| Literature DB >> 31992719 |
Clara Karton1, T Blaine Hoshizaki2, Michael D Gilchrist3.
Abstract
American-style football participation poses a high risk of repetitive head impact (RHI) exposure leading to acute and chronic brain injury. The complex nature of symptom expression, human predisposition, and neurological consequences of RHI limits our understanding of what constitutes as an injurious impact affecting the integrity of brain tissue. Video footage of professional football games was reviewed and documentation made of all head contact. Frequency of impact, tissue strain magnitude, and time interval between impacts was used to quantify RHI exposure, specific to player field position. Differences in exposure characteristics were found between eight different positions; where three unique profiles can be observed. Exposure profiles provide interpretation of the relationship between the traumatic event(s) and how tissue injury is manifested and expressed. This study illustrates and captures an objective measurement of RHI on the field, a critical component in guiding public policy and guidelines for managing exposure.Entities:
Mesh:
Year: 2020 PMID: 31992719 PMCID: PMC6987098 DOI: 10.1038/s41598-019-54874-9
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Head impact frequency counts for ASF positions documented from 32 regular season games played from 2009–2015.
| Player Position | Confirmed Impacts | Suspected Impacts | Pile-up | NFL Career | |||||
|---|---|---|---|---|---|---|---|---|---|
| Total freq. # | Per Game (ave. ± SD) | Per Season (16 games) | ave. yrs. | est. freq. # | ># games | est. freq. # | |||
| QB | 73 | 2.3 ± 2.0 | 36.5 | 23 | 7 | 3.08 | 112 | 302 | 694.6 |
| RBa*** | 468 | 14.6 ± 5.4 | 234 | 186 | 106 | 2.42 | 566.3 | 226 | 3299.6 |
| WR | 106 | 3.3 ± 2.9 | 53 | 33 | 7 | 2.21 | 117.1 | 303 | 999.9 |
| TEa*** | 459 | 14.3 ± 6.1 | 229.5 | 34 | 10 | 2.67 | 612.8 | 270 | 3861.0 |
| OLa***b* | 637 | 19.9 ± 8.3 | 318.5 | 31 | 15 | 3.67 | 1168.9 | 296 | 5890.4 |
| DLa***b***c* | 706 | 22.1 ± 8.5 | 353 | 71 | 53 | 3 | 1059 | 282 | 6232.2 |
| LBa*** | 377 | 11.8 ± 4.6 | 188.5 | 82 | 22 | 3 | 566 | 278 | 3280.4 |
| DB | 115 | 3.6 ± 2.5 | 57.5 | 38 | 10 | 3.17 | 182 | 295 | 1062.0 |
*significant at p < 0.05; **significant at p < 0.005; ***significant at p < 0.001.
asignificant difference to QB, WR & DB, bsignificant difference to LB, csignificant difference to RB.
Figure 1The distribution of head impact event type and head location for eight player positions in professional ASF captured from 32 regular season games. Distributions are presented as a percentage from the total number of impacts specific to each position.
Maximum principal strains (%) resulting from exemplar physical reconstructions of common head impacts specific to ASF field position.
| Field Position | Event Type | Collapsed | |||
|---|---|---|---|---|---|
| Helmet | Shoulder | Hip | Ground | ||
| Mean MPS with 95% CI | |||||
| QB | 24.1, [15.9, 32.3] | 11.9 | — | 27.4, [19.5, 35.3] | 25.4, [19.7, 31.1] |
| RB | 25.3, [18.7, 31.9] | 16.3, [13.4, 19.2] | 10.4, [4.5, 16.3] | 18.0, [12.0, 24.0] | 17.1, [11.8, 22.5] |
| WR | 22.5, [0.139, 31.1] | 14.1, [13.5, 14.7] | 8.7, [4.9, 12.5] | 25.2, [18.1, 32.3] | 21.8, [16.9, 26.7] |
| TE | 19.5, [14.4, 24.6] | 17.0, [13.3, 20.7] | 11.5, [3.8, 19.2] | 22.7, [14.8, 30.6] | 19.1, [15.8, 22.4] |
| OL | 12.7, [8.3, 17.1] | 14.1, [9.3, 18.9] | 7.5, [3.7, 11.3] | 20.8, [12.1, 29.5] | 14.3, [11.1, 17.5] |
| DL | 19.7, [14.0, 25.4] | 17.6, [13.3, 21.9] | 9.6, [0.8, 18.4] | 12.5, [8.3, 16.7] | 16.3, [13.4, 19.2] |
| LB | 18.4, [14.3, 22.5] | 18.3, [10.1, 26.5] | 21.3, [7.6, 35.0] | 17.3, [10.5, 24.1] | 18.3, [14.9, 21.7] |
| DB | 0.242, [17.8, 30.6] | 18.0, [12.2, 23.8] | 14.9, [0.5, 29.3] | 23.5, [16.7, 30.3] | 21.1, [17.1, 25.1] |
Results are presented as sample means. Values in square brackets indicate 95% Confidence Intervals.
