| Literature DB >> 32205911 |
Jordan L Fox1,2, Cody J O'Grady1,2, Aaron T Scanlan1,2.
Abstract
To quantify and compare workloads encountered by basketball players during individual games played across 1-, 2-, and 3-day periods in the same week, and during weeks where 1, 2, and 3 games are scheduled. Eight semi-professional male players were monitored. External workload was determined as absolute and relative (·min-1) PlayerLoad (PL), and total and high-intensity jumps, accelerations, decelerations, and changes of direction (COD). Internal workload was determined as absolute and relative summated heart rate zones (SHRZ), session-rating of perceived exertion (sRPE), and RPE. Game workloads were tabulated considering the order in which they were scheduled weekly (game 1, 2, or 3), and each week considering the number of games scheduled (1, 2, or 3 games). Analysing weekly workloads, duration was higher during 3-game than 1- and 2-game weeks (P <0.05, ES = 6.65-18.19). High-intensity decelerations and COD were higher during 3-game than 1-game weeks (P <0.05, ES = 1.26-1.55). Absolute PL, jumps, accelerations, decelerations, COD, and high-intensity jumps and accelerations were higher during 3-game than 1- and 2-game weeks (P <0.05, ES = 0.69-2.63). Absolute SHRZ and sRPE were higher during 3-game than 1- and 2-game weeks (P <0.05, ES = 0.86-2.43). Players completed similar individual game workloads regardless of the number of games played on consecutive days in the week. Workloads were similar during 1- and 2-game weeks, while the addition of a third game significantly increased the overall weekly workloads encountered.Entities:
Keywords: Accelerometer; IMA; Periodization; Player monitoring; Team sports
Year: 2020 PMID: 32205911 PMCID: PMC7075230 DOI: 10.5114/biolsport.2020.91499
Source DB: PubMed Journal: Biol Sport ISSN: 0860-021X Impact factor: 2.806
In-season team training and game schedule with duration (min).
| In-seasonweek | Day | |||||
|---|---|---|---|---|---|---|
| Monday | Wednesday | Thursday | Friday | Saturday | Sunday | |
| 1 | Training (56) | Training (44) | Home (90) | |||
| 2 | Training (77) | Training (98) | Training (93) | |||
| 3 | Training (70) | Away (103) | Away (95) | |||
| 4 | Training (75) | Training (70) | Home (103) | |||
| 5 | Training (76) | Training (60) | Away (92) | |||
| 6 | Training (76) | Training (62) | Home (101) | |||
| 7 | Training (64) | Away (126) | Away (108) | |||
| 8 | Training (93) | Home (126) | ||||
| 9 | Training (76) | Training (55) | Home (93) | |||
| 10 | Training (80) | Training (93) | Away (104) | |||
| 11 | Training (74) | Away (107) | Away (100) | Away (98) | ||
| 12 | Training (78) | Training (76) | Home (100) | |||
| 13 | Training (74) | Home (91) | Training (89) | |||
| 14 | Training (79) | Training (90) | Home (89) | |||
| 15 | Training (86) | Home (102) | ||||
Note: No training sessions or games were held on a Tuesday or where cells are shaded grey; mean session/game duration across all players participating is shown in parentheses; Home = home game, Away = away game.
External and internal game workloads (mean ± standard deviation) according to the order in which they were scheduled each week in semi-professional, male basketball players.
