| Literature DB >> 31894206 |
Wessel Teunisse1, Sandra Youssef1, Markus Schmidt1.
Abstract
Human enhancement deals with improving on and overcoming limitations of the human body and mind. Pharmaceutical compounds that alter consciousness and cognitive performance have been used and discussed for a long time. The prospect of neurotechnological applications such as brain-steered devices or using invasive and noninvasive electromagnetic stimulations of the human brain, however, has received less attention-especially outside of therapeutic practices-and remains relatively unexplored. Reflection and debates about neurotechnology for human enhancement are limited and remain predominantly with neurotech engineers, science-fiction enthusiasts and a small circle of academics in the field of neuroethics. It is well known, and described as the Collingridge dilemma, that at an early stage of development, changes can easily be enacted, but the need for changes can hardly be foreseen. Once the technology is entrenched, opportunities and risks start to materialize, and the need to adapt and change is clearly visible. However, carrying out these changes at such a late stage, in turn, becomes very difficult, tremendously expensive, and sometimes practically impossible. In this manuscript, we compile and categorize an overview of existing experimental and speculative applications of neurotechnologies, with the aim to find out, if these real or diegetic prototypes could be used to better understand the paths these applications are forging. In particular, we will investigate what kind of tools, motivations, and normative goals underpin experimental implementations by neurohackers, speculative designers and artists.Entities:
Keywords: DIY; EEG; art–science; human enhancement; motivation; neurohacking; neurotechnology; normalization; speculative design; tDCS
Year: 2019 PMID: 31894206 PMCID: PMC6919332 DOI: 10.1002/hbe2.179
Source DB: PubMed Journal: Hum Behav Emerg Technol ISSN: 2578-1863
Overview of neurotechnology applications beyond pure medical applications, and not in the realm of science fiction (n = 56)
| Med+ | Enhancement | Speculative | |
|---|---|---|---|
| Invasive | 5 | 4 | 4 |
| Noninvasive | 9 | 19 | 15 |
Identified neurotechnology applications in the category Med+
| Invasive | Noninvasive |
|---|---|
| – Cochlear implant; device that translates sounds to electric pulses to directly stimulate the cochlear nerve (House, | – Unicorn Horn: Device that measure concentration can record moments of loss of focus (UnicornBI, |
| – Retinal Prosthesis (Luo & da Cruz, | – Controlling a virtual avatar by BCI for disabled (UnicornBI, |
| – Hear colors; The color blind Neil Harbisson has a device that allows him to hear different tones for different colors (Jeffries, | – Increase learning for learning disabled children (Fernández et al., |
| – Controlling a prosthetic arm by thought (Levy & Beaty, | – Rehabilitation for stroke patients (Kober et al., |
| – Controlling a robotic arm by thought for paralysis (Chadwick et al., | – Determine consciousness of people in coma/locked‐in syndrome (Guger et al., 2017) |
| – Decrease stress and increase sleep (Tyler et al., | |
| – Paralyzed influence music by brain waves (2018) | |
| – Spell by thinking/watching the Unicorn Speller (Ortner, Aloise et al., | |
| – Controlling an orthosis (BR41N.IO, | |
| – Biofeedback for meditation (Bhayee et al., |
Identified neurotechnology applications in the category Enhancement
| Invasive | Noninvasive |
|---|---|
| – Seismic Sense; allowing users to feel earth (CNN, | – Improved vocabulary learning and maintenance by tDCS (Meinzer et al., |
| – Magnet in finger for magnetic feeling and magnetic capabilities (Robertson, | – Film narrative control based on brain waves (Pike et al., |
| – Control doors, lights, and other household devices (Warwick, | – Increase attention and working memory by neurofeedback (Jiang, Abiri, & Zhao, |
| – Feeling magnetic north (pierced) (Thaddeus‐Johns, | – Increase creativity by neurofeedback (Gruzelier, |
| – Increased learning of music by neurofeedback (Egner & Gruzelier, | |
| – Stimulated percussion; stimulated muscle movement for rhythm (Ebisu et al., | |
| – Echolocating headphones (Chacin, | |
| – Show augmented information when focusing on an object on a heads‐up display (EEG) (Puzzlebox, | |
| – Active control of software/avatars and devices for video gaming EEG (Metz, | |
| – Passive control for games EEG (StarWarsScience, | |
| – Increase physical training (tDCS) (Huang, Deng, Zheng, & Liu, | |
| – Control somebody else's arm/body by electrical pulses (BackyardBrain, | |
| – Sense atmospheric pressure (Muñoz, | |
| – Feeling speed of objects (Ribas, | |
| – Feeling movement behind you (Ribas, | |
| – Influence liquid (Smigielska & Cutellic, | |
| – Tracking and influencing of dreams (DreamLab, | |
| – Increase sleep for athletes (Abeln, Kleinert, Strüder, & Schneider, | |
| – Self‐tracking (Swan, |
Identified neurotechnology applications in the category Speculative
| Invasive | Noninvasive | |
|---|---|---|
| Animals | – Coupling rat to rat and ape to ape brains with brain implants. (Pais‐Vieira, Lebedev, Kunicki, Wang, & Nicolelis, | |
| – Neuroprosthesis to restore or repair cognitive function, for example under influence of drugs (Hampson et al., | ||
| Humans | – Speech synthesis from ECoG data (Angrick et al., | – Additional senses to the body (Hertrich, |
| – Neuralink: implantable brain computer or brain interface for humans. (Urban, | – Connect people with brainwave synchronization (Bevilacqua et al., | |
| – Kissing data from EEG; what does it mean for the kissers and observers (Lancel, | ||
| – Authentication based on EEG data (Swaine‐Simon, | ||
| – AlterEgo silent speech (telepathy) (Kapur, Kapur, & Maes, | ||
| Computational augmentation (Kapur et al., | ||
| Internet access in your head, allowing for a large amount of information directly augmented into your thoughts (Kapur et al., | ||
| Cheating in games (Kapur et al., | ||
| Control devices (Kapur et al., | ||
| Feel changes in stock market (Eagleman, | ||
| Feel sound/speech/language (Eagleman & Novich, | ||
| Feel ISS quality (Eagleman, | ||
| Feel twitter response (Eagleman, | ||
| Feel airplane measurements (Eagleman, |