| Literature DB >> 32025289 |
Matthew B Cooke1,2, Timothy P O'Leary1,2, Phelan Harris1,2, Richard E Brown3, Jason S Snyder1,2.
Abstract
Spatial navigation is a universal behavior that varies depending on goals, experience and available sensory stimuli. Spatial navigational tasks are routinely used to study learning, memory and goal-directed behavior, in both animals and humans. One popular paradigm for testing spatial memory is the Morris water maze, where subjects learn the location of a hidden platform that offers escape from a pool of water. Researchers typically express learning as a function of the latency to escape, though this reveals little about the underlying navigational strategies. Recently, a number of studies have begun to classify water maze search strategies in order to clarify the precise spatial and mnemonic functions of different brain regions, and to identify which aspects of spatial memory are disrupted in disease models. However, despite their usefulness, strategy analyses have not been widely adopted due to the lack of software to automate analyses. To address this need we developed Pathfinder, an open source application for analyzing spatial navigation behaviors. In a representative dataset, we show that Pathfinder effectively characterizes the development of highly-specific spatial search strategies as male and female mice learn a standard spatial water maze. Pathfinder can read data files from commercially- and freely-available software packages, is optimized for classifying search strategies in water maze paradigms, and can also be used to analyze 2D navigation by other species, and in other tasks, as long as timestamped xy coordinates are available. Pathfinder is simple to use, can automatically determine pool and platform geometry, generates heat maps, analyzes navigation with respect to multiple goal locations, and can be updated to accommodate future developments in spatial behavioral analyses. Given these features, Pathfinder may be a useful tool for studying how navigational strategies are regulated by the environment, depend on specific neural circuits, and are altered by pathology. Copyright:Entities:
Keywords: goal; learning; memory; reversal; rodent; search strategy; water maze
Mesh:
Year: 2019 PMID: 32025289 PMCID: PMC6974928 DOI: 10.12688/f1000research.20352.1
Source DB: PubMed Journal: F1000Res ISSN: 2046-1402
Figure 1. Graphical user interface and setting parameters.
a) Screenshot of the main application window, where maze geometry is defined, and input and output settings are established. On the right there is a live view of the parameters defined. b) Maze schematic and geometry for defining variables. The chaining corridor is centered on the goal platform and extends throughout all 4 quadrants; its width is specified in the main window. The larger thigmotaxis zone is specified in the main window; Pathfinder calculates the smaller thigmotaxis zone as half the width. Heading error is the angular distance between the actual path direction and a straight line to the goal (Pathfinder calculates average heading error at all points; only a single example shown). The angular corridor is used to define the directed search strategy, which depends on the accuracy of the animal’s trajectory as it approaches the platform. The width of the corridor (in degrees) is specified in the main window and is centered on the goal. c) Schematic of the Ideal Path Error (IPE) metric. The distance from the platform is measured at each timepoint provided by the tracking software (actual path; only a fraction of distances shown for clarity) to provide a cumulative distance measure. Assuming the same swim speed as the actual path, distances are similarly summed from the ideal path, to provide a cumulative ideal path measure. The ideal cumulative distance is subtracted from the actual cumulative distance to generate the IPE. d) Parameter bounds are entered in the settings window. e) The manual categorization window, for viewing trial paths and manually categorizing strategies.
Figure 2. Search strategies and associated parameters.
Pathfinder categorizes each trial according to 1 of 9 possible strategies. Categorization proceeds sequentially in the order shown (unless some strategies are excluded from the analysis). Semi-focal search (not-shown), a more relaxed focal-search, is classified 5 th after indirect search. For example, for a trial to be classified as Random Search, the path must cover a minimum proportion of the maze and not fit any of the criteria for strategies 1–7. In the examples shown, the blue square indicates the start point and the green circle indicates the middle of the pool. Parameter settings are those used in the present study and should be adjusted depending on changes to testing procedures and maze geometry.
