Literature DB >> 21780935

Exploring the links between personality traits and motivations to play online games.

Jowon Park1, Yosep Song, Ching-I Teng.   

Abstract

The present study explores the links between personality traits and motivations to play online games. We identified the underlying dimensions of motivations to play online games, examined how personality traits predict motivation, and investigated how personality traits predict online gaming behavior (i.e., playing time and preference for game genres). Factor analyses identified five motivational factors: relationships, adventure, escapism, relaxation, and achievement. The regression analyses indicated that two personality traits, extraversion and agreeableness, predicted various motivations; however, personality traits did not affect the playing time and game genre preference.

Mesh:

Year:  2011        PMID: 21780935     DOI: 10.1089/cyber.2010.0502

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  6 in total

1.  Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm.

Authors:  Nancy Greer; Nerilee Hing; Matthew Rockloff; Matthew Browne; Daniel L King
Journal:  J Gambl Stud       Date:  2022-07-08

2.  A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course.

Authors:  Geoffrey L Ream; Luther C Elliott; Eloise Dunlap
Journal:  J Addict Res Ther       Date:  2013-05-21

3.  Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing.

Authors:  Jeong Ha Park; Doug Hyun Han; Bung-Nyun Kim; Jae Hoon Cheong; Young-Sik Lee
Journal:  Psychiatry Investig       Date:  2016-05-18       Impact factor: 2.505

4.  Relationships of internet gaming reasons to biological indicators and risk of internet gaming addiction in Korean adolescent male game users.

Authors:  Nahyun Kim; Mi Ja Kim; Tonda L Hughes; Hyeweon Kwak; In Deok Kong
Journal:  BMC Psychiatry       Date:  2020-06-30       Impact factor: 3.630

5.  Popularity of Video Games and Collective Memory.

Authors:  Leonardo O Mendes; Leonardo R Cunha; Renio S Mendes
Journal:  Entropy (Basel)       Date:  2022-06-23       Impact factor: 2.738

6.  Exploring the Benefit and Sacrifice Factors of Virtual Reality Gameplay.

Authors:  Chun-Chia Lee; Kuo-Lun Hsiao; Chia-Chen Chen
Journal:  Front Psychol       Date:  2020-03-10
  6 in total

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