| Literature DB >> 31653944 |
Christophe Fitamen1,2, Agnès Blaye3, Valérie Camos4.
Abstract
<span class="Disease">Working memory is a key component of <span class="Species">human cognition and its development throughout childhood a major predictor of cognitive development and school achievement. Noticeably, preschoolers exhibit poor performance in <span class="Disease">working memory tasks. The present study aimed at testing different means to improve <span class="Disease">working memory performance in preschoolers. To this aim, we tested the effect of abstract and transparent goal cues in a Brown-Peterson task performed by 4- and 5-year-old preschoolers. If the transparent goal cue helps to better maintain the instructions, it should lead to better memory performance. Moreover, preschoolers had to track, either visually or with their fingers, the goal cue during the retention interval. If the motor activity favors the active engagement of the <span class="Species">children in the task, the finger tracking should lead to improvement in memory performance. Our findings were that 5-year-old <span class="Species">children benefitted from a transparent goal cue when they acted on it, while 4-year-old <span class="Species">children did not show any improvement. These results suggest that <span class="Disease">working memory performance can be improved in 5-year-old <span class="Species">children when the task embeds elements that can scaffold the task goal.Entities:
Mesh:
Year: 2019 PMID: 31653944 PMCID: PMC6814763 DOI: 10.1038/s41598-019-51869-4
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Mean number of words correctly recalled in 4- and 5-year-old children according to cue (abstract vs. transparent) and tracking (visual vs. finger). Y bars represent standard errors.
Figure 2Control condition and the four experimental conditions in which the presentation of memory items was followed by the animation of either an abstract form, an abstract cue or a transparent cue. Depending on conditions, the cue is tracked visually or with one finger. Elements in the animation are not drawn to scale.