| Literature DB >> 32269790 |
Hantao Zhao1, Tyler Thrash1,2,3, Armin Grossrieder1,4, Mubbasir Kapadia5, Mehdi Moussaïd6, Christoph Hölscher1, Victor R Schinazi1,7.
Abstract
A carefully designed map can reduce pedestrians' cognitive load during wayfinding and may be an especially useful navigation aid in crowded public environments. In the present paper, we report three studies that investigated the effects of map complexity and crowd movement on wayfinding time, accuracy and hesitation using both online and laboratory-based networked virtual reality (VR) platforms. In the online study, we found that simple map designs led to shorter decision times and higher accuracy compared to complex map designs. In the networked VR set-up, we found that co-present participants made very few errors. In the final VR study, we replayed the traces of participants' avatars from the second study so that they indicated a different direction than the maps. In this scenario, we found an interaction between map design and crowd movement in terms of decision time and the distributions of locations at which participants hesitated. Together, these findings can help the designers of maps for public spaces account for the movements of real crowds.Entities:
Keywords: cartography; crowd-source; decision science; navigation; networked virtual environment; virtual reality
Year: 2020 PMID: 32269790 PMCID: PMC7137954 DOI: 10.1098/rsos.191523
Source DB: PubMed Journal: R Soc Open Sci ISSN: 2054-5703 Impact factor: 2.963
Figure 1.(a) O’Hare Airport Terminal 2 map. Source: http://airportczar.com/ohare/map/. (b) Complex map for the present studies. (c) Simple map, redesigned and simplified.
Figure 2.(a) Overview of the virtual environment used for all three studies. (b) View of the front wall of the intersection from an avatar’s perspective during one of the videos in Study 1. (c) View of the other avatars from a first-person perspective during Study 2.
Figure 3.Results from Study 1. For all three graphs, the error bars represent standard error of the difference between means. (a) Difference between simple and complex maps in terms of time to final click (p = 0.721). (b) Significant difference between simple and complex maps in terms of percentage of errors in participants’ final decisions (p = 0.001). (c) Significant difference between simple and complex maps in terms of number of clicks (p = 0.049). There are 145 data points in total represented by each bar. The asterisks ‘*’ denote a significant effect.
Figure 4.Mean time required to finish each trial for Study 2.
Figure 5.(a) Mean number of errors for each trial in Study 3. (b) Mean completion time for each trial in Study 3. For some trials, the original crowd from Study 2 was employed (e.g. trials 1 to 8), but for reversed trials (e.g. trials 9–13), the crowd indicated a different direction to the map. The red highlighted trial 9 is the first trial in which the crowd trajectories were reversed. The trials with reversed crowd movement are annotated with an ‘R’ below the trial number. The trials without an ‘R’ represented the original crowd movement.
Two-way ANOVA results for all four dependent variables from Study 3. The asterisks denote significant effects.
| measure | contrast | m.s.e. | ||
|---|---|---|---|---|
| number of errors | 2 × 2 interaction | 10.755 | 0.135 | 0.003* |
| effect of crowd movement | 4.717 | 2.239 | 0.038* | |
| effect of map | 9.108 | 0.115 | 0.005* | |
| time | 2 × 2 interaction | 8.591 | 1.003 | 0.007* |
| effect of crowd movement | 0.003 | 2.056 | 0.958 | |
| effect of map | 2.189 | 1.680 | 0.150 | |
| number of hesitation points | 2 × 2 interaction | 1.926 | 14.799 | 0.176 |
| effect of crowd movement | 1.670 | 17.364 | 0.207 | |
| effect of map | 1.021 | 29.396 | 0.321 | |
| number of hesitation points | 2 × 2 interaction | 1.919 | 33.004 | 0.177 |
| effect of crowd movement | 1.815 | 16.406 | 0.189 | |
| inside VCA | effect of map | 2.620 | 49.957 | 0.117 |
Two-way ART ANOVA results for number of errors from Study 3. The asterisk denotes a significant effect.
| d.f. | Df.res | |||
|---|---|---|---|---|
| effect of map | 1 | 28 | 1.3633 | 0.25 |
| effect of crowd movement | 1 | 28 | 34.9435 | <0.001* |
| 2 × 2 interaction | 1 | 28 | 2.5140 | 0.12 |
Figure 6.(a) Mean per cent error for each experimental condition. (b) Mean completion times for each experimental condition. (c) Mean number of hesitation points for the full environment and inside the VCA. Error bars represent standard error. Original and reversed represent original and reversed crowd movement, respectively.
Figure 7.Normalized density maps of hesitation points. The red semi-circle represents the boundary of the visible catchment area. The scale ranged from 0 (no hesitation points) to the maximum number of hesitation points for any location across the four experimental conditions. For all density maps, we combined trials with goal locations to the left and right. (a) Simple maps and the original crowd movement. (b) Complex maps and the original crowd movement. (c) Simple maps and reversed crowd movement. (d) Complex maps and reversed crowd movement. There is a significant difference between simple/reversed and complex/reversed conditions (p = 0.02). The size of each cell is .