| Literature DB >> 32310219 |
Susanne Glimne1, Rune Brautaset1, Cecilia Österman2.
Abstract
BACKGROUND: Working in front of computer screens is visually demanding and related to adverse eye symptoms. Occurrence of glare further increases visual fatigue.Entities:
Keywords: Visual demands; contrast glare; lighting design; workload
Mesh:
Year: 2020 PMID: 32310219 PMCID: PMC7242839 DOI: 10.3233/WOR-203141
Source DB: PubMed Journal: Work ISSN: 1051-9815
Questionnaire about vision experience, based on the CISS questionnaire
| Eye symptoms | Other eye-related symptoms |
| Tired eyes | Headaches |
| Uncomfortable eyes | Feel sleepy |
| Hurting eyes | Lose concentration |
| Double vision | Difficult remembering tasks read |
| Visual objects are blurred | Read slowly |
| Sore eyes | Lose place regarding the visual tasks |
| Re-read the same information | |
| Feeling pulling around the eyes | |
| See the visual objects move, jump etc. |
Fig. 1Example of a control room operator wearing eye tracker glasses while monitoring operations.
Fig. 2Distribution of the most scored experiences of eye symptoms (mean value and standard deviation) in control room when performing tasks.
Mean and standard deviation (SD) for the most scored aspects of vision experience, as perceived by the process operators when working in the control room
| Re-read the text | Feel sleepy | Lose concentration | Read slowly | Lose place regarding the visual tasks | Difficult remembering tasks read | |
| Mean | 1.17 | 2.11 | 1.56 | 1.22 | 1.28 | 1.72 |
| SD | ±0.70 | ±0.68 | ±0.62 | ±1.06 | ±0.83 | ±0.96 |
Note: Answered in a five-digit scale 0–4.
Mean and standard deviation (SD) for the aspects of workload including overall workload (OW), as perceived by the process operators when working in control room
| Mental workload | Physical workload | Time pressure | Performance | Effort | Frustration | OW | |
| Mean | 5.39 | 4.56 | 4.33 | 3.611 | 4.72 | 4.33 | 4.49 |
| SD | ±2.14 | ±2.28 | ±1.78 | ±3.05 | ±1.60 | ±1.91 | ±0.58 |
Note: Answered in a 10-degree Visual Analog Scale (VAS) where 0 is low and 10 is high. 1One outlier, M 3.23 SD±2.68 with extreme outlier excluded.
A compilation of the measured values (mean, minimum, maximum, and standard deviation) for luminance (cd/m2) and illumination (lx) for each control room, including screen luminance
| Luminance (cd/m2) | Illuminance (lx) | ||||||||
| Mean | SD | Min | Max | Screen luminance | Mean | SD | Min | Max | |
| Room 1 | 57 | 50 | 4 | 130 | 14–31; 290–105 | 155 | 74 | 100 | 250 |
| Room 2 | 141 | 147 | 30 | 460 | 130–60 | 433 | 172 | 250 | 700 |
| Room 3 | 78 | 78 | 5 | 230 | 130–105; 2130–230 | 272 | 121 | 30 | 460 |
| Room 4 | 46 | 51 | 2 | 120 | 120–120; 22–120 | 139 | 181 | 45 | 540 |
| Room 5 | 182 | 314 | 2 | 970 | 115–90; 25–110 | 34 | 09 | 25 | 50 |
| Room 6 | 81 | 96 | 1 | 250 | 14–110; 21–60 | 113 | 62 | 20 | 170 |
| Room 7 | 42 | 47 | 3 | 120 | 13–60; 25–35 | 242 | 330 | 20 | 800 |
| Room 8 | 113 | 160 | 4 | 530 | 14–115; 25–95 | 167 | 90 | 60 | 350 |
| Room 9 | 68 | 79 | 3 | 260 | 13–120; 25–75 | 11 | 06 | 05 | 20 |
Note: 1Screens on the office table, 2Screens further away.
Fig. 3Pictures taken with LMK Mobile advanced digital luminance camera with analysis software (LMK Glare Analysis, AddOn) illustrates reflected glare within the field of view in one of the control rooms. A yellow/white colour corresponds to highest luminance (luminance image).
Details of visual distance, character size and upward gaze angle
| Distance 1 (m) | Distance 2 (m) | Character size (mm) | Upward gaze angle2 (°) | |
| Room 1 | 1.50–1.75 | 2.65–2.80 | 3–4 | 10–30 |
| Room 2 | 0.75–1.00 | 1.60–1.80 | 3–4 | 10–30 |
| Room 3 | 1.25–1.50 | 2.30–3.60 | 3–4 | 30–50 |
| Room 4 | 0.75–1.00 | 1.70–2.10 | 3–4 | 5–20 |
| Room 5 | 0.75–1.00 | 1.10–1.30 | 3–4 | 30–50 |
| Room 6 | 1.50–1.60 | 1.80–1.85 | 4–5 | 5–10 |
| Room 7 | 0.60–0.70 | 1.00–1.10 | 4–5 | 15–40 |
| Room 8 | 0.70–0.80 | 3.00–3.10 | 3–10 | 5–25 |
| Room 9 | 1.10–1.40 | 2.20–2.30 | 4–5 | 20–50 |
Fig. 4Illustration of recorded eye movements in one of the control rooms where supervisory work involved continuous differences in visual distances.