| Literature DB >> 31079470 |
Paul Delfabbro1, Daniel L King1.
Abstract
BACKGROUND AND AIMS: This paper proposes that future research into electronic gaming machines (EGMs) is likely to benefit from conceptual and methodological approaches that capture the dynamic interplay between game parameters as well between the psychological needs of gamblers and their behavior.Entities:
Keywords: electronic gaming machines; gambling behavior; motivation; play dynamics
Mesh:
Year: 2019 PMID: 31079470 PMCID: PMC7044556 DOI: 10.1556/2006.8.2019.20
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Gaming machine features identified in harm-minimization research
| Category | Examples | Comments |
|---|---|---|
| Game characteristics | Free spins/bonus features | Players like bonus features, but not clear if implicated as a factor in problem gambling |
| Hold features | ||
| Ambient characteristics | Sound, colors, and lights | Likely to make machines more popular, but unclear if related to problem gambling |
| Screen/seat design | ||
| Speed and frequency of gambling | Play speed | Likely to make modern machines popular in general and potentially problematic, but most machines have these qualities |
| Frequent rewards | ||
| Continuity | ||
| Reward characteristics | Volatility | Features are common to many machines and some evidence that problem gamblers are more responsive to some of these features |
| Big wins vs. smaller wins | ||
| Near misses | ||
| Losses disguised as wins | ||
| Jackpots | ||
| Cost of gambling | Return to player | Ability to spend money quickly strongly implicated as a factor in excessive expenditure by problem gamblers |
| Available bet size and playing lines | ||
| Payment and accounting | Playing with credit | Easy access to money strongly implicated as a factor implicated in excessive expenditure by problem gamblers |
| Note acceptors | ||
| Access to credit/cash withdrawals | ||
| Messaging/product information | Information on odds/return to player/randomness | Some evidence that more self-reflective and dynamic messages may be useful, but not a lot of strong evidence in support of efficacy for problem gamblers |
| Responsible gambling messaging |
Note. Adapted from Parke et al. (2015).
Figure 1.Across- versus within-category comparisons of gambling features associated with riskier play and harm
Figure 2.Basic play dynamics of a multiline electronic gaming machine
Figure 3.Volatile playing style (assuming fixed budget): larger bets on fewer lines
Figure 5.Common low bet/multiline playing style (assuming fixed budget): smaller bets spread over many lines
Figure 4.Less volatile playing style (assuming fixed budget): smaller bets on fewer play lines
Figure 6.Direct and indirect pathways to greater revenue on EGMs