| Variable | Game 1 (N = 85) | Game 2 (N = 17) | Game 3 (N = 6) |
|---|---|---|---|
| Game duration (min) | 102 ± 11 | 101 ± 6 | 98 ± 0 |
| Absolute PL (AU) | 541 ± 187 | 575 ± 166 | 529 ± 221 |
| Relative PL (AU·min-1) | 5.34 ± 1.77 | 5.71 ± 1.71 | 5.39 ± 2.26 |
| High-intensity jumps (count) | 17 ± 10 | 17 ± 9 | 17 ± 14 |
| Relative high-intensity jumps (count·min-1) | 0.17 ± 0.10 | 0.16 ± 0.09 | 0.17 ± 0.14 |
| Total jumps (count) | 56 ± 21 | 62 ± 24 | 65 ± 21 |
| Relative total jumps (count·min-1) | 0.55 ± 0.21 | 0.61 ± 0.23 | 0.66 ± 0.21 |
| High-intensity ACC (count) | 8 ± 4 | 10 ± 5 | 10 ± 6 |
| Relative high-intensity ACC (count·min-1) | 0.08 ± 0.04 | 0.10 ± 0.05 | 0.10 ± 0.06 |
| Total ACC (count) | 62 ± 22 | 66 ± 23 | 59 ± 26 |
| Relative total ACC (count·min-1) | 0.61 ± 0.22 | 0.65 ± 0.23 | 0.60 ± 0.26 |
| High-intensity DEC (count) | 11 ± 7.0 | 11 ± 7 | 9 ± 5 |
| Relative high-intensity DEC (count·min-1) | 0.11 ± 0.07 | 0.10 ± 0.06 | 0.09 ± 0.05 |
| Total DEC (count) | 113 ± 49 | 172 ± 249 | 104 ± 44 |
| Relative total DEC (count·min-1) | 1.12 ± 0.47 | 1.67 ± 2.29 | 1.06 ± 0.45 |
| High-intensity COD (count) | 23 ± 14 | 26 ± 15 | 23 ± 14 |
| Relative high-intensity COD (count·min-1) | 0.23 ± 0.14 | 0.25 ± 0.14 | 0.23 ± 0.14 |
| Total COD (count) | 364 ± 122 | 418 ± 146 | 353 ± 139 |
| Relative total COD (count·min-1) | 3.59 ± 1.20 | 4.13 ± 1.40 | 3.60 ± 1.42 |
| Absolute SHRZ (AU) | 278 ± 77 | 271 ± 65 | 238 ± 99 |
| Relative SHRZ (AU·min-1) | 2.73 ± 0.69 | 2.68 ± 0.61 | 2.43 ± 1.01 |
| sRPE (AU) | 706 ± 211 | 737 ± 164 | 588 ± 232 |
| RPE (AU) | 6.89 ± 1.75 | 7.29 ± 1.57 | 6.00 ± 2.37 |
Note: § indicates significantly (P <0.05) different to game 1, PL = PlayerLoadTM, AU = arbitrary units, ACC = accelerations, DEC = decelerations, COD = changes-of-direction, SHRZ = Summated-Heart-Rate-Zones, sRPE = session-rating of perceived exertion, RPE = rating of perceived exertion.
Pairwise comparisons for external and internal game workloads according to the order in which they were scheduled each week in semi-professional, male basketball players.
| Variable | Statistical comparisons (P value, effect size ± 90% CL) | ||
|---|---|---|---|
| Game 1 vs 2 | Game 1 vs 3 | Game 2 vs 3 | |
| Game duration | 1.0, 0.10 ± 0.52 | 1.0, 0.37 ± 0.83 | 1.0, 0.57 ± 0.92 |
| Absolute PL | 1.0, 0.18 ± 0.52 | 1.0, 0.06 ± 0.83 | 1.0, 0.25 ± 0.92 |
| Relative PL | 1.0, 0.50 ± 0.53 | 1.0, 0.0 ± 0.83 | 1.0, 0.50 ± 0.92 |
| High-intensity jumps | 1.0, 0.0 ± 0.52 | 1.0, 0.01 ± 0.83 | 1.0, 0.0 ± 0.93 |
| Relative high-intensity jumps | 1.0, 0.10 ± 0.52 | 1.0, 0.0 ± 0.83 | 1.0, 0.10 ± 0.93 |
| Total jumps | 0.85, 0.28 ± 0.52 | 0.91, 0.43 ± 0.83 | 1.0, 0.13 ± 0.94 |
| Relative total jumps | 0.92, 0.28 ± 0.52 | 0.66, 0.52 ± 0.84 | 1.0, 0.22 ± 0.94 |
| High-intensity ACC | 0.28, 0.48 ± 0.53 | 0.86, 0.49 ± 0.84 | 1.0, 0.0 ± 0.67 |
| Relative high-intensity ACC | 0.33, 0.48 ± 0.53 | 0.90, 0.48 ± 0.84 | 1.0, 0.0 ± 0.93 |
| Total ACC | 1.0, 0.18 ± 0.52 | 1.0, 0.13 ± 0.83 | 1.0, 0.29 ± 0.92 |
| Relative total ACC | 1.0, 0.18 ± 0.52 | 1.0, 0.04 ± 0.83 | 1.0, 0.21 ± 0.92 |
| High-intensity DEC | 1.0, 0.0 ± 0.52 | 1.0, 0.29 ± 0.83 | 1.0, 0.30 ± 0.92 |
| Relative high-intensity DEC | 1.0, 0.15 ± 0.52 | 1.0, 0.29 ± 0.83 | 1.0, 0.17 ± 0.93 |
