Literature DB >> 31289288

α-Rank: Multi-Agent Evaluation by Evolution.

Shayegan Omidshafiei1, Christos Papadimitriou2, Georgios Piliouras3, Karl Tuyls4, Mark Rowland5, Jean-Baptiste Lespiau1, Wojciech M Czarnecki5, Marc Lanctot6, Julien Perolat5, Remi Munos1.   

Abstract

We introduce α-Rank, a principled evolutionary dynamics methodology, for the evaluation and ranking of agents in large-scale multi-agent interactions, grounded in a novel dynamical game-theoretic solution concept called Markov-Conley chains (MCCs). The approach leverages continuous-time and discrete-time evolutionary dynamical systems applied to empirical games, and scales tractably in the number of agents, in the type of interactions (beyond dyadic), and the type of empirical games (symmetric and asymmetric). Current models are fundamentally limited in one or more of these dimensions, and are not guaranteed to converge to the desired game-theoretic solution concept (typically the Nash equilibrium). α-Rank automatically provides a ranking over the set of agents under evaluation and provides insights into their strengths, weaknesses, and long-term dynamics in terms of basins of attraction and sink components. This is a direct consequence of the correspondence we establish to the dynamical MCC solution concept when the underlying evolutionary model's ranking-intensity parameter, α, is chosen to be large, which exactly forms the basis of α-Rank. In contrast to the Nash equilibrium, which is a static solution concept based solely on fixed points, MCCs are a dynamical solution concept based on the Markov chain formalism, Conley's Fundamental Theorem of Dynamical Systems, and the core ingredients of dynamical systems: fixed points, recurrent sets, periodic orbits, and limit cycles. Our α-Rank method runs in polynomial time with respect to the total number of pure strategy profiles, whereas computing a Nash equilibrium for a general-sum game is known to be intractable. We introduce mathematical proofs that not only provide an overarching and unifying perspective of existing continuous- and discrete-time evolutionary evaluation models, but also reveal the formal underpinnings of the α-Rank methodology. We illustrate the method in canonical games and empirically validate it in several domains, including AlphaGo, AlphaZero, MuJoCo Soccer, and Poker.

Entities:  

Year:  2019        PMID: 31289288      PMCID: PMC6617105          DOI: 10.1038/s41598-019-45619-9

Source DB:  PubMed          Journal:  Sci Rep        ISSN: 2045-2322            Impact factor:   4.379


  15 in total

Review 1.  Evolutionary dynamics of biological games.

Authors:  Martin A Nowak; Karl Sigmund
Journal:  Science       Date:  2004-02-06       Impact factor: 47.728

2.  Mastering the game of Go with deep neural networks and tree search.

Authors:  David Silver; Aja Huang; Chris J Maddison; Arthur Guez; Laurent Sifre; George van den Driessche; Julian Schrittwieser; Ioannis Antonoglou; Veda Panneershelvam; Marc Lanctot; Sander Dieleman; Dominik Grewe; John Nham; Nal Kalchbrenner; Ilya Sutskever; Timothy Lillicrap; Madeleine Leach; Koray Kavukcuoglu; Thore Graepel; Demis Hassabis
Journal:  Nature       Date:  2016-01-28       Impact factor: 49.962

3.  Coevolutionary dynamics: from finite to infinite populations.

Authors:  Arne Traulsen; Jens Christian Claussen; Christoph Hauert
Journal:  Phys Rev Lett       Date:  2005-12-02       Impact factor: 9.161

4.  Stochastic dynamics of invasion and fixation.

Authors:  Arne Traulsen; Martin A Nowak; Jorge M Pacheco
Journal:  Phys Rev E Stat Nonlin Soft Matter Phys       Date:  2006-07-17

5.  Emergence of fairness in repeated group interactions.

Authors:  S Van Segbroeck; J M Pacheco; T Lenaerts; F C Santos
Journal:  Phys Rev Lett       Date:  2012-04-10       Impact factor: 9.161

6.  Co-evolution of pre-play signaling and cooperation.

Authors:  Francisco C Santos; Jorge M Pacheco; Brian Skyrms
Journal:  J Theor Biol       Date:  2011-01-11       Impact factor: 2.691

7.  The Red Queen and King in finite populations.

Authors:  Carl Veller; Laura K Hayward; Christian Hilbe; Martin A Nowak
Journal:  Proc Natl Acad Sci U S A       Date:  2017-06-19       Impact factor: 11.205

8.  Complex dynamics in learning complicated games.

Authors:  Tobias Galla; J Doyne Farmer
Journal:  Proc Natl Acad Sci U S A       Date:  2013-01-07       Impact factor: 11.205

9.  Mastering the game of Go without human knowledge.

Authors:  David Silver; Julian Schrittwieser; Karen Simonyan; Ioannis Antonoglou; Aja Huang; Arthur Guez; Thomas Hubert; Lucas Baker; Matthew Lai; Adrian Bolton; Yutian Chen; Timothy Lillicrap; Fan Hui; Laurent Sifre; George van den Driessche; Thore Graepel; Demis Hassabis
Journal:  Nature       Date:  2017-10-18       Impact factor: 49.962

10.  Chaos in learning a simple two-person game.

Authors:  Yuzuru Sato; Eizo Akiyama; J Doyne Farmer
Journal:  Proc Natl Acad Sci U S A       Date:  2002-04-02       Impact factor: 11.205

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  2 in total

1.  Dynamical systems as a level of cognitive analysis of multi-agent learning: Algorithmic foundations of temporal-difference learning dynamics.

Authors:  Wolfram Barfuss
Journal:  Neural Comput Appl       Date:  2021-06-23       Impact factor: 5.606

2.  Designing all-pay auctions using deep learning and multi-agent simulation.

Authors:  Ian Gemp; Thomas Anthony; Janos Kramar; Tom Eccles; Andrea Tacchetti; Yoram Bachrach
Journal:  Sci Rep       Date:  2022-10-08       Impact factor: 4.996

  2 in total

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