Figure 3. Acquisition and reversal performance as assessed by individual parameters.
a) Schematic outline of full behavioral paradigm. Individual performance metrics were analyzed for acquisition ( b– f) and reversal ( g– k) stages of testing. b) Latency to reach the platform decreased across days (day effect F 7,231=75, P<0.0001; sex effect F 1,33=0.3, P=0.6; interaction F 7,231=0.9, P=0.5). Asterisks denote statistically significant differences from the subsequent days that are indicated by the numbers. c) Initial heading error decreased over days (day effect F 7,231=39, P<0.0001; sex effect F 1,33=0.4, P=0.6; interaction F 7,231=0.7, P=0.6). d) Average heading error decreased over days (day effect F 7,231=48, P<0.0001; sex effect F 1,33=2.5, P=0.12; interaction F 7,231=0.6, P=0.8). e) Idea path error decreased over days (day effect F 7,231=79, P<0.0001; sex effect F 1,33=0.3, P=0.6; interaction F 7,231=1.0, P=0.4). f) Entropy decreased over days (day effect F 7,231=75, P<0.0001; sex effect F 1,33=1.3, P=0.3; interaction F 7,231=0.5, P=0.8). g) Latency decreased over days (day effect F 2,66=69, P<0.0001; sex effect F 1,33=0.5, P=0.5; interaction F 2,66=0.7, P=0.5). h) Initial heading error decreased over days and was greater in females on day 1 (day effect F 2,66=9, P<0.001; sex effect F 1,33=1.0, P=0.3; interaction F 2,66=4.7, P=0.01). i) Average heading error decreased over days (day effect F 2,66=21, P<0.0001; sex effect F 1,33=0.2, P=0.7; interaction F 2,66=0.9, P=0.4). j) Ideal path error decreased over days (day effect F 2,66=98, P<0.0001; sex effect F 1,33=0.5, P=0.5; interaction F 2,66=0.7, P=0.5). k) Entropy decreased over days (day effect F 2,66=39, P<0.0001; sex effect F 1,33=0.6, P=0.4; interaction F 2,66=2.6, P=0.08). *P<0.05, **P<0.01, ***P<0.001, ****P<0.0001, †P<0.05 within day, male vs female comparison. Symbols = mean ± standard error.
Figure 4. Pathfinder search strategy categorization of water maze performance.
a) Search strategies for male and female mice. Each set of stacked bars indicates strategies used for the 4 acquisition and reversal trials for each day. Probe strategies are shown for the entire trial (0–60s) and for the first 10, 20 and 30s. b) Reversal strategies relative to the original platform location (indirect search excluded from analyses, since short swims that bypass the old location but quickly go to the new location become incorrectly classified as indirect searches with current settings). c) Escape latencies for all 1888 trials varied by strategy. Symbols indicate individual trials, bars indicate means (Kruskal Wallis test, P<0.0001; Dunn’s tests: direct path vs all others except focal search, P<0.0001; focal search vs all others except direct path, P<0.0001; directed search vs all others except indirect search, P<0.0001; indirect search vs all others except directed search, P<0.0001; chaining vs all others except scanning and random, P<0.01; scanning vs all others except chaining and thigmotaxis, P<0.01; random vs all others except chaining, P<0.05; thigmotaxis vs all others except random search, P<0.05). d) Manual vs automatic categorization. For each strategy assigned by Pathfinder, the proportion that received the same classification (manually) by 2 raters is shown. “Raters 1+2” indicates the percentage of Pathfinder classified-trials that also received the same classification by both raters. e) Search strategy classification by rater 1 for each day of testing. f) Search strategy classification by rater 2 for each day of testing. g) Search strategy classification by Pathfinder for each day of testing.
Figure 5. Heatmap visualization of spatial occupancy.
Examples of heatmaps for various testing days (all trials from both sexes combined). Top rows: heatmaps were automatically scaled by Pathfinder, to occupy the full color spectrum and facilitate visualization of spatial occupancy within a given day. Bottom rows: heatmaps were set to a common scale, to facilitate comparison across days. Scale indicates number of samples within a spatial bin.