| Total DEC | 0.12, 0.54 ± 0.53 | 1.0, 0.18 ± 0.83 | 0.53, 0.31 ± 0.92 |
| Relative total DEC | 0.11, 0.54 ± 0.53 | 1.0, 0.13 ± 0.83 | 0.59, 0.30 ± 0.92 |
| High-intensity COD | 1.0, 0.21 ± 0.52 | 1.0, 0.0 ± 0.83 | 1.0, 0.20 ± 0.93 |
| Relative high-intensity COD | 1.0, 0.14 ± 0.44 | 1.0, 0.0 ± 0.69 | 1.0, 0.14 ± 0.78 |
| Total COD | 0.34, 0.43 ± 0.53 | 1.0, 0.09 ± 0.83 | 0.85, 0.45 ± 0.92 |
| Relative total COD | 0.33, 0.44 ± 0.53 | 1.0, 0.01 ± 0.83 | 1.0, 0.38 ± 0.92 |
| Absolute SHRZ | 1.0, 0.09 ± 0.52 | 0.64, 0.51 ± 0.83 | 1.0, 0.44 ± 0.92 |
| Relative SHRZ | 1.0, 0.07 ± 0.52 | 0.89, 0.42 ± 0.83 | 1.0, 0.34 ± 0.92 |
| sRPE | 1.0, 0.15 ± 0.52 | 0.54, 0.56 ± 0.83 | 0.39, 0.82 ± 0.93 |
| RPE | 1.0, 0.23 ± 0.52 | 0.69, 0.49 ± 0.83 | 0.37, 0.68 ± 0.93 |
Note: Bolded P value indicates significant (P <0.05) difference
indicates moderate effect
^ indicates large effect, CL = confidence limits, PL = PlayerLoadTM, ACC = accelerations, DEC = decelerations, COD = changes-of-direction, SHRZ = Summated-Heart-Rate- Zones, sRPE = session-rating of perceived exertion, RPE = rating of perceived exertion.
Weekly external and internal workloads (mean ± standard deviation) according to number of games scheduled in semi-professional, male basketball players.
| Variable | 1-game week (N = 76) | 2-game week (N = 13) | 3-game week (N = 6) |
|---|---|---|---|
| Duration (min) | 187 ± 8 | 233 ± 18 | 368 ± 25 |
| Absolute PL (AU) | 1036 ± 403 | 1259 ± 637 | 2137 ± 775 |
| Relative PL (AU·min-1) | 5.61 ± 1.18 | 5.18 ± 2.04 | 5.74 ± 1.12 |
| High-intensity jumps (count) | 35 ± 21 | 38 ± 27 | 70 ± 36 |
| Relative high-intensity jumps (count·min-1) | 0.19 ± 0.09 | 0.15 ± 0.10 | 0.19 ± 0.10 |
| Total jumps (count) | 129 ± 60 | 130 ± 79 | 266 ± 90 |
| Relative total jumps (count·min-1) | 0.68 ± 0.19 | 0.52 ± 0.25 | 0.72 ± 0.15 |
| High-intensity ACC (count) | 14 ± 7 | 21 ± 15 | 32 ± 18 |
| Relative high-intensity ACC (count·min-1) | 0.08 ± 0.0 | 0.08 ± 0.01 | 0.08 ± 0.01 |
| Total ACC (count) | 115 ± 46 | 142 ± 72 | 241 ± 70 |
| Relative total ACC (count·min-1) | 0.62 ± 0.14 | 0.58 ± 0.25 | 0.66 ± 0.15 |
| High-intensity DEC (count) | 20 ± 12 | 29 ± 26 | 36 ± 20 |
| Relative high-intensity DEC (count·min-1) | 0.11 ± 0.06 | 0.12 ± 0.08 | 0.09 ± 0.03 |
| Total DEC (count) | 222 ± 100 | 271 ± 177 | 437 ± 158 |
| Relative total DEC (count·min-1) | 1.21 ± 0.47 | 1.09 ± 0.56 | 1.19 ± 0.39 |
| High-intensity COD (count) | 43 ± 25 | 54 ± 44 | 85 ± 49 |
| Relative high-intensity COD (count·min-1) | 0.23 ± 0.11 | 0.21 ± 0.12 | 0.22 ± 0.09 |
| Total COD (count) | 746 ± 306 | 874 ± 504 | 1495 ± 466 |
| Relative total COD (count·min-1) | 4.01 ± 0.91 | 3.50 ± 1.48 | 4.03 ± 0.67 |
| Absolute SHRZ (AU) | 512 ± 198 | 640 ± 306 | 1028 ± 366 |
| Relative SHRZ (AU·min-1) | 2.75 ± 0.52 | 2.61 ± 0.93 | 2.73 ± 0.40 |
| sRPE (AU) | 1094 ± 436 | 1627 ± 633 | 2233 ± 850 |
| RPE (AU) | 5.96 ± 1.63 | 6.82 ± 2.08 | 5.98 ± 1.51 |
Note:
indicates significantly (P <0.05) different to 1-game weeks
indicates significantly (P <0.05) different to 2-game weeks
PL = PlayerLoadTM; AU = arbitrary units; ACC = accelerations; DEC = decelerations; COD = changes-of-direction; SHRZ = Summated- Heart-Rate-Zones; sRPE = session-rating of perceived exertion; RPE = rating of perceived exertion.
