| Literature DB >> 31396135 |
Wim Strijbosch1, Ondrej Mitas2, Marnix van Gisbergen3, Miruna Doicaru3, John Gelissen1,4, Marcel Bastiaansen1,4.
Abstract
Memory forms the input for future behavior. Therefore, how individuals remember a certain experience may be just as important as the experience itself. The peak-and-end-rule (PE-rule) postulates that remembered experiences are best predicted by the peak emotional valence and the emotional valence at the end of an experience in the here and now. The PE-rule, however, has mostly been assessed in experimental paradigms that induce relatively simple, one-dimensional experiences (e.g., experienced pain in a clinical setting). This hampers generalizations of the PE-rule to the experiences in everyday life. This paper evaluates the generalizability of the PE-rule to more complex and heterogeneous experiences by examining the PE-rule in a virtual reality (VR) experience, as VR combines improved ecological validity with rigorous experimental control. Findings indicate that for more complex and heterogeneous experiences, peak and end emotional valence are inferior to other measures (such as averaged valence and arousal ratings over the entire experiential episode) in predicting remembered experience. These findings suggest that the PE-rule cannot be generalized to ecologically more valid experiential episodes.Entities:
Keywords: experience; experiencing self; memory; peak-and-end-rule; remembering self
Year: 2019 PMID: 31396135 PMCID: PMC6668632 DOI: 10.3389/fpsyg.2019.01705
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Comparison of measures based on valence and arousal ratings between regular-version and extended-version groups.
| Immediate Overall Valence | 6.050 (1.356) | 5.700 (1.490) | 0.777 | 0.442 |
| Later Overall Valence | 5.400 (2.037) | 4.750 (2.124) | 0.988 | 0.330 |
| Peak | 7.400 (1.046) | 7.200 (1.056) | 0.922 | 0.362 |
| Trough | 2.400 (1.142) | 2.400 (1.095) | 0.276 | 0.784 |
| End | 3.450 (1.731) | 4.100 (1.943) | −0.952 | 0.347 |
| Peak-end | 5.425 (1.016) | 5.650 (1.226) | −0.358 | 0.722 |
| Trough-end | 2.925 (1.248) | 3.250 (1.303) | −0.571 | 0.581 |
| Average | 4.961 (0.690) | 4.916 (0.947) | 0.566 | 0.574 |
| Variance | 3.379 (2.640) | 3.277 (2.466) | 0.061 | 0.952 |
| Slope | −0.004 (0.002) | −0.003 (0.002) | −0.855 | 0.398 |
| Immediate overall arousal | 4.400 (2.202) | 4.300 (2.227) | 0.149 | 0.882 |
| Later Overall Arousal | 5.900 (1.619) | 5.450 (1.820) | 0.826 | 0.414 |
| Peak | 7.300 (1.261) | 6.450 (1.877) | 1.777 | 0.084 |
| End | 5.450 (2.235) | 4.700 (2.080) | 1.032 | 0.309 |
| Peak-end | 6.375 (1.621) | 5.575 (1.859) | 1.457 | 0.155 |
| Average | 5.370 (1.222) | 4.694 (1.741) | 1.564 | 0.126 |
| Variance | 2.395 (1.726) | 1.832 (1.149) | 1.516 | 0.138 |
| Slope | 0.002 (0.003) | 0.002 (0.002) | −0.219 | 0.828 |
FIGURE 1An overview of the segmentation process. Step 1: participants retell their movie experience. Step 2: the experimenter divides this retelling into segments, based on conjunction words used by participants (underlined in Step 1). Step 3: the experimenter asks participants to provide a rating for both emotional valence and arousal, and to base the rating on how they felt while watching that segment. Step 4: both experimenter and participant rewatch the movie, with participants asked to indicate the beginning and ending times of the individual segments.
FIGURE 2Experience profiles for one participant in terms of valence and arousal (above), as well as the grand average over all participants (below). Note that the individual experience profiles, such as the one presented in the top figure, show higher and lower ratings for both valence and arousal, but that these cancel out in the grand average because of the averaging procedure.
Operationalization and descriptive statistics for the different valence and arousal measures.
| Positive peak | Most positive valence rating | 7.300 (1.043) |
| Negative peak | Most negative valence rating | 2.400 (1.105) |
| End | Valence rating during final segment | 3.775 (1.847) |
| Peak-end | Average of peak and end valence | 5.538 (1.117) |
| Trough-end | Average of trough and end | 3.088 (1.270) |
| Average | Average of valence ratings across segments | 4.938 (0.819) |
| Variance | Variance of valence ratings across segments | 3.328 (2.522) |
| Slope (valence/second) | Linear trend of valence ratings over segments | −0.003 (0.002) |
| Immediate overall valence | Scale | 5.875 (1.418) |
| Later overall valence (1 week later) | Scale | 5.075 (2.080) |
| Peak | Most intense arousal rating | 6.875 (1.636) |
| End | Arousal rating during final segment | 5.075 (2.165) |
| Peak-end | Average of peak and end arousal | 5.975 (1.768) |
| Average | Average of arousal ratings across segments | 5.032 (1.524) |
| Variance | Variance of arousal ratings across segments | 2.115 (1.429) |
| Slope (arousal/second) | Linear trend of arousal ratings over segments | 0.002 (0.003) |
| Immediate overall arousal | Scale | 4.350 (2.095) |
| Later overall arousal (1 week later) | Scale | 5.675 (1.716) |
Results of linear regression analyses for valence.
Results of linear regression analyses for valence with arousal predictors.
| Peak | 0.091 | 3.821 | 0.058 | 0.002 | 0.069 | 0.794 |
| End | 0.098 | 4.148 | 0.049 | 0.016 | 0.624 | 0.434 |
| P-end | 0.110 | 4.679 | 0.037 | 0.009 | 0.361 | 0.551 |
| MMM | 0.003 | 0.121 | 0.730 | 0.000 | 0.003 | 0.958 |
| Average | 0.079 | 3.256 | 0.079 | 0.001 | 0.037 | 0.848 |
| Variance | 0.076 | 3.123 | 0.085 | 0.009 | 0.338 | 0.564 |
| Slope | 0.012 | 0.448 | 0.507 | 0.008 | 0.289 | 0.594 |
Results of linear regression analyses for arousal.
Results of linear regression analyses for arousal with valence predictors.