| Literature DB >> 31736823 |
Abstract
Virtual reality (VR) through a head-mounted display (HMD) can provide new experiences. However, it remains unclear how the characteristics of HMDs affect users' memory. To use HMDs more effectively and appropriately in several applied fields, including education, it is necessary to clarify what characteristics of HMDs affect users' memory. A head-tracking function mounted on an HMD helps to detect the user's head direction to enable a simulation experience akin to the real world. When we experience a simulation on an HMD, we actively perceive the visual world. In this study, we assessed how active/passive viewing affects users' memory of VR content. We conducted a psychological experiment in which participants watched a movie on an HMD. In the active viewing condition, the presented view changed depending on the participant's head direction. In the passive viewing condition, the presented view was a recorded movie that was shown to the participants in the active viewing condition. All participants took a memory test about the content presented in the movie on the day of viewing and 2 weeks later. The results showed that performance on the memory test in the active viewing condition was significantly lower than that in the passive viewing condition after 2 weeks. This result indicated that active viewing in VR inhibited users' memory compared to passive viewing. The current study contributes to the development of new VR techniques, such as educational learning.Entities:
Keywords: active view; head-mounted display; impression; memory; passive view; perception
Year: 2019 PMID: 31736823 PMCID: PMC6838773 DOI: 10.3389/fpsyg.2019.02416
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Experimental design. The participants watched the movie. The view of the movie presented in the active viewing condition changed with the participant’s head direction. The movie in the passive viewing condition presented recorded images from the active viewing condition. Then, all participants completed the discrimination test, the memory test and the questionnaire. Two weeks later, all participants completed the discrimination and the memory tests again. The paintings used in this study were from WikiArt (https://www.wikiart.org/en/nicolas-poussin/nurture-of-bacchus-1635; https://www.wikiart.org/en/peter-paul-rubens/the-judgment-of-paris-1636; https://www.wikiart.org/en/peter-paul-rubens/samson-and-delilah-1610; https://www.wikiart.org/en/peter-paul-rubens/rape-of-the-daughters-of-leucippus-1618). The examples in this figure have been modified. No further permission was required for the use of these images in the manuscript.
Figure 2The floor plan of the room in the movie.
Figure 3The mean accuracy of the memory test. The error bar indicates the standard error.
Figure 4The rate of 3D perception.
The median of the rating on the questionnaire.
| Median | Effect size ( | ||||
|---|---|---|---|---|---|
| Active | Passive | ||||
| Powerful-feeble | 5 | 3 | 2.71 | 0.00 | 0.43 |
| Aggressive-calm | 5 | 4 | 1.42 | 0.16 | 0.22 |
| Week-strong | 5 | 3 | 1.75 | 0.08 | 0.28 |
| Disgust-comfortable- | 3 | 3 | 0.55 | 0.58 | 0.09 |
| Dislike-like | 5 | 4 | 1.56 | 0.12 | 0.25 |
| Dark-bright | 4 | 4 | 0.31 | 0.76 | 0.05 |
| Fake-real | 4.5 | 4 | 0.95 | 0.34 | 0.15 |
| Wrong-accurate | 4.5 | 4 | 1.13 | 0.26 | 0.18 |
| Reality-unreality | 5 | 3.5 | 2.23 | 0.03 | 2.23 |
p < 0.05.
p < 0.01.