| Literature DB >> 31748722 |
Xinge Yu1, Zhaoqian Xie1,2,3,4,5, Yang Yu6,7,8, Jungyup Lee9, Abraham Vazquez-Guardado10, Haiwen Luan10, Jasper Ruban9, Xin Ning11, Aadeel Akhtar12, Dengfeng Li1, Bowen Ji3,4,5,13, Yiming Liu1, Rujie Sun14, Jingyue Cao15, Qingze Huo3,4,5, Yishan Zhong6,7, ChanMi Lee6,7, SeungYeop Kim6,7, Philipp Gutruf16, Changxing Zhang17, Yeguang Xue3,4,5, Qinglei Guo18, Aditya Chempakasseril6,7, Peilin Tian6,7, Wei Lu10, JiYoon Jeong9, YongJoon Yu9, Jesse Cornman12, CheeSim Tan12, BongHoon Kim6,7,10, KunHyuk Lee10, Xue Feng17, Yonggang Huang19,20,21,22, John A Rogers23,24,25,26,27,28,29,30,31.
Abstract
Traditional technologies for virtual reality (VR) and augmented reality (AR) create human experiences through visual and auditory stimuli that replicate sensations associated with the physical world. The most widespread VR and AR systems use head-mounted displays, accelerometers and loudspeakers as the basis for three-dimensional, computer-generated environments that can exist in isolation or as overlays on actual scenery. In comparison to the eyes and the ears, the skin is a relatively underexplored sensory interface for VR and AR technology that could, nevertheless, greatly enhance experiences at a qualitative level, with direct relevance in areas such as communications, entertainment and medicine1,2. Here we present a wireless, battery-free platform of electronic systems and haptic (that is, touch-based) interfaces capable of softly laminating onto the curved surfaces of the skin to communicate information via spatio-temporally programmable patterns of localized mechanical vibrations. We describe the materials, device structures, power delivery strategies and communication schemes that serve as the foundations for such platforms. The resulting technology creates many opportunities for use where the skin provides an electronically programmable communication and sensory input channel to the body, as demonstrated through applications in social media and personal engagement, prosthetic control and feedback, and gaming and entertainment.Entities:
Mesh:
Year: 2019 PMID: 31748722 DOI: 10.1038/s41586-019-1687-0
Source DB: PubMed Journal: Nature ISSN: 0028-0836 Impact factor: 49.962