| Literature DB >> 32329739 |
William Magagna1, Nicole Wang2, Kyle Peck2.
Abstract
BACKGROUND: Every year, the life science field spends billions of dollars on educational activities worldwide. The continuing professional development of employees, especially in this field, encompasses great challenges. Emerging technologies appear to offer opportunity, but relatively little research has been done on the effectiveness of pedagogies and tools that have been used in the life sciences, and even less research has been devoted to understanding the potential power of emerging options that might determine the field's future.Entities:
Keywords: life sciences professionals; mixed methods; professional training; training with technologies
Year: 2020 PMID: 32329739 PMCID: PMC7210494 DOI: 10.2196/15877
Source DB: PubMed Journal: JMIR Med Educ ISSN: 2369-3762
Respondents’ role.
| Role | Respondents, n (%)a |
| Education/training developer | 7 (13) |
| Education/training manager | 11 (19) |
| Education/training director | 24 (42) |
| Corporate executive responsible for education and training | 15 (27) |
aPercentages may not add up to 100 due to rounding.
Respondents’ responsibilities.
| Responsibility | Respondents, n (%) |
| US commercial operations only | 23 (40) |
| An entire US organization | 10 (18) |
| Global organization, but commercial operations only | 9 (16) |
| An entire global organization | 15 (26) |
Respondent-ranked importance of pedagogies.
| Pedagogies | Weighted percentagesa |
| Instructor-led training | 17 |
| Virtual instructor-led training | 10 |
| Role play activities | 10 |
| Competency-based learning | 9 |
| Case studies | 9 |
| Simulations | 8 |
| Field-based activities | 8 |
| Online readings | 8 |
| Collaborative learning | 7 |
| Problem-based learning | 6 |
| Games | 4 |
| Online discussions | 2 |
| Project-based learning | 2 |
| Other (please indicate) | 1 |
aPercentages may not add up to 100 due to rounding.
Figure 1Weighted comparison between pedagogy use and importance in sales. ILT: instructor-led training; VILT: virtual instructor-led training.
Comparison between the most satisfying and most cost-effective approaches.
| Rank | Most satisfying approach | Most cost-effective approach |
| 1 | Project-based learning | Role-play activities |
| 2 | Case study | Competency-based learning |
| 3 | Online discussion | Instructor-led training |
| 4 | Instructor-led training | Field-based learning |
| 5 | Problem-based learning | Problem-based learning |
| 6 | Other | Simulations |
| 7 | Competency-based learning | Other |
| 8 | Simulation | Online-reading |
| 9 | Virtual instructor | Project-based learning |
| 10 | Field-based learning | Case study |
| 11 | Collaborative learning | Virtual instructor |
| 12 | Role-play activities | Collaborative learning |
| 13 | Online reading | Games |
| 14 | Games | Online discussion |
Comparison between tools perceived to be most important now and in 5 years.
| Rank | Now | Future |
| 1 | LMSa | Simulation creation tools |
| 2 | Webinars (live) | Artificial intelligence |
| 3 | Course development systems | Webinars (live) |
| 4 | Simulation creation tools | Course development systems |
| 5 | Online games | Virtual reality |
| 6 | Virtual reality | LMS |
| 7 | Augmented reality | Augmented reality |
| 8 | Artificial intelligence | Online games |
aLMS: learning management systems.