| Literature DB >> 31133904 |
Xavier Benarous1,2, Pierre Morales3, Hanna Mayer1, Cosmin Iancu1, Yves Edel3, David Cohen1,4.
Abstract
Internet gaming disorder (IGD) has been a controversial entity with various opinions about its clinical relevance as an independent mental disorder. This debate has also included discussions about the relationships between problematic gaming, various psychiatric disorders, and personality traits and dimensions. This paper outlines a developmental-theory based model of Internet gaming misuse inspired by the treatment of two adolescent inpatients. The two clinical vignettes illustrate distinct developmental pathways: an "internalized pathway" via the development of social anxiety, emotional and behavioral avoidance; and an "externalized pathway" with a low level of emotional regulation strategies and impulsivity. In both clinical cases, attachment issues played a key role to understand the specific associations of risk and maintaining factors for IGD, and gaming behaviors may be seen as specific forms of maladaptive self-regulatory strategies for these two youths. These clinical observations support the assumption that gaming use problematic in adolescents should be viewed with a developmental approach, including key aspects of emotional development that represent significant targets for therapeutic interventions.Entities:
Keywords: Internet gaming disorder; adolescents; behavioral addiction; emotional dysregulation; externalizing disorders; gaming misuse; insecure attachment; internalizing disorders
Year: 2019 PMID: 31133904 PMCID: PMC6524313 DOI: 10.3389/fpsyt.2019.00336
Source DB: PubMed Journal: Front Psychiatry ISSN: 1664-0640 Impact factor: 4.157
Psychomotor assessment performed by B.
| Tasks | Scores |
|---|---|
|
| |
| Manual dexterity sub-score | 14 (1st %ile) |
| Ball skills sub-score | 14 (16th %ile) |
| Static and dynamic balance sub-score | 9 (0.1st %ile) |
| Total score | 37 (0.1st %ile) |
|
| |
| Hands movements imitation | 7.5/10 (−2.98 SD) |
| Fingers movements imitation | 3/16 (+0.42 SD) |
|
| |
| GHDT test | DA = 7.25 years |
| Berges somatognosia test | Succeed |
|
| |
| Motor-reduced visual perception | 36 (32nd %ile) |
| Visual-motor integration | 27 (27th %ile) |
|
| |
| BHK-ado | 37 (−7 SD) |
| Bender visual-motor test | DA = 6.0 years |
|
| |
| Auditory-perceptual-motor task (Soubiran) | Failed |
| Auditory-visual-kinesthetic task (Soubiran) | Failed |
| Tapping (Stambak) | Failed |
DA, developmental age; SD, standard deviation; M-ABC, Movement Assessment Battery for Children; EMG, Evaluation de la Motricité Gnosopraxique; GHDT, Goodenough–Harris Drawing Test; DTPV-2, Developmental Test of Visual Perception 2nd edition; BHK-ado, Bender test, Bender Visual-Motor Gestalt Test.
Cognitive, oral, and written language assessments performed by B.
| Tasks | Scores |
|---|---|
|
| |
| Verbal comprehension index | |
| Perceptual reasoning index | |
| Working memory index | |
| Processing speed index | |
|
| |
| Repetition monosyllabic (EDA) | DA = 6 years |
| Suppression of the last phonem (EDA) | DA = 9 years |
|
| |
| Lexical reception (EDA) | DA = 9 years |
| Picture designation (EVIP) | DA = 13 years |
| Picture denomination (EDA) | DA = 9 years |
| Semantic fluency (DEN 48) | - 1.9 SD compared to 8th grade sample |
|
| |
| Syntax understanding (EDA) | DA = 9 years |
| Sentence completure (EDA) | DA = 9 years |
|
| |
| Reading words in 1 min (LUM) | - 1.6 SD compared to 2nd grade sample |
| Reading text | DA = 6 years |
|
| |
| Figure copy (L2MA2) | - 1 ET compared to 6th grade sample |
| Text transcription | DA = 6 years |
EDA, Examen des Dyslexies Acquises; EVIP, Échelle de vocabulaire en images Peabody; DEN 48, Epreuve de dénomination pour enfants; LUM, Lecture en Une Minute; L2MA2, spoken language, written language, memory, attention.
Figure 1Developmental pathway leading to severe gaming use for patient A.
Figure 2Developmental pathway leading to severe gaming use for patient B.