| Literature DB >> 31333880 |
Jessica Stokes-Parish1,2, Robbert Duvivier1,3, Brian Jolly1.
Abstract
BACKGROUND: Moulage is a technique in which special effects makeup is used to create wounds and other effects in simulation to add context and create realism in an otherwise fabricated environment. The degree to which moulage is used in the simulated environment is varied; that is, there is no guide for how authentic it is required to be. To objectively assess whether a higher level of authenticity in moulage influences engagement and better outcomes, a common model to assess authenticity is required. The aim of this study was to explore expert opinions on moulage in simulation and develop an instrument for the classification of moulage in simulation.Entities:
Keywords: Authenticity; Engagement; Instructional design; Instrument; Moulage; SPFX; Simulation; Special effects makeup
Year: 2019 PMID: 31333880 PMCID: PMC6615296 DOI: 10.1186/s41077-019-0103-z
Source DB: PubMed Journal: Adv Simul (Lond) ISSN: 2059-0628
Fig. 1Comparison of manikin appearance
Participant location and expertise
| Geographic location of panellist | Expert panel roles | Expertise level (self-rated) | Highest degree held by expert | Frequency of moulage use |
|---|---|---|---|---|
| USA [ | Moulage | Beginner (0) | No degree [ | Daily [ |
Australia/New Zealand [ Canada [ UK [ | Expert/technician [ | Intermediate [ | Certificate [ | Weekly [ |
| Instructional designer [ | Advanced [ | Diploma [ | Fortnightly [ | |
| Simulation instructor [ | Bachelor [ | Monthly (0) | ||
| Special effects expert [ | Masters [ | Occasionally [ |
Panellist participation
| Activity | Number |
|---|---|
| Invited to participate | 31 |
| Round 1 | 18 |
| Round 2 | 15 |
| Round 3 | 13 |
| Round 4 | 12 |
| Round 5 | 10 |
Fig. 2Delphi procedure
Common elements in round 1
| Common elements generated in round 1 ( | |
|---|---|
| Colour (11) | |
| Likeness to real world (7) | |
| Texture (6) | |
| Position (4) | |
| Smell (4) | |
| Blend (3) | |
| Depth (3) | |
| Feel (3) | |
| In conjunction with setting (3) | |
| Size (2) | |
| Shape (2) | |
| Relevant/logical (2) | |
| Not over done (2) | |
| Consistency (1) | |
| Scale (1) | |
| Detail (1) | |
| Sound (1) |
Top five elements by mean ranking
| Element | Number of respondents who ranked item (%) | Mean ranking |
|---|---|---|
| Likeness to real world | 14/16 (87.5%) | 1.43 |
| Anatomical correctness | 10/16 (62.5%) | 2.30 |
| Position | 8/16 (50%) | 2.50 |
| Detail | 11/16 (68.7%) | 3.09 |
| Colour | 10/16 (62.5%) | 3.70 |
Results of rounds 3–5
| Element | R3 (%) | R4 (%) | R5 (%) |
|---|---|---|---|
| Colour | 77 | 83 threshold met | – |
| Size | 23 | 66 | 100 threshold met |
| Consistency | 31 | 50 | 68 |
| Position | 85 threshold met | – | – |
| Depth | 15 | 17 | 55 |
| Shape | 49 | 66 | 100 threshold met |
| The feel | 62 | 67 | 44 |
| Smell | 46 | 41 | 33 |
| Scale | 54 | 59 | 67 |
| Texture | 31 | 59 | 55 |
| Detail | 85 threshold met | – | – |
| Sound | 23 | 25 | 33 |
| Likeness to real world | 100 threshold met | – | – |
| Anatomically correct | 93 threshold met | – | – |
| The moulage fits logically within the scenario | 100 threshold met | – | – |
| The moulage is presented as a part of props/scene | 84 threshold met | – | – |
| The moulage is at a sufficient level so as not to distract/confuse the participant | 92 threshold met | – | – |
| Good facilitation can mitigate low realism | 69 | 75 | 77 |
| Simulation orientation can mitigate low realism | 61 | 66 | 89 threshold met |
| The moulage is well-timed, where appropriate | 92 threshold met | – | – |
| The moulage fits with the scenario | 100 threshold met | – | – |
| The moulage makes use of all senses | 76 | 66 | 78 |
Fig. 3The Uncanny Valley (Mori, 1970)