| Literature DB >> 31888708 |
McKenzie O Bourque1, Kristin L Schneider1, John E Calamari1, Christopher Reddin2, Aaron Stachowiak2, Matthew J Major3,4, Chad Duncan3, Ranjini Muthukrishnan5, Noah J Rosenblatt6.
Abstract
BACKGROUND: Low balance confidence is a prevalent yet overlooked issue among people who use lower limb prostheses (LLP) that can diminish community integration and quality of life. There is a critical need to develop rehabilitation programs that specifically target balance confidence in people who use LLP. Previous research has shown that multicomponent interventions including cognitive-behavioral therapy (CBT) techniques and exercise are feasible and effective for improving balance confidence in older adults. Therefore, a cognitive behavioral-physical therapy (CBPT) intervention was developed to target balance confidence and increase community integration in people who use LLP. METHODS/Entities:
Keywords: Activity; Amputee; Community integration; Fear avoidance; Gaming; Virtual reality
Mesh:
Year: 2019 PMID: 31888708 PMCID: PMC6937857 DOI: 10.1186/s13063-019-3929-8
Source DB: PubMed Journal: Trials ISSN: 1745-6215 Impact factor: 2.279
Fig. 1Flowchart of study participation
Description of virtual reality games
| Name of game | Description |
|---|---|
| Trash Bin Game | The player must shift their center of pressure (COP) left or right to move a trash bin to catch falling waste, which only falls vertically. The difficulty of the game can be increased by increasing the rate at which paper falls. The game can be played while shifting COP with feet in place, while side-stepping or while walking by adjusting spatiotemporal gait parameters. A screen capture is shown below |
| Traffic Jam | The goal of Traffic Jam is to allow cars, moving in two directions, to pass through an intersection, which is blocked when standing on both legs. The intersection clears by unloading one limb and shifting weight over the other limb; if cars are in the right lane then weight must be shifted to the left limb ( |
| Playing Soccer | Playing Soccer is initially played while shifting weight side to side and standing in place. Like the Trash Bin Game it can also be played shifting weight by side-stepping or by altering stepping parameters (step length, step width, and stance time) while walking. However, the side-stepping and walking options are not presented until later in the intervention. In all modes of the game, balls are dropped from the sky and fall downwards on the screen and the goal is to continuously bounce the ball off of a paddle, which can be moved by side-to-side shifting of the COP. The ball can ricochet off of side nets. For every ten bounces in a row an additional ball falls. Each gaming mode (standing, side-stepping, or walking) has three levels of difficulty defined by the length of the paddle (decreasing the length of the paddle increases difficulty). A screen capture is shown below |
| Playing Arkanoid | Playing Arkanoid is first played while standing in place. It can also be played in side-stepping mode or walking mode, but these modes are not shown until later in the intervention. In Playing Arkanoid, a ball is dropped from the sky and falls downwards on the screen. The goal is to continuously bounce the ball off of a paddle so that the ball hits and breaks a series of bricks at the top of the screen; after hitting the bricks the ball again falls down to the paddle. The paddle can be moved by shifting the COP. The ball can bounce off of side walls. A screen capture is shown below |
| Forest Walk | Forest Walk is played only in walking mode. A forest scene is projected on the treadmill surface and animals and other objects appear and travel with the speed of the treadmill belt; the goal is to make on-line adjustments to the gait pattern in order to avoid stepping on the animals or other objects while intentionally stepping on projected stars and soccer balls; points are awarded for stepping on the proper objects and points are subtracted for stepping on all other objects. The game targets gait adaptability. An overhead view of the treadmill is shown below |
| Italian Alps | The Italian Alps game is only played in walking mode. In Italian Alps, the player “pushes” a cart through a street and must collect ingredients to make a pizza (see bar across the bottom horizontal bar) to make a pizza while avoiding crashing into other objects such as flower boxes. The motion of the cart tracks the center of pressure (COP) and the flow of the scene is dictated by walking speed. A screen capture is shown below |