Literature DB >> 31240278

Assessing Older Adults' Usability Challenges Using Kinect-Based Exergames.

Christina N Harrington1, Jordan Q Hartley1, Tracy L Mitzner1, Wendy A Rogers1.   

Abstract

Exergames have been growing in popularity as a means to get physical exercise. Although these systems have many potential benefits both physically and cognitively, there may be barriers to their use by older adults due to a lack of design consideration for age-related changes in motor and perceptual capabilities. In this paper we evaluate the usability challenges of Kinect-based exergames for older adults. Older adults rated their interaction with the exergames system based on their perceived usefulness and ease-of-use of these systems. Although many of the participants felt that these systems could be potentially beneficial, particularly for exercise, there were several challenges experienced. We discuss the implications for design guidelines based on the usability challenges assessed.

Entities:  

Keywords:  exergames; interface evaluation; older adults; usability

Year:  2015        PMID: 31240278      PMCID: PMC6592027          DOI: 10.1007/978-3-319-20913-5_45

Source DB:  PubMed          Journal:  Hum Asp IT Aged Popul (2015)


  5 in total

1.  Effectiveness and Usability of a Novel Kinect-Based Tailored Interactive Fall Intervention System for Fall Prevention in Older People: A Preliminary Study.

Authors:  Taekyoung Kim; Shuping Xiong
Journal:  Front Public Health       Date:  2022-05-31

2.  Understanding older adults' perceptions of and attitudes towards exergames.

Authors:  Laura H Barg-Walkow; Christina N Harrington; Tracy L Mitzner; Jordan Q Hartley; Wendy A Rogers
Journal:  Gerontechnology       Date:  2017

3.  Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study.

Authors:  Charlene H Chu; Renée K Biss; Amanda My Linh Quan; Henrique Matulis; Lara Cooper
Journal:  JMIR Serious Games       Date:  2021-03-09       Impact factor: 4.143

4.  Factors Affecting the Initial Engagement of Older Adults in the Use of Interactive Technology.

Authors:  Lina Lee; Mary Lou Maher
Journal:  Int J Environ Res Public Health       Date:  2021-03-11       Impact factor: 3.390

5.  Exploring Older Adults' Video Game Use in the PRISM Computer System.

Authors:  Walter R Boot; Jerad H Moxley; Nelson A Roque; Ronald Andringa; Neil Charness; Sara J Czaja; Joseph Sharit; Tracy Mitzner; Chin Chin Lee; Wendy A Rogers
Journal:  Innov Aging       Date:  2018-04-24
  5 in total

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