Literature DB >> 32212254

Effectiveness of Early Rehabilitation Combined With Virtual Reality Training on Muscle Strength, Mood State, and Functional Status in Patients With Acute Stroke: A Randomized Controlled Trial.

Ruei-Ching Lin1, Shang-Lin Chiang2, Margaret McLean Heitkemper3,4,5, Shu-Min Weng1, Chi-Feng Lin1, Fu-Chi Yang6, Chia-Huei Lin7,8.   

Abstract

BACKGROUND: Early rehabilitation has been shown to enhance functional outcomes. Whether the addition of virtual reality (VR) training could further improve muscle strength, mood state, and functional status for patients with acute stroke is unknown. AIMS: To investigate the effectiveness of VR training on muscle strength, mood state (depression, anxiety), and functional status in patients following acute stroke.
METHODS: A randomized controlled trial was conducted. Patients with acute ischemic stroke (N = 152) were selected and randomly assigned with a 1:3 randomization ratio to either experimental group (EG) or comparison group (CG). Both groups received early rehabilitation. The EG received an extra 5 days of VR training (15 min of time, two times a day), started 24 hr to 3 days poststroke. Muscle strength, mood state, and functional status were collected at admission and at the day of discharge. Generalized estimating equations were applied to examine the intervention effects.
RESULTS: A total of 143 participants (94%) completed the study, and 145 were included in the intention-to-treat analysis. Participants in the EG reported increased muscle strength of upper and lower limbs in both affected and unaffected sides, decreased depression and anxiety, and increased functional status at discharge. When the group-time interaction was examined, the EG had greater increased upper limb muscle strength of the unaffected side (ß = 0.34, p < .001) and decreased depression and anxiety scores (ß = -2.31, p = .011; ß = -1.63, p = .047) at discharge compared with the CG. However, there was no difference in the functional status change scores from baseline between EG and CG. LINKING EVIDENCE TO ACTION: A poststroke program that includes both early rehabilitation and VR training has greater benefit in relation to mood state and muscle strength at discharge than early rehabilitation alone. Therefore, an early physical rehabilitation program that includes VR training for acute stroke inpatients should be considered for implementation in clinical settings.
© 2020 Sigma Theta Tau International.

Entities:  

Keywords:  anxiety; depression; early rehabilitation; functional status; mood state; muscle strength; stroke; virtual reality training

Mesh:

Year:  2020        PMID: 32212254     DOI: 10.1111/wvn.12429

Source DB:  PubMed          Journal:  Worldviews Evid Based Nurs        ISSN: 1545-102X            Impact factor:   2.931


  5 in total

1.  Disability Status and Its Influencing Factors Among Stroke Patients in Northeast China: A 3-Year Follow-Up Study.

Authors:  Yumei Lv; Qiuxue Sun; Juan Li; Wenyue Zhang; Yudi He; Yuqiu Zhou
Journal:  Neuropsychiatr Dis Treat       Date:  2021-08-07       Impact factor: 2.570

2.  Artificial Intelligence Limb Rehabilitation System on Account of Virtual Reality Technology on Long-Term Health Management of Stroke Patients in the Context of the Internet.

Authors:  Yu Bai; Fang Liu; Hua Zhang
Journal:  Comput Math Methods Med       Date:  2022-05-23       Impact factor: 2.809

Review 3.  Impact of Virtual Reality-Based Therapies on Cognition and Mental Health of Stroke Patients: Systematic Review and Meta-analysis.

Authors:  Qi Zhang; Yu Fu; Yanhui Lu; Yating Zhang; Qifang Huang; Yajie Yang; Ke Zhang; Mingzi Li
Journal:  J Med Internet Res       Date:  2021-11-17       Impact factor: 5.428

Review 4.  Examining the effectiveness of virtual, augmented, and mixed reality (VAMR) therapy for upper limb recovery and activities of daily living in stroke patients: a systematic review and meta-analysis.

Authors:  Sze Chit Leong; Yuk Ming Tang; Fong Mei Toh; Kenneth N K Fong
Journal:  J Neuroeng Rehabil       Date:  2022-08-24       Impact factor: 5.208

5.  Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke.

Authors:  E L Isenstein; T Waz; A LoPrete; Y Hernandez; E J Knight; A Busza; D Tadin
Journal:  PLoS One       Date:  2022-09-29       Impact factor: 3.752

  5 in total

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