| Literature DB >> 31836829 |
Ivo Käthner1, Thomas Bader2, Paul Pauli2,3.
Abstract
Immersive virtual reality is a powerful method to modify the environment and thereby influence experience. The present study used a virtual hand illusion and context manipulation in immersive virtual reality to examine top-down modulation of pain. Participants received painful heat stimuli on their forearm and placed an embodied virtual hand (co-located with their real one) under a virtual water tap, which dispensed virtual water under different experimental conditions. We aimed to induce a temperature illusion by a red, blue or white light suggesting warm, cold or no virtual water. In addition, the sense of agency was manipulated by allowing participants to have high or low control over the virtual hand's movements. Most participants experienced a thermal sensation in response to the virtual water and associated the blue and red light with cool/cold or warm/hot temperatures, respectively. Importantly, the blue light condition reduced and the red light condition increased pain intensity and unpleasantness, both compared to the control condition. The control manipulation influenced the sense of agency, but did not influence pain ratings. The large effects revealed in our study suggest that context effects within an embodied setting in an immersive virtual environment should be considered within VR based pain therapy.Entities:
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Year: 2019 PMID: 31836829 PMCID: PMC6911006 DOI: 10.1038/s41598-019-55407-0
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Experimental conditions (screenshots). The panels A–C illustrate the three conditions with high control over the virtual hand, subfigures D–F the three conditions with low control. In all conditions, participants were instructed to look at the temperature indicator and hold their hands under the virtual tap at the onset of the heat stimulus. The water tap could signal blue (A,D), red (B,E) or white (C,F). In case of no light (white) no water was running when participants held their virtual hands under the water tap.
Figure 2Pain unpleasantness ratings. The graph depicts mean values (±SE) for the individual conditions.
Figure 3Pain intensity ratings. The graph depicts mean values (±SE) for the individual conditions.
Figure 4Sense of agency ratings. The graph depicts mean values (±SE) for each experimental condition. The rmANOVA revealed a main effect of condition (high vs. low control) demonstrating that the experimental manipulation was successful.
Post-study questionnaire items in relation to sensations elicited in response to the virtual water pouring on the virtual hand.
| Questionnaire Item | Number of participants |
|---|---|
| 24 | |
| 9 | |
| 11 | |
| 4 | |
| 14 | |
| 8 | |
| 0 | |
| 11 | |
| 0 | |
| 17 | |
| 11 | |
| 6 | |
| 16 | |
| 9 | |
| 5 | |
The closed-ended questionnaire items are printed in bold and the categorized free text answers to the open-ended questions are set in italics.
Figure 5Correlations (Pearson’s r) for all items that were answered after each trial for each experimental condition. Because of the strong intercorrelations of the sense of ownership, sense of agency and sense of location (hand) and to facilitate interpretation of the data, we computed an embodiment score for the hand consisting of the average score of the three items (O, A, LH). Non-significant correlations (p > 0.05) are crossed out. If correcting the alpha level for multiple comparisons per condition (0.05/28), all strong correlations (> 0.5) remain significant.