| Literature DB >> 31920893 |
Lara Rösler1, Marius Rubo1, Matthias Gamer1.
Abstract
Both low-level physical saliency and social information, as presented by human heads or bodies, are known to drive gaze behavior in free-viewing tasks. Researchers have previously made use of a great variety of face stimuli, ranging from photographs of real humans to schematic faces, frequently without systematically differentiating between the two. In the current study, we used a Generalized Linear Mixed Model (GLMM) approach to investigate to what extent schematic artificial faces can predict gaze when they are presented alone or in competition with real human faces. Relative differences in predictive power became apparent, while GLMMs suggest substantial effects for real and artificial faces in all conditions. Artificial faces were accordingly less predictive than real human faces but still contributed significantly to gaze allocation. These results help to further our understanding of how social information guides gaze in complex naturalistic scenes.Entities:
Keywords: eye movements; faces; naturalistic scenes; physical saliency; social attention; visual perception
Year: 2019 PMID: 31920893 PMCID: PMC6930810 DOI: 10.3389/fpsyg.2019.02877
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
FIGURE 1Illustration of the generalized linear mixed model (GLMM) approach for predicting individual fixations. A sample video frame with a possible fixation is shown on the left side. For each video frame, we defined center bias and physical saliency [as calculated by the Graph Based Visual Saliency (GVBS) algorithm] and circular regions of interest for human and/or artificial faces. These maps (middle column) were tiled into a regular 32 × 18 grid with individual cells reflecting the average of the raw values within each cell (right column). Finally, values were z-standardized within each map. Within the GLMM approach, we tried to predict whether a given cell was looked at (here denoted with a green square) or not (randomly selected cell marked with a magenta square) by using center bias, physical saliency and, if appropriate, the presence of human and/or artificial faces. Please note that the image depicted here was not part of the videos and is only shown for illustration.
FIGURE 2(A) Average duration of fixations on artificial and human faces weighed by ROI size per frame and presentation time of ROIs per video. (B) Average latencies of fixations on artificial and human faces. Outliers are defined as points further than 1.5 ∗ interquartile range of the lower or upper hinge.
Results of incremental generalized linear mixed models (GLMMs) investigating the contribution of individual predictors to gaze patterns.
| Non-social videos ( | 0.410 | 0.518 | 0.296 | ||
| Only human face videos ( | 0.209 | 0.548 | 0.210 | ||
| 0.240 | 0.526 | 0.322 | 0.254 | ||
| Only artificial face videos ( | 0.198 | 0.440 | 0.180 | ||
| 0.164 | 0.431 | 0.205 | 0.204 | ||
| Human and artificial face videos ( | 0.142 | 0.483 | 0.160 | ||
| 0.135 | 0.438 | 0.277 | 0.213 | ||
| 0.145 | 0.456 | 0.131 | 0.172 | ||
| 0.139 | 0.398 | 0.289 | 0.156 | 0.230 | |