements in the First Round | Degree of Fulfillment of the Design Requirements in the Second Round | Design Stage Influenced by the Iteration |
|---|---|---|---|
| GR1 | 2.52 | 3.43 | Brainstorming, Prototype, Service Blueprint, Concept Design |
| GR2 | 3.54 | 4.3 | Prototype, Service Blueprint, Concept Design |
Figure 5List of design requirements of the co-evaluation checkpoint.
Figure 6Number of times a specific design requirement is used in the studies (N), number of requirements inside the definition (P) and number of times the requirement appears in another definition or requirement (C) values for physical design requirements.
Figure 7N, P and C values for cognitive design requirements.
Figure 8N, P and C values for emotional design requirements.
Matrix Scoring Criteria.
| Score | Score Strength | Score Description |
|---|---|---|
|
| Weak relation | N or P or C parameters >1 |
|
| Medium relation | Items are connected by N or P parameters |
|
| Strong relation | Items are connected by N and P parameters |
Figure 9Asymmetric clustering matrix.
Figure 10Symmetric clustering matrix.