| Literature DB >> 31285502 |
Sara Di Marco1,2, Annalisa Tosoni3, Emanuele Cosimo Altomare1, Gabriele Ferretti4, Mauro Gianni Perrucci1, Giorgia Committeri1.
Abstract
The Gibsonian notion of affordance has been massively employed in cognitive sciences to characterize the tight interdependence between hand-related actions, manipulable objects and peripersonal space. A behavioural facilitation effect, indeed, is observed for grasping actions directed to objects located in the 'reachable' peripersonal space. Relevantly, this relationship is supported by dedicated neural systems in the brain. The original notion of affordance, however, was directly inspired by real-time interactions between animals and their extended natural environment. Consistently, also the extrapersonal space representation can be significantly modulated by action-related factors, and the brain contains dedicated systems for the representation of topographical space and navigation. Here we examined whether a facilitation effect could be also described for a walking-related action in the far extrapersonal space. To this aim, we employed a go/no-go paradigm requiring subjects to execute a footstep ahead in response to pictures of a virtual reality environment containing objects located at different distances (near, far) and eccentricities (central, peripheral). A walking-related, facilitation effect for distant extrapersonal locations was found, suggesting an automatic trigger of walking by positions that preferentially guide spatial exploration. Based on the parallelism with the literature on micro-affordances, we propose that this effect can be described in terms of "macro-affordances".Entities:
Year: 2019 PMID: 31285502 PMCID: PMC6614497 DOI: 10.1038/s41598-019-46384-5
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Experimental Design. (A) Set up: Experimental subjects were standing on a multi-layer platform positioned in front of a screen covering about 70° of visual angle and holding down a foot-related response pedal with their right heel. The paradigm was a go/no-go task requiring the execution of a footstep ahead or a simple release action in response to pictures of a virtual reality environment containing objects located at different distances (near, far) and eccentricities (central, peripheral) from the observer. The go/no-go task employed in experiment 1 required a visual discrimination of the target object. The go stimulus (fountain, umbrella) was alternated across blocks while the instructed movement (simple release or footstep) was counterbalanced across subjects, with half of the subjects that performed the footstep first and the other half that performed the simple release first. The go/no-go task employed in experiment 2 was based on picture pairs and required an identity judgment (same vs. different) on the whole picture (i.e. go when the target image is identical to the prime image and no-go when different). The two instructed movements (simple release, footstep) were collected in two separate sessions at about 1 month apart. (B) The panel shows exemplar stimuli of the two within-subjects visual factors.
Figure 2Results of Experiment 1. (A) The graph displays the release times associated with the execution of the footstep action and the simple release action as a function of target distance (near, far) and target eccentricity (central, peripheral) mediated across the two groups that performed the two instructed movements with an inverted order. (B) The graph displays the “walking cost” (i.e. the difference between the mean release time associated with the footstep action vs. the mean release time associated with the simple release action) as a function of target distance and target eccentricity.
Figure 3Results of Experiment 2. (A) The graph displays the release times associated with the execution of the footstep action and the simple release action as a function of target distance (near, far) and target eccentricity (central, peripheral). (B) Data are displayed as in Fig. 2B.