| Literature DB >> 27699148 |
Jin-Tao Zhang1, Yuan-Wei Yao2, Marc N Potenza3, Cui-Cui Xia4, Jing Lan5, Lu Liu5, Ling-Jiao Wang2, Ben Liu2, Shan-Shan Ma2, Xiao-Yi Fang5.
Abstract
Internet gaming disorder (IGD) is characterized by high levels of craving for online gaming and related cues. Since addiction-related cues can evoke increased activation in brain areas involved in motivational and reward processing and may engender gaming behaviors or trigger relapse, ameliorating cue-induced craving may be a promising target for interventions for IGD. This study compared neural activation between 40 IGD and 19 healthy control (HC) subjects during an Internet-gaming cue-reactivity task and found that IGD subjects showed stronger activation in multiple brain areas, including the dorsal striatum, brainstem, substantia nigra, and anterior cingulate cortex, but lower activation in the posterior insula. Furthermore, twenty-three IGD subjects (CBI + group) participated in a craving behavioral intervention (CBI) group therapy, whereas the remaining 17 IGD subjects (CBI - group) did not receive any intervention, and all IGD subjects were scanned during similar time intervals. The CBI + group showed decreased IGD severity and cue-induced craving, enhanced activation in the anterior insula and decreased insular connectivity with the lingual gyrus and precuneus after receiving CBI. These findings suggest that CBI is effective in reducing craving and severity in IGD, and it may exert its effects by altering insula activation and its connectivity with regions involved in visual processing and attention bias.Entities:
Keywords: Craving; Cue reactivity; Internet gaming disorder; Intervention; fMRI
Mesh:
Year: 2016 PMID: 27699148 PMCID: PMC5035334 DOI: 10.1016/j.nicl.2016.09.004
Source DB: PubMed Journal: Neuroimage Clin ISSN: 2213-1582 Impact factor: 4.881
Fig. 1Schematic illustration of 2 blocks of the fMRI Internet-gaming cue-reactivity task.
Demographics and Internet gaming characteristics of IGDs and HCs at baseline.
| IGDs | HCs | Effect size | |||
|---|---|---|---|---|---|
| Mean ± S.D. | Mean ± S.D. | ||||
| Age, years | 21.95 ± 1.84 | 22.89 ± 2.23 | − 1.72 | 0.091 | − 0.47 |
| Years of education | 15.75 ± 1.90 | 16.58 ± 1.98 | − 1.54 | 0.13 | − 0.43 |
| CIAS score | 79.88 ± 8.67 | 42.11 ± 8.27 | 15.86 | < 0.001 | 4.42 |
| Durations of weekly gaming, hours | 27.26 ± 10.58 | 1.67 ± 0.58 | 15.00 | < 0.001 | 8.98 |
| Craving for gaming clips | 5.36 ± 1.18 | 2.06 ± 1.57 | 8.99 | < 0.001 | 2.51 |
| Craving for control clips | 3.61 ± 1.36 | 1.75 ± 1.15 | 5.13 | < 0.001 | 1.43 |
| Craving for fixation | 3.75 ± 1.24 | 1.52 ± 0.61 | 9.24 | < 0.001 | 2.57 |
| Craving differences (gaming – control) | 1.75 ± 1.21 | 0.31 ± 0.59 | 6.14 | < 0.001 | 1.71 |
| BAI score | 5.35 ± 5.82 | 2.00 ± 3.18 | 2.85 | 0.006 | 0.79 |
| BDI score | 9.13 ± 5.35 | 2.79 ± 4.21 | 4.53 | < 0.001 | 1.26 |
| Alcohol use | 30/40 | 13/19 | 0.28 | 0.60 | 0.07 |
| AUDIT-C score | 3.20 ± 1.90 | 2.23 ± 1.17 | 1.70 | 0.10 | 0.56 |
| Tobacco use | 4/40 | 0/19 | – | – | – |
| FTND score | 3.25 ± 0.50 | – | – | – | – |
IGDs = Internet gaming disorder subjects; HCs = healthy control subjects; S.D. = standard deviation; CIAS = Chen Internet addition scale; AUDIT-C = alcohol consumption questions from the Alcohol Use Disorders Identification Test; FTND = Fagerstrom test for nicotine dependence; BAI = Beck Anxiety Inventory; BDI = Beck Depression Inventory.
Cohen's d value for t-tests and Cramer's V value for χ2 test.
n = 3.
n = 30.
n = 13.
n = 4.