Figure 2Distribution of five MPS levels of magnitude for eight player positions. Distributions are based on physical reconstruction and finite element analysis from the total impact frequencies documented as confirmed head impacts of 4 common event types from 32 games. All are significant at p < 0.001. a = significant difference in ‘very low’ (<8% MPS), b = significant difference in ‘low’ (8–16.9% MPS), c = significant difference ‘moderate’ (17–25.9% MPS), d = significant difference in ‘high’ (26–34.9% MPS), e = significant difference in ‘very high’ (35 + % MPS).
Average time interval (min) between impacts and head impact frequency (#) per game, distributed by MPS magnitude level.
| Magnitude Collapsed | Magnitude Category (MPS) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| <8.0% | 8.0–16.9% | 17.0–25.9% | 26.0–34.9% | 35.0%+ | |||||||||
| QBa***b***c** | # | 1.75 ± 1.72 | 0.03 ± 0.18 | 0.13 ± 0.34 | 0.69 ± 0.86 | 0.63 ± 0.91 | 5 | 0.28 ± 0.52 | 1 | ||||
| min | 30.3 ± 14.65 | 13 | – | — | 53.88 ± 28.50 | 6 | 28.53 ± 19.03 | 30.33 | |||||
| WRa***b***c* | # | 2.59 ± 2.28 | 0.38 ± 0.71 | 1 | 0.81 ± 0.93 | 0.66 ± 0.94 | 0.06 ± 0.25 | 0.69 ± 0.86 | 4 | ||||
| min | 25.68 ± 24.18 | 19 | 47.61 | 29.44 ± 13.47 | 7 | 35.39 ± 25.56 | 5 | — | 39.42 ± 23.34 | ||||
| DBa***b***c* | # | 2.75 ± 2.33 | 0.25 ± 0.67 | 2 | 1.03 ± 1.20 | 0.88 ± 1.10 | 7 | 0.25 ± 0.44 | 0.34 ± 0.70 | 2 | |||
| min | 24.69 ± 21.53 | 19 | 16.29 ± 23.02 | 37.78 ± 30.51 | 8 | 48.61 ± 38.67 | — | 66.68 ± 0.13 | |||||
| LBa***b* | # | 8.91 ± 3.49 | 0.47 ± 0.72 | 4 | 5.47 ± 2.76 | 2.34 ± 1.52 | 0.53 ± 0.76 | 5 | 0.09 ± 0.30 | ||||
| min | 13.16 ± 7.19 | 31 | 64.69 ± 34.08 | 21.21 ± 22.42 | 31 | 29.82 ± 18.31 | 22 | 43.94 ± 48.21 | – | ||||
| RBa***b** | # | 10.59 ± 4.05 | 1.34 ± 1.33 | 10 | 4.06 ± 2.54 | 4.13 ± 2.17 | 0.59 ± 0.71 | 4 | 0.47 ± 0.67 | 3 | |||
| min | 13.25 ± 6.90 | 32 | 37.47 ± 19.76 | 32.05 ± 27.82 | 31 | 25.78 ± 14.42 | 27 | 48.90 ± 34.04 | 61.67 ± 37.96 | ||||
| TE | # | 13.66 ± 6.31 | 0.22 ± 0.42 | 10.41 ± 5.47 | 2.00 ± 1.68 | 0.72 ± 0.92 | 6 | 0.31 ± 0.59 | 2 | ||||
| min | 10.37 ± 5.20 | 32 | – | 14.77 ± 12.41 | 31 | 36.37 ± 25.68 | 17 | 32.23 ± 11.43 | 33.74 ± 46.53 | ||||
| OL | # | 18.84 ± 8.33 | 0.22 ± 0.49 | 1 | 17.53 ± 8.06 | 0.97 ± 1.75 | 0.13 ± 0.34 | — | |||||
| min | 7.81 ± 4.61 | 32 | 19.31 | 8.30 ± 5.91 | 31 | 24.28 ± 14.76 | 7 | — | — | ||||
| DL | # | 21.19 ± 7.83 | 0.50 ± 0.67 | 3 | 19.81 ± 7.38 | 0.47 ± 0.76 | 0.41 ± 0.71 | 4 | — | ||||
| min | 6.29 ± 2.13 | 32 | 14.25 ± 9.22 | 6.73 ± 2.59 | 32 | 54.99 ± 29.29 | 3 | 80.69 ± 24.80 | — | ||||
