Literature DB >> 31788674

Expertise and Engagement: Re-Designing Citizen Science Games With Players' Minds in Mind.

Josh Aaron Miller1, Uttkarsh Narayan1, Matthew Hantsbarger1, Seth Cooper1, Magy Seif El-Nasr1.   

Abstract

Many studies have already shown that games can be a useful tool to make boring or difficult tasks more engaging. However, with serious game design being a relatively nascent field, such experiences can still be hard to learn and not very motivating. In this paper, we explore the use of learning and motivation frameworks to improve player experience in the well-known citizen science game Foldit. Using Cognitive Load Theory (CLT) and Self Determination Theory (SDT), we developed six interface and mechanical changes to the tutorial levels in Foldit designed to increase engagement and retention. We tested these features with new players of Foldit and collected both behavioral data, using game metrics, and prior experience data, using self-report measures. This study offers three major contributions: (1) we document the process of operationalizing CLT and SDT as new game features, a unique methodology not used in game design previously; (2) the user interface, specifically the level selection screen, significantly impacts how players progress through the game; and (3) a player's expertise, whether from prior domain knowledge or prior gaming experience, increases their engagement. We discuss both implications of these findings as well as how these implementations can generalize to other designs.

Entities:  

Keywords:  Game-based learning; citizen science; motivation; personalization; serious games

Year:  2019        PMID: 31788674      PMCID: PMC6884330          DOI: 10.1145/3337722.3337735

Source DB:  PubMed          Journal:  FDG


  10 in total

1.  Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions.

Authors: 
Journal:  Contemp Educ Psychol       Date:  2000-01

2.  Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.

Authors:  R M Ryan; E L Deci
Journal:  Am Psychol       Date:  2000-01

3.  The magical number seven plus or minus two: some limits on our capacity for processing information.

Authors:  G A MILLER
Journal:  Psychol Rev       Date:  1956-03       Impact factor: 8.934

4.  The expertise reversal effect: cognitive load and motivational explanations.

Authors:  Günter Daniel Rey; Florian Buchwald
Journal:  J Exp Psychol Appl       Date:  2011-03

5.  Predicting protein structures with a multiplayer online game.

Authors:  Seth Cooper; Firas Khatib; Adrien Treuille; Janos Barbero; Jeehyung Lee; Michael Beenen; Andrew Leaver-Fay; David Baker; Zoran Popović; Foldit Players
Journal:  Nature       Date:  2010-08-05       Impact factor: 49.962

6.  Older adults' engagement with a video game training program.

Authors:  Patrícia Belchior; Michael Marsiske; Shannon Sisco; Anna Yam; William Mann
Journal:  Act Adapt Aging       Date:  2012-12-19

7.  Phylo: a citizen science approach for improving multiple sequence alignment.

Authors:  Alexander Kawrykow; Gary Roumanis; Alfred Kam; Daniel Kwak; Clarence Leung; Chu Wu; Eleyine Zarour; Luis Sarmenta; Mathieu Blanchette; Jérôme Waldispühl
Journal:  PLoS One       Date:  2012-03-07       Impact factor: 3.240

8.  The evolution of cognitive load theory and its application to medical education.

Authors:  Jimmie Leppink; Angelique van den Heuvel
Journal:  Perspect Med Educ       Date:  2015-06

9.  Using cognitive theory to facilitate medical education.

Authors:  Yu Qi Qiao; Jun Shen; Xiao Liang; Song Ding; Fang Yuan Chen; Li Shao; Qing Zheng; Zhi Hua Ran
Journal:  BMC Med Educ       Date:  2014-04-14       Impact factor: 2.463

10.  Cognitive Load and Self-Determination Theories Applied to E-Learning: Impact on Students' Participation and Academic Performance.

Authors:  Tiago de Araujo Guerra Grangeia; Bruno de Jorge; Daniel Franci; Thiago Martins Santos; Maria Silvia Vellutini Setubal; Marcelo Schweller; Marco Antonio de Carvalho-Filho
Journal:  PLoS One       Date:  2016-03-31       Impact factor: 3.240

  10 in total

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