| Literature DB >> 31142022 |
Neha U Keshav1, Kevin Vogt-Lowell2, Arshya Vahabzadeh3,4, Ned T Sahin5,6.
Abstract
As many as half of school children with autism spectrum disorder (ASD) exhibit symptoms of attention-deficit/hyperactivity disorder (ADHD), resulting in marked negative academic, social, and behavioral outcomes. The focus of the US Food and Drug Administration (FDA) on real-world data from novel digital sources, and the emergence of Current Procedural Terminology (CPT) codes to reimburse for digital monitoring and neurobehavioral testing suggest an increasing acceptance of the role of technology in augmenting clinical care and research. Empowered Brain is an augmented reality and artificial intelligence-based social-emotional communication aid for students with ASD. In this study, student performance on Empowered Brain is correlated to validated clinical measures of ADHD. Seven high school students with a diagnosis of ASD were recruited from a public high school. All students were assessed for severity of ADHD-related symptoms via three clinical gold-standard assessments, namely the Aberrant Behavioral Checklist (ABC), Social Responsiveness Scale 2 (SRS-2), and Teacher Report Form (TRF). Students used Empowered Brain over a one-week period. We measured the correlation of student in-game performance (as measured by point- and star-based rewards) relative to the hyperactivity subscale of the ABC (ABC-H), and the ADHD-subscale of the TRF. All seven students completed the study and managed to successfully use Empowered Brain. Students received a culminative total of 32 sessions, an average of 4.6 sessions per student (range 2-8). Student in-game performance demonstrated highly significant correlation relative to ABC-H (points: p = 0.0013; stars: p = 0.0013)., and significant correlation to TRF ADHD scores (points: p = 0.012; stars: p = 0.012). No adverse effects were noted among students who used Empowered Brain. New technologies may herald novel ways of identifying and characterizing symptoms of ADHD in student populations. This study provides evidence that Empowered Brain in-game performance correlates with ADHD symptom severity in students with ASD. Larger samples are required to validate these findings, with more diverse participants that can also widen the generalizability of these findings to a broader range of brain conditions that manifest with inattention, impulsivity, and hyperactivity. Through further research, we may find that such technologies can help us to identify and longitudinally monitor such symptoms, and potentially aid in severity stratification and digital phenotyping.Entities:
Keywords: ADHD; ASD; Google Glass; artificial intelligence; assistive technology; attention; augmented reality; autism; digital phenotyping; hyperactivity; serious games; social-emotional learning; special education
Year: 2019 PMID: 31142022 PMCID: PMC6617061 DOI: 10.3390/children6060072
Source DB: PubMed Journal: Children (Basel) ISSN: 2227-9067
Figure 1(A) Google Glass versions 1–3 (Explorer Edition, Enterprise Edition, Enterprise Edition 2) on an adult human face. Corresponding weight and facial occlusion characteristics are outlined. (B) Images of other augmented reality platforms (Magic Leap One, Microsoft Hololens, Meta AR) demonstrating increased weight and facial occlusion relative to Google Glass platforms. (C) Google Glass Enterprise Edition 2 with optional safety frames, and in side profile view without safety frames. Low occlusive characteristics are still maintained with addition of frames.
Figure 2Overview of Empowered Brain as related to attention-deficit/hyperactivity disorder (ADHD) symptom stratification. (A–C) Non-study student wears Empowered Brain smartglasses and proceeds to engage with educator in live classroom setting. (D,E) Attention and game performance charts from Empowered Brain web account, a secure cloud-accessible data portal that reports student learning and performance. (F–G) Visual snapshots of what the student sees through the optical display during moments of achievement while using Empowered Brain. These snapshots are automatically recorded and available for teacher and student review through the student’s Empowered Brain account. Consent was obtained from all identifiable individuals to publish their photographs in publicly accessible research journals.
Participant Demographics.
| Participant | Age | Gender | Ethnicity | Grade | Educatior-Rated Verbal Ability |
|---|---|---|---|---|---|
| 1 | 15 | M | White | 9th | Full |
| 2 | 15 | F | Black/African American | 9th | Minimal |
| 3 | 14 | M | Hispanic/Latino | 9th | Non-verbal |
| 4 | 15 | M | White | 9th | Full |
| 5 | 16 | M | White | 10th | Full |
| 6 | 18 | M | White | 10th | Full |
| 7 | 16 | M | White | 10th | Full |
Mean Participant ABC-H Score vs In-game Performance (Points & Stars Rewards).
| Participant | ABC-H Score | Mean Points | Mean Stars |
|---|---|---|---|
| 1 | 20 | 143.4 | 0.125 |
| 2 | 0 | 4089.3 | 2.83 |
| 3 | 11 | 240 | 0.5 |
| 4 | 4 | 2067 | 2.2 |
| 5 | 4 | 797.6 | 1 |
| 6 | 16 | 33.5 | 0 |
| 7 | 0 | 4222 | 3.75 |
| Spearman Rho | −0.95 | −0.95 | |
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|
** highly significant < 0.01).
Mean Participant Teacher Report Form (TRF) attention-deficit/hyperactivity disorder (ADHD) Raw Score vs In-game Performance (Points & Stars Rewards).
| Participant | TRF ADHD Raw Score | Mean Points | Mean Stars |
|---|---|---|---|
| 1 | 12 | 143.4 | 0.125 |
| 2 | 5 | 4089.3 | 2.83 |
| 3 | 10 | 240 | 0.5 |
| 4 | 8 | 2067 | 2.2 |
| 5 | 4 | 797.6 | 1 |
| 6 | 15 | 33.5 | 0 |
| 7 | 0 | 4222 | 3.75 |
| Spearman Rho | −0.89 | −0.89 | |
|
|
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* significant < 0.05.
Figure 3ABC-H Score vs. Mean Point Rewards Per Session.
Figure 4ABC-H score vs. Mean Star Rewards per Session.
Figure 5TRF ADHD score vs. Mean Star Rewards per Session.
Figure 6TRF ADHD score vs. Mean Star Rewards per Session.