Literature DB >> 31891834

User-avatar bond profiles: How do they associate with disordered gaming?

Vasileios Stavropoulos1, Rapson Gomez2, Astrid Mueller3, Murat Yucel4, Mark Griffiths5.   

Abstract

AIMS: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-avatar bond (UAB) have been associated with disordered gaming, there is a need for clearer understanding concerning the impact of potential UAB profiles.
METHODS: To address this need, the present study recruited a normative sample of 1022 World of Warcraft (WoW) players (Mage = 28.55 years, SD = 9.90). Participants completed the User-Avatar Questionnaire (to assess UAB aspects such as identification, immersion, and compensation), the Proteus-Effect Scale (to assess transference of the avatar's behaviour in real life), and the Internet Gaming Disorder Scale-Short-Form (to assess disordered gaming).
RESULTS: Latent class analysis indicated the existence of three UAB profiles, 'differentiated gamers' (DGs), 'identified gamers' (IGs) and 'fused gamers' (FGs). The DGs were characterized by low scores across all UAB aspects. The IGs did not report significant Proteus Effect (PE) or immersion behaviours, and despite being more identified with their avatar, did not significantly compensate through it. The FGs presented with higher PE, immersion, and compensation, although they did not significantly identify with their avatars, possibly due to having idealized them. Disordered gaming behaviours were significantly lower for the DGs and sequentially higher for the IGs and the FGs. Preoccupation and mood modification behaviours related to gaming disorder were distinctively associated with FGs.
CONCLUSION: Disordered gaming assessment and treatment implications of the UAB profiles are discussed.
Copyright © 2019 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Compensation; Disordered gaming; Gamer identity; Gaming profiles; IGD; Immersion; Proteus Effect; User-avatar bond

Year:  2019        PMID: 31891834     DOI: 10.1016/j.addbeh.2019.106245

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  9 in total

1.  Internet gaming disorder behaviours: a preliminary exploration of individualism and collectivism profiles.

Authors:  Vasileios Stavropoulos; Tyler Michael John Frost; Taylor Brown; Peter Gill; Trent Anthony Footitt; Lee Kannis-Dymand
Journal:  BMC Psychiatry       Date:  2021-05-20       Impact factor: 3.630

2.  Editorial: User-Avatar Bond: Risk and Opportunities in Gaming and Beyond.

Authors:  Vasileios Stavropoulos; Rabindra Ratan; Kwan Min Lee
Journal:  Front Psychol       Date:  2022-05-23

3.  Game Transfer Phenomena and Problematic Interactive Media Use: Dispositional and Media Habit Factors.

Authors:  Angelica B Ortiz de Gortari; Jayne Gackenbach
Journal:  Front Psychol       Date:  2021-04-22

4.  Adolescent Popularity: Distinct Profiles and Associations with Excessive Internet Usage and Interpersonal Sensitivity.

Authors:  Vasileios Stavropoulos; Emily Barber; Gabriel de Sena Collier; Jeffrey G Snodgrass; Rapson Gomez
Journal:  Child Psychiatry Hum Dev       Date:  2021-05-25

5.  Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample.

Authors:  Christian Montag; Bruno Schivinski; Halley M Pontes
Journal:  Addict Behav Rep       Date:  2021-11-01

Review 6.  Prevalence and Factors Associated with Gaming Disorder in Latin America and the Caribbean: A Systematic Review.

Authors:  Akram Hernández-Vásquez; Rodrigo Vargas-Fernández; Fabriccio J Visconti-Lopez; Daniel Comandé; Guido Bendezu-Quispe
Journal:  Int J Environ Res Public Health       Date:  2022-08-15       Impact factor: 4.614

7.  Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review.

Authors:  Lisa Raith; Julie Bignill; Vasileios Stavropoulos; Prudence Millear; Andrew Allen; Helen M Stallman; Jonathan Mason; Tamara De Regt; Andrew Wood; Lee Kannis-Dymand
Journal:  Front Psychol       Date:  2021-06-30

8.  Avatar identification and problematic gaming: The role of self-concept clarity.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  Addict Behav       Date:  2020-10-07       Impact factor: 3.913

9.  Player-avatar interactions in habitual and problematic gaming: A qualitative investigation.

Authors:  Raquel Green; Paul H Delfabbro; Daniel L King
Journal:  J Behav Addict       Date:  2021-07-08       Impact factor: 6.756

  9 in total

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