Literature DB >> 32283040

Why Are People Loyal to Live Stream Channels? The Perspectives of Uses and Gratifications and Media Richness Theories.

Chin-Lung Hsu1, Judy Chuan-Chuan Lin2, Yi-Feng Miao3.   

Abstract

Live stream services have emerged as a highly profitable Internet application in recent years with rapidly growing audiences for this form of instant and interactive Internet media. This study applies media richness theory along with uses and gratifications theory to predict user loyalty to live stream services. The proposed model is empirically evaluated using survey data collected from 295 users responding about their perception of such services. Empirical results show that perceived media richness and gratifications such as entertainment and sociability are antecedents of loyalty, while immediate feedback is the most salient facet of perceived media richness. The results provide further useful insights for service providers and streamers to build loyal user bases.

Entities:  

Keywords:  live stream services; media richness; uses of gratifications

Year:  2020        PMID: 32283040     DOI: 10.1089/cyber.2019.0547

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  6 in total

1.  The Impact of Emotional Labor on User Stickiness in the Context of Livestreaming Service-Evidence From China.

Authors:  Yunxia Shi; Chunhao Ma; Yuxin Zhu
Journal:  Front Psychol       Date:  2021-07-08

2.  Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities.

Authors:  Luis Javier Cabeza-Ramírez; Guzmán Antonio Muñoz-Fernández; Luna Santos-Roldán
Journal:  Healthcare (Basel)       Date:  2021-02-10

3.  Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach.

Authors:  L Javier Cabeza-Ramírez; Francisco José Rey-Carmona; Ma Del Carmen Cano-Vicente; Miguel Ángel Solano-Sánchez
Journal:  Sci Rep       Date:  2022-05-12       Impact factor: 4.996

4.  Motivations for the Use of Video Game Streaming Platforms: The Moderating Effect of Sex, Age and Self-Perception of Level as a Player.

Authors:  Luis Javier Cabeza-Ramírez; Sandra M Sánchez-Cañizares; Fernando J Fuentes-García
Journal:  Int J Environ Res Public Health       Date:  2020-09-25       Impact factor: 3.390

5.  A casino in my pocket: Gratifications associated with obsessive and harmonious passion for mobile gambling.

Authors:  Eoin Whelan; Samuli Laato; A K M Najmul Islam; Joël Billieux
Journal:  PLoS One       Date:  2021-02-24       Impact factor: 3.240

Review 6.  Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends.

Authors:  Luis Javier Cabeza-Ramírez; Fernando J Fuentes-García; Guzmán A Muñoz-Fernandez
Journal:  Int J Environ Res Public Health       Date:  2021-03-12       Impact factor: 3.390

  6 in total

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