Pairwise comparisons for weekly external and internal workloads according to number of games scheduled in semi-professional, male basketball players.
| Variable | Statistical comparisons (P value, effect size ± 90% CL) | ||
|---|---|---|---|
| 1- vs 2-game weeks | 1- vs 3-game weeks | 2 vs 3-game weeks | |
| Duration | 0.06, 4.60 ± 0.93† | ||
| Absolute PL | 0.35, 0.50 ± 0.60 | ||
| Relative PL | 0.85, 0.84 ± 0.59 | 1.0, 0.01 ± 0.83 | 1.0, 0.57 ± 1.01 |
| High-intensity jumps | 1.0, 0.14 ± 0.59 | ||
| Relative high-intensity jumps | 0.57, 0.44 ± 0.59 | 1.0, 0.0 ± 0.83 | 1.0, 0.40 ± 0.99 |
| Total jumps | 1.0, 0.02 ± 0.59 | ||
| Relative total jumps | 1.0, 0.21 ± 0.83 | 0.116, 0.89 ± 0.96 | |
| High-intensity ACC | 0.06, 0.82 ± 0.59 | ||
| Relative high-intensity ACC | 1.0, 0.01 ± 0.59 | 1.0, 0.0 ± 0.83 | 1.0, 0.0 ± 0.97 |
| Total ACC | 0.26, 0.54 ± 0.59 | ||
| Relative total ACC | 1.0, 0.25 ± 0.59 | 1.0, 0.28 ± 0.83 | 0.82, 0.36 ± 0.96 |
| High-intensity DEC | 0.14, 0.61 ± 0.59 | 1.0, 0.29 ± 0.96 | |
| Relative high-intensity DEC | 1.0, 0.16 ± 0.59 | 1.0, 0.34 ± 0.84 | 1.0, 0.43 ± 1.0 |
| Total DEC | 0.49, 0.43 ± 0.59 | ||
| Relative total DEC | 1.0, 0.24 ± 0.59 | 1.0, 0.04 ± 0.83 | 1.0, 0.19 ± 0.98 |
| High-intensity COD | 0.70, 0.39 ± 0.59 | 0.08, 0.68 ± 1.02 | |
| Relative high-intensity COD | 1.0, 0.18 ± 0.59 | 1.0, 0.09 ± 0.83 | 1.0, 0.09 ± 0.97 |
| Total COD | 0.68, 0.38 ± 0.60 | ||
| Relative total COD | 0.27, 0.51 ± 0.59 | 1.00, 0.02 ± 0.83 | 0.77, 0.41 ± 0.99 |
| Absolute SHRZ | 0.20, 0.59 ± 0.60 | ||
| Relative SHRZ | 1.0, 0.24 ± 0.59 | 1.0, 0.04 ± 0.83 | 1.0, 0.15 ± 0.98 |
| sRPE | |||
| RPE | 0.28, 0.51 ± 0.60 | 1.0, 0.01 ± 0.83 | 0.88, 0.44 ± 0.96 |
Note: Bolded P value represents significant difference (P <0.05)
indicates moderate effect
indicates large effect
indicates very large effect
CL = confidence limits, AU = arbitrary units, ACC = acceleration, DEC = deceleration, COD = change-of-direction, SHRZ = Summated-Heart-Rate-Zones, sRPE = session-rating of perceived exertion, RPE = rating of perceived exertion.