| Literature DB >> 31645590 |
Jannis Liedtke1, Lutz Fromhage2.
Abstract
It is generally assumed that an investment into cognitive abilities and their associated cost is particularly beneficial for long-lived species, as a prolonged lifespan allows to recoup the initial investment. However, ephemeral organisms possess astonishing cognitive abilities too. Invertebrates, for example, are capable of simple associative learning, reversal learning, and planning. How can this discrepancy between theory and evidence be explained? Using a simulation, we show that short lives can actually select for an increase in learning abilities. The rationale behind this is that when learning is needed to exploit otherwise inaccessible resources, one needs to learn fast in order to utilize the resources when constrained by short lifespans. And thus, increased cognitive abilities may evolve, not despite short lifespan, but because of it.Entities:
Mesh:
Year: 2019 PMID: 31645590 PMCID: PMC6811680 DOI: 10.1038/s41598-019-51652-5
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Notation and default settings.
| Individual based simulation | Default setting | |
|---|---|---|
|
| Learning ability = Learning speed | 0–1 |
|
| Season length = Lifespan | 1–500 |
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| Time to handle resource type i | t1, t5, t17 |
|
| Names for resource types i | R1, R2, R3 |
|
| value of resource i | V1, V5, V15 |
|
| Probability of find resource type i in a patch | 5/22 |
|
| Number of days per season | 1–340 |
|
| Number of time steps per day | 5 |
|
| Population size | 200 |
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| Number of generations | 200 |
|
| Cost coefficient that specifies the cost of learning | 1/1.4 |
The default settings were chosen after explorative analysis, in order to provide a clear picture of the mechanism we wish to illustrate.
Figure 1Relationship between investment in learning speed and lifespan: Simulation model. Each box-plot is based on 10 simulations with 200 individuals and 200 generations. Whiskers cover values no further than 1.5 * IQR from the hinges. The simulated environment contained three different resource types (R1, R2, R3) which could be collected by individuals. R1 could be processed without learning. R2 and R3 could only be processed after a certain learning period which was small for R2 and larger for R3. The first peak in investment into learning is a consequence of that the corresponding lifespan was long enough to master the cognitive challenge of R2 and to recoup the investment into learning. The second peak was the point at which individuals with high investment in L could solve R3. The decline in investment in L after each peak is caused by the fact that the total amount of collected resources increases with lifespan and thus in relation the benefits of obtaining x resources more diminished. Under these circumstances investing into high learning speeds becomes less attractive with increased lifespans and slowly reaches a minimum as seen by the asymptotic decline of mean L.
Figure 2Schematic representation of alternative (fast vs. slow) learning strategies. The areas of triangles represent the learning effort needed to solve a cognitive challenge. Each triangle represents a different strategy: one fast learning individual or species (Type A, dark blue) and one slower learning (Type B, dashed). The size of the triangles’ areas are identical, to indicate that the same learning effort (hence the resulting skill level) is equal for both strategies. The bottom right corner of each triangle represents the point in time (x-axis) when an individual masters a cognitive challenge. Investment into cognitive abilities (here learning speed) is represented on the y-axis. The upper left corner represents the investment in learning speed. Delta A is the difference in investment into learning speed between Type A and Type B. Delta B is the time difference until mastering the cognitive challenge. We expect that individuals or species increase learning speed or time until mastering the cognitive challenge depending on the relation between the cost and benefit of each trait. For example, a given absolute investment into neuronal tissue might be relatively cheaper for larger than for smaller species due to metabolic costs. On the other hand, in species with parental care it might be “cheaper” to increase the time to master a challenge (and thus increase ∆B). However, lifespan will place an upper limit for increasing the learning/development period as individuals will need some minimum time to recoup the investment once mastering the challenge. Thus, short-lived species might be under particular strong pressure to invest into learning speed.