| Literature DB >> 32290517 |
Patricia Sánchez-Herrera-Baeza1, Roberto Cano-de-la-Cuerda1, Edwin Daniel Oña-Simbaña2, Domingo Palacios-Ceña3, Jorge Pérez-Corrales3, Juan Nicolas Cuenca-Zaldivar4, Javier Gueita-Rodriguez3, Carlos Balaguer-Bernaldo de Quirós2, Alberto Jardón-Huete2, Alicia Cuesta-Gomez1.
Abstract
BACKGROUND: Parkinson's disease is a neurodegenerative disorder that causes impaired motor functions. Virtual reality technology may be recommended to optimize motor learning in a safe environment. The objective of this paper was to evaluate the effects of a novel immersive virtual reality technology used for serious games (Oculus Rift 2 plus leap motion controller-OR2-LMC) for upper limb outcomes (muscle strength, coordination, speed of movements, fine and gross dexterity). Another objective was to obtain qualitative data for participants' experiences related to the intervention.Entities:
Keywords: Parkinson’s disease; biomedical enhancement; biomedical technology; mixed methods research; neurological rehabilitation
Mesh:
Year: 2020 PMID: 32290517 PMCID: PMC7218715 DOI: 10.3390/s20082168
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Mixed methods intervention study summary.
| Component | Sampling | Participants | Intervention | Data Collection | Analysis | |
|---|---|---|---|---|---|---|
|
| OR2-LMC novel technology intervention (non-randomized) | Non-probabilistic sampling of non-consecutive cases | Patients with PD (diagnostic criteria of the Brain Bank of the United Kingdom; stages II, III, and IV of the Hoehn and Yahr scale; >60% Schwab and England functionality scale | Oculus Rift 2 with the leap motion controller intervention using virtual reality | A Jamar® hydraulic hand dynamometer (grip strength), the block and box test (unilateral gross manual dexterity), the Purdue pegboard test (coordination, speed of movement, and fine motor dexterity), the action research arm test (upper extremity performance), and the client satisfaction questionnaire (the satisfaction of health service users) | The statistical analysis was performed using the SPSS statistical software system. The Shapiro-Wilk’s test and the Kolmogorov-Smirnov test were used to screen all data for normality of distribution. Additionally, the Wilcoxon test for related samples was used to compare variables. |
|
| A qualitative case study | Purposeful sampling and information power criteria | The same ncludi ncluding at main study | Non-applicable | Semi-structured interviews based on a question guide and researcher field notes | Thematic inductive analysis and content analysis of free text using The Bing Dictionary and SODictionariesV1.11Spa2 to obtain a description of the polarity (acceptance or rejection). |
QUAN, quantitative; QUAL, qualitative; OR2-LMC, Oculus Rift 2 with leap motion controller; PD, Parkinson’s disease.
Figure 1Mixed methods design and embedded integration. Quan, quantitative; Qual, qualitative.
Figure 2The designed video games: the reach game, the sequence game, the grab game, and the flip game). Note: “Alcance” = Reach; “Agarre” = Grip; “Secuencia” = Sequence; “Cubos” = Cubes; “Volteo” = Flip.
Patient features.
| Patients (n) | Age (Years) Mean (± Standard Deviation) | Gender | Hoenhn and Yahr | More Affected Side | Schwab and England Score (%) Mean (±Standard Deviation) |
|---|---|---|---|---|---|
| 6 patients | 74.50 (±4.72) | 5 Male | II (2) | 2 Right | 71.66 (±9.83) |
| 1 Female | III (4) | 4 Left |
Comparison of outcome scores between the pre- and post-treatments.
| Variable | Median (Interquartile Range) | Cohen’s d | ||||
|---|---|---|---|---|---|---|
| Jamar | More affected | Pre | 26.85 (10.67) | Pre-Post | 0.028 * | 0.53 |
| Post | 31.16 (9.25) | Pre-Follow-Up | 0.093 | 0.32 | ||
| Follow-up | 28.00 (10.00) | Post-Follow-Up | 0.062 | 0.21 | ||
| Less affected | Pre | 23.13 (13.33) | Pre-Post | 0.028 * | 0.54 | |
| Post | 30.66 (14.33) | Pre-Follow-Up | 0.028 * | 0.15 | ||
| Follow-up | 29.83 (15.00) | Post-Follow-Up | 0.136 | 0.47 | ||
| BBT | More affected | Pre | 42.50 (22.00) | Pre-Post | 0.039 * | 0. 57 |
| Post | 46.00 (16.50) | Pre-Follow-Up | 0.916 | 0.10 | ||
| Follow-up | 44.50 (11.50) | Post-Follow-Up | 0.058 | 0.21 | ||
| Less affected | Pre | 50.00 (9.25) | Pre-Post | 0.343 | 0.18 | |
| Post | 49.00 (14.25) | Pre-Follow-Up | 0.684 | 0.16 | ||
| Follow-up | 48.00 (15.25) | Post-Follow-Up | 0.715 | 0.25 | ||
| PPT | More affected | Pre | 7.83 (4.92) | Pre-Post | 0.027 * | 0.57 |
| Post | 8.66 (4.50) | Pre-Follow-Up | 0.073 | 0.20 | ||
| Follow-up | 8.16 (4.75) | Post-Follow-Up | 0.109 | 0.26 | ||
| Less affected | Pre | 8.66 (2.50) | Pre-Post | 0.028 * | 0.54 | |
| Post | 9.83 (2.75) | Pre-Follow-Up | 0.400 | 0.37 | ||
