| Literature DB >> 31139334 |
Anne A Cuperus1,2, Fayette Klaassen3, Muriel A Hagenaars3, Iris M Engelhard3.
Abstract
Background: The trauma film paradigm (TFP) is a well-established method to study the effects of analogue psychological trauma under controlled laboratory settings. It has been used to examine pre-, peri-, and post-trauma processes, and to create and test interventions. A possible drawback is that watching films is a somewhat passive endeavour that lacks active behavioural engagement. Virtual reality (VR) may provide a better alternative. Like the TFP, VR allows for experimental control. In addition, it can induce a greater 'feeling of presence' and allows interaction with the environment, enabling research on action-reaction associations. Objective: We aimed to validate the utility of a VR paradigm as an experimental model to study psychological trauma by comparing its effectiveness with the TFP. Method: One group of participants (N = 25) was shown an aversive film, and another group (N = 25) moved through a VR scene. Main outcome measures were intrusion frequency assessed with a 7-day diary and self-rated vividness and emotionality of recalled memories related to the film or VR scene.Entities:
Keywords: PTSD; intrusions; trauma film paradigm; virtual reality
Year: 2017 PMID: 31139334 PMCID: PMC6516735 DOI: 10.1080/20008198.2017.1338106
Source DB: PubMed Journal: Eur J Psychotraumatol ISSN: 2000-8066
Mean scores (SD) for the baseline variables, key variables, and exploratory variables.
| Variable | Film | VR |
|---|---|---|
| Baseline variables | ||
| Neuroticism | 4.56 (3.07) | 6.80 (4.37) |
| State anxiety | 34.68 (8.29) | 35.24 (7.33) |
| Trait anxiety | 33.12 (8.94) | 32.44 (5.41) |
| Key variables | ||
| Intrusion frequency | 3.60 (3.83) | 3.48 (3.97) |
| Memory vividness | 67.60 (18.20) | 62.72 (22.93) |
| Memory emotionality | 69.48 (21.55) | 51.08 (25.40) |
| Exploratory variables | ||
| Happy (post – pre) | −13.92 (18.38) | −17.48 (12.07) |
| Anxious (post – pre) | 11.24 (19.65) | 28.80 (21.01) |
| Depressed (post – pre) | 12.36 (16.91) | 11.20 (17.84) |
| Angry (post – pre) | 17.12 (19.46) | 2.48 (12.37) |
| Personal involvement | 45.84 (31.39) | 63.52 (18.87) |
| Unpredictability | 38.40 (23.18) | 55.08 (19.24) |
| Realism | 55.52 (26.91) | 60.52 (19.06) |
| Startle | 63.08 (24.62) | 72.00 (20.12) |
Bayes factors and posterior probabilities for key variables; H1, H2, and H3 (controlling for neuroticism; EPQ).
| Variable | BF12 | BF13 | BF23 | PP H1 | PP H2 | PP H3 |
|---|---|---|---|---|---|---|
| Intrusion frequency | 3.58 | 5.32 | 1.48 | .681 | .190 | .128 |
| Memory vividness | 1.63 | 8.36 | 5.13 | .577 | .354 | .069 |
| Memory emotionality | .06 | 6.22 | 102.33 | .056 | .921 | .009 |
Bayes factors and posterior probabilities for exploratory variables; H1, H2, and H3 (controlling for neuroticism; EPQ).
| Variable | BF12 | BF13 | BF23 | PP H1 | PP H2 | PP H3 |
|---|---|---|---|---|---|---|
| Happya | 1.14 | 3.72 | 3.26 | .467 | .408 | .125 |
| Anxious | 10.00 | .05 | <.01 | .048 | .005 | .948 |
| Depressed | 2.18 | 2.46 | 1.13 | .536 | .246 | .218 |
| Angry | .04 | 8.00 | 199.00 | .038 | .957 | .005 |
| Personal involvement | 6.57 | .24 | .04 | .186 | .028 | .785 |
| Unpredictability | 15.00 | .08 | .01 | .070 | .005 | .925 |
| Realism | 3.35 | 1.53 | .46 | .512 | .153 | .335 |
| Startle | 5.00 | .59 | .12 | .347 | .069 | .584 |
aHigher scores indicate less reduction of happiness ratings.