| Literature DB >> 31448095 |
Zaria C Ali1,2, Savana Shakir1, Tariq Mehmood Aslam1,2,3,4.
Abstract
Background: Technologies such as mobile applications are increasingly being developed for patients to help manage their clinical conditions. However there is a paucity of information confirming the capacity or willingness of older patients with ophthalmic complaints to engage with such computer applications. The aim of this paper is to assess the perception and use of a range of common computing technologies by older ophthalmic patients, in order to guide future ophthalmology-specific development and clinical use.Entities:
Keywords: Ophthalmology; Perceptions; Opinions; Technology; Elderly
Year: 2019 PMID: 31448095 PMCID: PMC6685452 DOI: 10.12688/f1000research.17181.1
Source DB: PubMed Journal: F1000Res ISSN: 2046-1402
Total number of patients in each age group.
| Age group | Number of
| Percentage |
|---|---|---|
| 40–49 | 8 | 2.7% |
| 50–65 | 80 | 26.7% |
| 66–79 | 133 | 44.4% |
| 80+ | 79 | 26.3% |
Percentage of patients that use technology in each age group.
| Age group | % of participants in each age
|
|---|---|
| 40–49 | 100% |
| 50–65 | 98.4% |
| 66–79 | 88.5% |
| 80+ | 58.6% |
Figure 1. Devices owned and used by various age groups.
Percentage of patients that used technology for various activities.
| Activity | Patients who use
|
|---|---|
| Gather information | 60 |
| Communicate with friends | 73 |
| Radio/TV | 60.3 |
| Find medical information | 37.7 |
| Booking appointments | 24 |
| Creative pursuits | 33.7 |
| Playing games | 27.7 |
| Health tests | 5 |
| Reading | 36.7 |
| Online learning | 12 |
| Planning a travel route | 49 |
Percentage of patients who stated they were either an expert at/never did various activities.
| Activity | Response, % | |
|---|---|---|
| Expert | Never use | |
| 8.3 | 70.7 | |
| Apps | 19.0 | 41.3 |
| Ebooks | 18.7 | 66.0 |
| 1.3 | 89.7 | |
| 36.7 | 36.3 | |
| Browsing internet | 34.7 | 34.0 |
| Online TV/radio | 13.3 | 63.3 |
| Podcasts | 6.3 | 76.3 |
| Skype | 9.7 | 65.0 |
| Games | 10.0 | 51.0 |
Figure 2. Degree of difficulty using technology in each patient group.
Figure 3. Percentage of patients who agree with various statements regarding barriers using technology.