Interval per magnitude level was calculated only for games in which >2 head impacts of the respective magnitude was experienced during the same game. The number of games per position for interval calculations is indicated with n values. Averages are presented (±SD). Significance is presented for differences in interval between positions.
*Significant at p < 0.05; **Significant at p < 0.005; ***Significant at p < 0.001.
asignificant difference to DL, bsignificant difference to OL, csignificant difference to TE.
Figure 3Position specific BSE/T profiles presented based on per game averages. Average head impact frequency distributed by MPS (%) magnitude. Interval is presented as an average time (measured in minutes) between impact frequency total (magnitude collapsed).
Figure 4Location and direction estimation and validation for physical reconstruction of head impact events. (a) Top and side view of a football helmet demonstrating (1) the 8 sectors of 45° within the transverse plane, and (2) five levels of elevation used in the reconstruction protocol. (b) Validation of head motion post impact using high speed imaging.
Figure 5Equipment used for physical reconstructions of exemplar head impact events. (a) Shoulder events employing vinyl nitrile foam and shoulder pad cap attached to the arm of linear impactor system. (b) Foam impactor cap to replicate the compliance of hip/thigh events. (c) L-frame attachment for additional hybrid III head and neck for helmet impact events. (d) Hybrid III head attached to monorail drop system impacting field turf surface for ground events.
Event type classification and exemplar totals for eight field positions.
| Event Type | Exemplar / Position | ||||
|---|---|---|---|---|---|
| Helmet | Shoulder | Hip | Ground | ||
| QB | 5 | 1 | 10 | ||
| RB | 14 | 13 | 6 | 16 | |
| WR | 9 | 2 | 3 | 14 | |
| TE | 11 | 11 | 3 | 12 | |
| OL | 7 | 8 | 3 | 5 | |
| DL | 11 | 9 | 3 | 8 | |
| LB | 10 | 9 | 3 | 10 | |
| DB | 5 | 9 | 4 | 15 | |
Brain tissue material properties and characteristics used for the UCDBTM components.
| Material | Young’s modulus (MPa) | Poisson’s ratio | Density (kg/m3) | |
|---|---|---|---|---|
| Scalp | 16.7 | 0.42 | 1000 | |
| Cortical Bone | 15000 | 0.22 | 2000 | |
| Trabecular Bone | 1000 | 0.24 | 1300 | |
| Dura | 31.5 | 0.45 | 1130 | |
| Pia | 11.5 | 0.45 | 1130 | |
| Falx and Tentorium | 31.5 | 0.45 | 1130 | |
| Brain | Hyperelastic | 0.499981 | 1040 | |
| CSF | Water | 0.5 | 1000 | |
| Facial Bone | 5000 | 0.23 | 2100 | |
| Cerebellum | 10 | 2 | 80 | 2.19 |
| Brain Stem | 22.5 | 4.5 | 80 | 2.19 |
| White Matter | 12.5 | 2.5 | 80 | 2.19 |
| Grey Matter | 10 | 2 | 80 | 2.19 |