| Follow-up | 8.16 (5.66) | Post-Follow-Up | 0.686 | 0.11 | ||
| PPT both hands | Pre | 11.00 (5.17) | Pre-Post | 0.168 | 0.15 | |
| Post | 11.33 (6.00) | Pre-Follow-Up | 0.026 * | 0.11 | ||
| Follow-up | 11.99 (5.17) | Post-Follow-Up | 0.715 | 0.19 | ||
| PPT assemblies | Pre | 12.16 (8.92) | Pre-Post | 0.028 * | 0.57 | |
| Post | 13.83 (10.33) | Pre-Follow-Up | 0.600 | 0.26 | ||
| Follow-up | 12.49 (5.33) | Post-Follow-Up | 0.416 | 0.14 | ||
| ARAT total score | More affected | Pre | 52.50 (8.25) | Pre-Post | 0.180 | 0.15 |
| Post | 53.50 (4.50) | Pre-Follow-Up | 0.276 | 0 | ||
| Follow-up | 53.50 (5.25) | Post-Follow-Up | 0.679 | 0.14 | ||
| Less affected | Pre | 52.50 (6.25) | Pre-Post | 0.596 | 0.10 | |
| Post | 53.00 (2.50) | Pre-Follow-Up | 0.891 | 0.21 | ||
| Follow-up | 54.00 (6.25) | Post-Follow-Up | 0.914 | 0.24 | ||
ARAT, action research arm test; BBT, box and block test; PPT, Purdue pegboard test. Data are expressed as median and interquartile ranges. Note: * p value < 0.05 using the Wilcoxon test for related sample. Cohen’s D was used to estimate effect size for comparisons.
The client satisfaction questionnaire (CSQ-8).
| Variable | Patients Punctuation |
|---|---|
| 1. Quality of service | 3.66 (0.51) |
| 2. Type of service | 3.33 (0.51) |
| 3. Needs met | 3.66 (0.51) |
| 4. Recommend to a friend | 3.66 (0.51) |
| 5. Amount of help | 4 (0) |
| 6. Deal with problems | 3.33 (0.51) |
| 7. Overall satisfaction | 4 (0) |
| 8. Come back | 3.66 (0.51) |
| Total Score | 3.66 (0.18) |
Data are expressed as the mean and standard deviation.
Figure 3Polarity scatter plot.
Figure 4The emotional valences during narrative development. The horizontal axis represents the number of sentences of the six interviews, beginning with sentence 1 of interview 1 and ending with sentence 1000 of interview 6; the vertical axis represents the emotional valences, which have unlimited negative or positive values.
Figure 5Evolution of polarity. The horizontal axis represents the normalized narrative development, beginning with interview 1 and ending with interview 6, and the clustering of phrases into groups of 10; the vertical axis represents the emotional valences, which have unlimited negative or positive values.
Combined display of the quantitative and qualitative findings.
| Outcomes | Quantitative Findings | Qualitative Findings | Observations |
|---|---|---|---|
| Jamar: measures grip strength | Significant improvements on the Jamar post-treatment and at follow-up | There was no narrative regarding strength improvement | Patients initially reported no perceived short-term benefits from the intervention, although later on at home, patients did report improvements in their activities of daily living. Patients believed the intervention was aimed at achieving mental and cognitive (concentration, reaction rate, memory, etc.) improvements. Patients reported their experiences using the OR2-LMC system, describing it as a process that began with nervousness, fear, and surprise with the virtual environment. Through adaptation to the virtual world and confronting these new challenges, they eventually gained control of the tests and treatment. This process resulted in satisfaction (through overcoming the challenges and limitations), frustration (needing to train more), or boredom (monotony of the games). |
| BBT: measures unilateral gross manual dexterity | Significant and positive results for the affected side post-treatment | Patients reported improvement in activities such as handling dishes and cutlery | |
| PPT: measures coordination, speed of movement, and fine motor dexterity | Significant improvements for both hands post-treatment, both hands at follow-up, and assembly capacity post-treatment | Patients reported improved fine movements in activities such as accepting a purchase ticket. Coordination and the ability to overcome obstacles were also improved, although no improvements in the speed of movements were reported | |
| ARAT: measures upper limb performance | No significant results | Patients reported improved movements when handling dishes, objects, and reaction speeds | |
| CSQ-8: measures patient satisfaction | High degree of satisfaction; patients obtained a mean of 3.66 (0.18) points out of the maximum of 4 | Polarity results showed a general acceptance of OR2-LMC therapy, although some patients pointed out the necessity of more clearly explaining the treatment and realistic expectations for its use; some patients were unaware of the objectives of the study or expected greater effects from therapy |
ARAT, action research arm test; BBT, box and block test; CSQ-8, client satisfaction questionnaire; PPT, Purdue pegboard test.; Jamar, JAMAR® hydraulic hand dynamometer.