| Literature DB >> 31320674 |
Kahye Song1, Sung Hee Kim1, Sungho Jin2, Sohyun Kim3, Sunho Lee4, Jun-Sik Kim1, Jung-Min Park1, Youngsu Cha5.
Abstract
The desire to directly touch and experience virtual objects led to the development of a tactile feedback device. In this paper, a novel soft pneumatic actuator for providing tactile feedback is proposed and demonstrated. The suggested pneumatic actuator does not use an external air compressor but it is operated by internal air pressure generated by an electrostatic force. By using the actuator, we designed a glove to interact with virtual reality. The finger motions are detected by attached flexible piezoelectric sensors and transmitted to a virtual space through Bluetooth for interconnecting with a virtual hand. When the virtual finger touches the virtual object, the actuators are activated and give the tactile feedback to the real fingertip. The glove is made of silicone rubber material and integrated with the sensors and actuators such that users can wear them conveniently with light weight. This device was tested in a virtual chess board program, wherein the user picked up virtual chess pieces successfully.Entities:
Year: 2019 PMID: 31320674 PMCID: PMC6639318 DOI: 10.1038/s41598-019-45422-6
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1A glove for user interaction with VR. The glove transmits the hand motion of the user to the VR and transmits the stimulus to the user. The figures were created by the authors.
Figure 2Actuator’s operating mechanism. The figures were created by the authors. (a) Different electrodes are connected to the inner electrode of the actuator and the bottom electrode of the copper tape film to induce an electrostatic attractive force. (b) The on-off state of the actuator and its operation mechanism.
Figure 3Change in the actuator center displacement according to the input frequency. (a) 0.2 Hz. (b) 0.5 Hz. (c) 1 Hz.
Figure 4Displacement change of the actuator center according to the input voltage change. (a) 0–2.4 kV. (b) 0–3 kV
Figure 5The actual appearance of the integrated glove.
Figure 6Actual operation of integrated glove for sensor and actuator. (a–d) Detects the movement of the finger and moves the same in the VR and grabs a virtual object. (e) The voltage change and (f) the processed angle by sensing from S1. (g) The voltage change and (h) the processed angle by sensing from S2. (i) The voltage change and (j) the processed angle by sensing from S3. (k) The amplitude variation of the actuator. The actuator was turned on at the moment of holding the object, and turned off when the object is released.