| Literature DB >> 32210870 |
Chun-Chia Lee1, Kuo-Lun Hsiao2, Chia-Chen Chen3.
Abstract
Although Virtual reality (VR) entertainment is now relatively popular, the adoption of VR devices is still low. In this study, a framework based benefit and sacrifice factors was developed to understand players' intention to use VR devices to play games. Online questionnaire items were developed and published to collect the responses from university students in Taiwan. The feedback of 152 inexperienced players and 150 experienced players were collected. The eleven hypotheses were tested by using SmartPLS, a structural equation modeling (SEM) tool. The analysis results show that the influences of the benefit factors (flow, spatial presence, and relaxation) on the adoption intention in two groups are consistent. All of the positive influences are supported. Moreover, visual fatigue had the strongest negative effects on flow and intention. Players who are opener to new technology are more possible to adopt VR devices. The findings can provide insights to VR device developers to design their VR devices/contents and marketing strategies.Entities:
Keywords: benefit value; flow; gameplay intention; sacrifice factor; virtual reality
Year: 2020 PMID: 32210870 PMCID: PMC7076171 DOI: 10.3389/fpsyg.2020.00251
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Research model.
Statistics of the constructs.
| Constructs | Inexperienced group | Experienced group | Difference | ||
| Means | Means | ||||
| Flow | 4.25 | 0.53 | 3.84 | 0.72 | 5.283*** |
| Spatial presence | 3.90 | 0.68 | 3.34 | 0.76 | 6.787*** |
| Relaxation | 4.12 | 0.67 | 3.58 | 0.86 | 6.048*** |
| Visual fatigue | 2.82 | 0.82 | 3.11 | 0.90 | −2.899*** |
| Complexity | 2.08 | 0.68 | 2.34 | 0.82 | −2.978*** |
| Intention | 3.93 | 0.68 | 3.94 | 0.92 | −0.157 |
| Openness | 3.86 | 0.53 | 3.93 | 0.67 | −1.017 |
FIGURE 2Testing results for the inexperienced player group. ∗p < 0.05, ∗∗∗p < 0.001.
FIGURE 3Testing results for the experienced player group. ∗p < 0.05, ∗∗p < 0.01, ∗∗∗p < 0.001.