| Literature DB >> 31186938 |
Emma Stack1,2.
Abstract
Researchers tend to agree that falls are, by definition, unintentional and that sensor algorithms (the processes that allows a computer program to identify a fall among data from sensors) perform poorly when attempting to detect falls 'in the wild' (a phrase some scientists use to mean 'in reality'). Algorithm development has been reliant on simulation, i.e. asking actors to throw themselves intentionally to the ground. This is unusual (no one studies faked coughs or headaches) and uninformative (no one can intend the unintentional). Researchers would increase their chances of detecting 'real' falls in 'the real world' by studying the behaviour of fallers, however, vulnerable, before, during and after the event: the literature on the circumstances of falling is more informative than any number of faked approximations. A complimentary knowledge base (in falls, sensors and/or signals) enables multidisciplinary teams of clinicians, engineers and computer scientists to tackle fall detection and aim for fall prevention. Throughout this paper, I discuss differences between falls, 'intentional falling' and simulations, and the balance between simulation and reality in falls research, finally suggesting ways in which researchers can access examples of falls without resorting to fakery.Entities:
Keywords: Age in place; assessment physiotherapy; posture analysis; rehabilitation; remote sensing; sensor design; sensors/sensor applications
Year: 2017 PMID: 31186938 PMCID: PMC6453082 DOI: 10.1177/2055668317732945
Source DB: PubMed Journal: J Rehabil Assist Technol Eng ISSN: 2055-6683
| Before balance loss | Loss of balance | After balance loss |
|---|---|---|
| 1. Faller’s location 2. Fall-related activity i.e. what the faller was doing or attempting | 3. Suspected cause i.e. why the faller fell | 4. Landing (direction; contact) 5. Injuries sustained 6. Help needed (to get up, and/or healthcare) |
| The faller (Age; Function) | Before balance loss (Environment; Activity) | Loss of balance (Sensation; Control) | After balance loss (Landing; Injury) |
| | | | | | | | |
| People with and without physical and/or cognitive impairments move (e.g. turn) differently | Few falls are from stable, stationary positions; none occur on command, under controlled conditions | Active and passive movement differs; e.g. you cannot fake collapse, freezing or inattention | Injuries arise from unwanted impact; control throughout (to guarantee a safe landing) is not falling |
| Authors | Simulators | (ages in years) |
|---|---|---|
| Kangas et al.[ | 20 Middle-aged | (mean 48) |
| Kangas et al.[ | 3 Healthy volunteers | (median 42) |
| Leone et al.[ | 13 Professional stuntmen | (30 to 40) |
| Lim et al.[ | 6 Healthy volunteers | (20 to 50) |
| Su et al.[ | 3 Professional stunt actors | (mean 32) |
| Medrano et al.[ | 10 Young and middle aged volunteers | (20 to 42; mean 31) |
| Wu and Xue[ | 10 Young adults | (19 to 43) |
| Gjoreski et al.[ | 11 Young, healthy | (24 to 33) |
| Aziz et al.[ | 10 Healthy students | (22 to 32 |
| Yuwono et al.[ | 8 Healthy volunteers | (19 to 28) |
| Bourke et al.[ | 10 Healthy, young | (mean 24) |
| Klenk et al.[ | 18 Healthy students | (mean 24) |
| Nyan et al.[ | 21 Young, healthy | (mean 23) |
| Liang et al.[ | 8 Healthy adults | ( |
| Li and Stankovic[ | 3 Graduate students | ( |
| Lindemann et al.[ | 1 Young, healthy gymnast | ( |