| Literature DB >> 31914323 |
Tobias Grundgeiger, Jörn Hurtienne1, Oliver Happel2.
Abstract
OBJECTIVE: To highlight the importance of the personal experience of users who interact with technology in safety-critical domains and summarize three interaction concepts and the associated theories that provide the means for addressing user experience.Entities:
Keywords: activity theory; concepts of interaction; embodiment; eudaimonia; interaction as experience; safety-critical domains; user experience
Mesh:
Year: 2020 PMID: 31914323 PMCID: PMC8274171 DOI: 10.1177/0018720819887575
Source DB: PubMed Journal: Hum Factors ISSN: 0018-7208 Impact factor: 2.888
Figure 1.Illustration of the main points of the three theories in relation to user experience. The anesthesiologist is performing an endotracheal intubation with a video laryngoscope. The anesthetic nurse is displacing the larynx using a manual maneuver to enable a better view of the vocal cords. Social and environmental coupling can support the experience of a fluent interaction (embodiment): The anesthesiologist does not need to provide verbal commands to the anesthetic nurse to get a better view as would be necessary in the case of direct laryngoscopy (social coupling), and the device enables the anesthesiologist to focus on the intended task (environmental coupling). The interaction can satisfy the psychological needs of the user (interaction as experience): Video laryngoscopes enable easier endotracheal intubation for difficult airways and therefore can provide a feeling of competence. The motives of the organization are part of the design and affect the needs and motives of the user (activity theory): In the case of aspiration of stomach contents, the anesthetic nurse can immediately provide assistance. For detailed descriptions of the examples, see the discussion section.
Summary of Interaction Concepts After Hornbæk and Oulasvirta (2017) That Are Based on Modern Human–Computer Interaction Theories (Rogers, 2012). In the Far-Right Column, We Suggest Design and Evaluation Methods to Address User Experience
| Interaction as . . . | Interaction Is Viewed as . . . | Good Interaction Is Indicated by . . . | Possible Design and Evaluation Methods |
|---|---|---|---|
| Tool use | a human who uses a tool to perceive or manipulate the world. | a useful and transparent tool that amplifies human capabilities. | Qualitative: inquiring about the feeling and subjective experience of interaction and projecting tool use onto future work (e.g., |
| Embodiment | being with our bodies in a physical and social world and acting in specific situations. | the possibility of a fluent participation in the physical and social worlds. | Qualitative: observation of and interviews about breakdowns of fluent interaction; focus on intention of users |
| Experience | an ongoing stream of experiences and feelings. | the satisfaction of psychological needs. | Qualitative: interviews focusing on psychological need satisfaction; |