Literature DB >> 31800322

Effects of Exergaming on Balance of Healthy Older Adults: A Systematic Review and Meta-analysis of Randomized Controlled Trials.

Qun Fang1, Parisa Ghanouni2, Sarah E Anderson3, Hilary Touchett4, Rebekah Shirley1, Fang Fang5, Chao Fang6.   

Abstract

Balance is critical for older adults to perform daily activities. However, age-related declines in balance increase the risk of falls and severe injuries, such as bone fractures and head injuries. Exergames have been widely applied to improve health-related outcomes in older adults. This meta-analysis aims to quantify the effects of exergaming interventions on balance performance in healthy older adults. A literature search was performed using PubMed, ScienceDirect, SPORTDiscus, COCHRANE, EBSCO, and EMBASE. A total of 16 experimental studies met inclusion criteria for a full-text review. Data synthesis examined balance functions, including static, dynamic, proactive, and perceived balance abilities when performing daily activities. Intervention protocols of the reviewed studies included an average of two to three 40-minute exergaming sessions per week for 8 weeks. A random effects model identified significant effects in favor of the exergaming group, with moderate effect size in dynamic balance (Hedges' g = 0.36, 95% CI = 0.26-1.30, P < 0.001), and perceived balance (Hedges' g = 0.31, 95% CI = 0.04-0.58, P = 0.02); and considerable effect size in Chair Stand Test (Hedges' g = 0.78, 95% CI = 0.26-1.30, P = 0.003), and balance test batteries (Hedges' g = 0.72, 95% CI = 0.42-1.02, P < 0.001). No significant effect was found in the static balance (Hedges' g = 0.22, 95% CI = -0.31 to 0.76, P = 0.42), or proactive balance (Hedges' g = 0.54, 95% CI = -0.12 to 1.20, P = 0.11). Meta-analysis identified exergaming-associated benefits in older adults' balance function and confidence. This finding supports the feasibility of exergaming as a supplementary approach to improve balance for healthy older adults. Health professionals may optimize treatment effect by integrating exergaming sessions into a traditional balance exercise program.

Entities:  

Keywords:  Balance; Exergames; Meta-analysis; Older adults; Videogames; Virtual reality

Year:  2019        PMID: 31800322     DOI: 10.1089/g4h.2019.0016

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  13 in total

1.  Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled Trial.

Authors:  Jaap Swanenburg; Walter Karlen; Anita Meinke; Rick Peters; Ruud H Knols
Journal:  JMIR Serious Games       Date:  2022-06-10       Impact factor: 3.364

2.  Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study.

Authors:  Jana Marina Kleschnitzki; Inga Grossmann; Reinhard Beyer; Luzi Beyer
Journal:  JMIR Serious Games       Date:  2022-05-10       Impact factor: 3.364

3.  Beneficial Effects of Interactive Physical-Cognitive Game-Based Training on Fall Risk and Cognitive Performance of Older Adults.

Authors:  Kochaphan Phirom; Teerawat Kamnardsiri; Somporn Sungkarat
Journal:  Int J Environ Res Public Health       Date:  2020-08-21       Impact factor: 3.390

4.  Balance Training in Older Adults Using Exergames: Game Speed and Cognitive Elements Affect How Seniors Play.

Authors:  Phillipp Anders; Espen Ingvald Bengtson; Karoline Blix Grønvik; Nina Skjæret-Maroni; Beatrix Vereijken
Journal:  Front Sports Act Living       Date:  2020-05-12

5.  The Effects of Exergaming Training on Balance in Healthy Elderly Women-A Pilot Study.

Authors:  Anna Brachman; Wojciech Marszałek; Anna Kamieniarz; Justyna Michalska; Michał Pawłowski; Anna Akbaş; Grzegorz Juras
Journal:  Int J Environ Res Public Health       Date:  2021-02-03       Impact factor: 3.390

6.  Feasibility of Cognitive-Motor Exergames in Geriatric Inpatient Rehabilitation: A Pilot Randomized Controlled Study.

Authors:  Patrizia Altorfer; Manuela Adcock; Eling D de Bruin; Florian Graf; Eleftheria Giannouli
Journal:  Front Aging Neurosci       Date:  2021-11-29       Impact factor: 5.750

Review 7.  Comparison between the effects of exergame intervention and traditional physical training on improving balance and fall prevention in healthy older adults: a systematic review and meta-analysis.

Authors:  Yan Chen; Yuan Zhang; Zhenxiang Guo; Dapeng Bao; Junhong Zhou
Journal:  J Neuroeng Rehabil       Date:  2021-11-24       Impact factor: 4.262

8.  Effects of exergaming on executive function of older adults: a systematic review and meta-analysis.

Authors:  Jiahui Jiang; Wei Guo; Biye Wang
Journal:  PeerJ       Date:  2022-04-11       Impact factor: 2.984

9.  Analysis of the Muscular Activity, Peak Torque in the Lower Limbs, and Static Balance after Virtual Rehabilitation in Women with Fibromyalgia: A Randomized Controlled Study.

Authors:  Marcelo Silva de Carvalho; Leonardo Cesar Carvalho; Ricardo da Silva Alves; Flavia da Silva Menezes; Elenara da Costa Gomes; Andressa Frazin; Denise Hollanda Iunes
Journal:  Games Health J       Date:  2021-06

10.  Effects of Balance Training Using a Virtual Reality Program in Hemiplegic Patients.

Authors:  Jung-Ah Kwon; Yoon-Kyum Shin; Deok-Ju Kim; Sung-Rae Cho
Journal:  Int J Environ Res Public Health       Date:  2022-02-28       Impact factor: 3.390

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