Demographics and Internet gaming characteristics of CBI + and CBI − groups.
| CBI + | CBI − | Cohen's | |||
|---|---|---|---|---|---|
| Mean ± S.D. | Mean ± S.D. | ||||
| Age | 21.91 ± 1.83 | 22.00 ± 1.90 | 0.89 | − 0.05 | |
| Years of education | 16.09 ± 1.86 | 15.29 ± 1.93 | 0.20 | 0.43 | |
| BAI score | 3.78 ± 3.61 | 7.63 ± 7.73 | 0.08 | − 0.60 | |
| BDI score | 8.83 ± 5.73 | 9.56 ± 5.09 | 0.46 | − 0.13 | |
| CIAS score: baseline | 82.09 ± 8.75 | 76.88 ± 7.85 | 0.06 | 0.63 | |
| CIAS score: second test | 60.26 ± 9.83 | 70.35 ± 7.80 | 0.001 | − 1.13 | |
| Durations of weekly gaming, hours: baseline | 27.20 ± 10.42 | 27.35 ± 11.13 | 0.96 | − 0.02 | |
| Durations of weekly gaming, hours: second test | 11.36 ± 8.07 | 23.24 ± 17.51 | 0.007 | − 0.93 | |
| Craving for gaming clips: baseline | 5.30 ± 1.21 | 5.43 ± 1.17 | 0.74 | − 0.11 | |
| Craving for gaming clips: second test | 3.42 ± 1.50 | 4.75 ± 1.44 | 0.008 | − 0.91 |
CBI + = subjects with Internet gaming disorder who received craving behavioral intervention; CBI − = subjects with Internet gaming disorder who did not receive craving behavioral intervention; S.D. = standard deviation; CIAS = Chen Internet addition scale; BAI = Beck Anxiety Inventory; BDI = Beck Depression Inventory.
Fig. 3Panel A: CIAS scores, durations of weekly gaming, and craving for gaming clips across groups and sessions. Panel B: Internet-gaming cue-induced activation in the right anterior insula across groups and sessions. Panel C: Functional connectivity (gaming versus control clips) between the right anterior insula and left lingual gyrus (right) and right precuneus/lingual gyrus (left) across groups and sessions. CIAS = Chen Internet addition scale; R = right; L = left.
fMRI analysis results.
| Brain region | Side | BA | Cluster size | MNI coordinate | Peak | Effect size | |||
|---|---|---|---|---|---|---|---|---|---|
| X | Y | Z | |||||||
| Baseline: IGDs > HCs | Brainstem/caudate | L | 62 | − 6 | − 15 | − 9 | 4.57 | 1.21 | |
| Brainstem/SN | R/L | 92 | 0 | − 24 | − 24 | 5.01 | 1.33 | ||
| Precuneus/PCC/ACC | R/L | 7/24/31 | 1478 | 3 | − 57 | 45 | 6.84 | 1.81 | |
| MFG/ACC | R | 9/10 | 104 | 6 | 51 | 33 | 4.96 | 1.31 | |
| IPL/MTG | L | 40 | 649 | − 48 | − 60 | 15 | 5.68 | 1.50 | |
| IPL/STG | R | 39/40 | 740 | 51 | − 30 | 45 | 5.95 | 1.58 | |
| IFG | R | 9/44 | 188 | 57 | 9 | 21 | 5.72 | 1.52 | |
| IFG | L | 9/44 | 147 | − 54 | 9 | 33 | 4.81 | 1.27 | |
| MFG | R | 6/8/9 | 924 | 24 | 30 | 42 | 7.04 | 1.86 | |
| MFG/SFG | L | 6/8/9 | 855 | − 24 | 6 | 63 | 6.97 | 1.85 | |
| MTG | R | 21 | 138 | 63 | − 3 | − 18 | 4.31 | 1.14 | |
| Cerebellum posterior lobe | L | 131 | − 48 | − 48 | − 15 | 4.94 | 1.31 | ||
| Baseline: HCs > IGDs | Insula | R | 13 | 50 | 36 | − 18 | 21 | 4.94 | 1.31 |
| Group and session interaction | Insula | R | 13 | 29 | 42 | 3 | − 6 | 14.97 | 0.28 |
| PPI: R insula seed, group and session interaction | Lingual gyrus | L | 18/30 | 215 | − 6 | − 72 | 3 | 21.95 | 0.40 |
| Precuneus/lingual gyrus | R | 18/31 | 170 | 15 | − 60 | 18 | 17.22 | 0.31 | |
PGRFT < 0.05 for whole-brain analysis.
IGDs = Internet gaming disorder subjects; HCs = healthy control subjects; PPI = psychophysiological interaction; BA = Brodmann area; MNI = Montreal Neurological Institute; SN = substantia nigra; PCC = posterior cingulate cortex; ACC = anterior cingulate cortex; IPL = inferior parietal lobule; MTG = middle temporal gyrus; STG = superior temporal gyrus; IFG = inferior frontal gyrus; MFG = middle frontal gyrus.
Cohen's d value for t-tests and partial η2 value for F tests.
Fig. 2Whole-brain group comparison between IGDs and HCs in gaming-cue-induced brain activation. The 3D activation map is overlaid on an inflated surface using BrainNet Viewer, whereas the 2D activation maps are overlaid on a T1 image using DPABI.