Literature DB >> 31836333

Impact of Pokémon Go on Physical Activity: A Systematic Review and Meta-Analysis.

Madina Khamzina1, Kaustubh V Parab2, Ruopeng An3, Tiffany Bullard2, Diana S Grigsby-Toussaint4.   

Abstract

CONTEXT: Pokémon Go is a popular mobile augmented reality game that requires players to travel to different locations to capture virtual characters. This study systematically reviews and quantifies Pokémon Go in relation to physical activity engagement among players. EVIDENCE ACQUISITION: A keyword search was conducted in PubMed, Web of Science, Scopus, EBSCO, SPORTDiscus, PsycINFO, ScienceDirect, and Cochrane Library for articles published between July 2016 and October 2018. Meta-analysis was performed to estimate the pooled effect of playing Pokémon Go on physical activity outcome. EVIDENCE SYNTHESIS: From the keyword search, 17 studies (16 observational and 1 pre-post) were identified, with a total sample of 33,108 participants. A comparison between Pokémon Go players and nonplayers and between pre- and post-play time points revealed an increase in walking duration, distance walked, and number of steps/day. Pokémon Go players were also found to engage in less sedentary behavior. Playing Pokémon Go was associated with an increase in the number of steps per day by 1,446 steps (95% CI=953, 1,939; I2=81%).
CONCLUSIONS: Playing Pokémon Go was associated with a statistically significant but clinically modest increase in the number of daily steps taken among game players. One challenge for future physical activity interventions using Pokémon Go is to retain active engagement once the initial novelty wears off. Additional studies with longer follow-up periods and experimental study design are needed to assess to what extent Pokémon Go and other augmented reality games can be used to promote physical activity at the population level for a sustained time period.
Copyright © 2019 American Journal of Preventive Medicine. Published by Elsevier Inc. All rights reserved.

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Year:  2019        PMID: 31836333     DOI: 10.1016/j.amepre.2019.09.005

Source DB:  PubMed          Journal:  Am J Prev Med        ISSN: 0749-3797            Impact factor:   5.043


  10 in total

1.  Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.

Authors:  Yaoyue Li; Yuanchen Liu; Lei Ye; Jie Sun; Jianrong Zhang
Journal:  Mhealth       Date:  2021-07-20

2.  Impact of gamification on glycaemic control among patients with type 2 diabetes mellitus: a systematic review and meta-analysis of randomized controlled trials.

Authors:  Toshiki Kaihara; Valent Intan-Goey; Martijn Scherrenberg; Maarten Falter; Ines Frederix; Yoshihiro Akashi; Paul Dendale
Journal:  Eur Heart J Open       Date:  2021-10-18

Review 3.  Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review.

Authors:  Jung Eun Lee; Nan Zeng; Yoonsin Oh; Daehyoung Lee; Zan Gao
Journal:  J Clin Med       Date:  2021-04-25       Impact factor: 4.241

Review 4.  Advances and Trends in Pediatric Minimally Invasive Surgery.

Authors:  Andreas Meinzer; Ibrahim Alkatout; Thomas Franz Krebs; Jonas Baastrup; Katja Reischig; Roberts Meiksans; Robert Bergholz
Journal:  J Clin Med       Date:  2020-12-10       Impact factor: 4.241

5.  Effects of Shopping Rehabilitation on Older People's Daily Activities.

Authors:  Naoto Mouri; Ryuichi Ohta; Chiaki Sano
Journal:  Int J Environ Res Public Health       Date:  2022-01-05       Impact factor: 3.390

Review 6.  Promoting Navigation Health Literacy at the Intersection of Schools and Communities. Development of the Game-Based Intervention Nebolus.

Authors:  Kevin Dadaczynski; Verena Krah; Demian Frank; Elisabeth Zügel-Hintz; Fabrice Pöhlmann
Journal:  Front Public Health       Date:  2021-11-17

Review 7.  The Use of Gamification and Incentives in Mobile Health Apps to Improve Medication Adherence: Scoping Review.

Authors:  Steven Tran; Lorraine Smith; Sarira El-Den; Stephen Carter
Journal:  JMIR Mhealth Uhealth       Date:  2022-02-21       Impact factor: 4.947

Review 8.  Augmented Reality Games and Presence: A Systematic Review.

Authors:  Anabela Marto; Alexandrino Gonçalves
Journal:  J Imaging       Date:  2022-03-29

Review 9.  mHealth Interventions to Reduce Physical Inactivity and Sedentary Behavior in Children and Adolescents: Systematic Review and Meta-analysis of Randomized Controlled Trials.

Authors:  Hannes Baumann; Kathrin Wunsch; Alexander Woll; Bettina Wollesen; Janis Fiedler
Journal:  JMIR Mhealth Uhealth       Date:  2022-05-11       Impact factor: 4.947

10.  Playing Pokemon Go: Increased Life Satisfaction Through More (Positive) Social Interactions.

Authors:  Tanja S H Wingenbach; Yossi Zana
Journal:  Front Sports Act Living       Date:  2022-07-08
  10 in total

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