| Literature DB >> 31048710 |
Joris Broere1,2, Vincent Buskens3,4, Henk Stoof3,5, Angel Sánchez6,7,8,9.
Abstract
Network structure has often proven to be important in understanding the decision behavior of individuals or agents in different interdependent situations. Computational studies predict that network structure has a crucial influence on behavior in iterated 2 by 2 asymmetric 'battle of the sexes' games. We test such behavioral predictions in an experiment with 240 human subjects. We found that as expected the less 'random' the network structure, the better the experimental results are predictable by the computational models. In particular, there is an effect of network clustering on the heterogeneity of convergence behavior in the network. We also found that degree centrality and having an even degree are important predictors of the decision behavior of the subjects in the experiment. We thus find empirical validation of predictions made by computational models in a computerized experiment with human subjects.Entities:
Mesh:
Year: 2019 PMID: 31048710 PMCID: PMC6497708 DOI: 10.1038/s41598-019-43260-0
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Example payoff table asymmetric ‘battle of the sexes’ game, where the first entry is for player 1 and the second entry for the player 2.
| Player 2 |
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| |
|---|---|---|---|
| Player 1 |
| 2, 1 | 0, 0 |
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| 0, 0 | 1, 2 |
Example payoff table of a 3 player asymmetric ‘battle of the sexes’ game. The first entry is for player 1, the second entry for player 2, and the third entry for player 3.
| Player 2 |
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| |||
|---|---|---|---|---|---|
| Player 3 |
|
|
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| |
| Player 1 |
| 4, 2, 2 | 0, 0, 0 | 2, 1, 0 | 0, 2, 2 |
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| 0, 1, 1 | 1, 2, 0 | 1, 0, 2 | 2, 4, 4 | |
Figure 1Four-player games, represented as a network; α and β denote the preferences of the players.
Number of neighboring nodes required for a local majority given the degree of a node.
| Degree centrality | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| Number of neighboring nodes needed | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 |
| Percentage of neighboring nodes needed | 100% | 50% | 67% | 50% | 60% | 50% | 57% | 50% |
Nodes with an even degree always need 50%, while an uneven degree requires more than 50% of its neighbors.
Payoff table for the experiment.
| Player 2 | Blue | Yellow | |
|---|---|---|---|
| Player 1 | Blue | 10, 8 | 0, 0 |
| Yellow | 0, 0 | 8, 10 |
Figure 220-player games, represented as a network. Left the random network, in the middle the clustered network, on the right the centralized network.
Correlation between the computational model and the empirical results.
| All rounds | Last five rounds | |||
|---|---|---|---|---|
| Correlation (sd) | % correct (sd) | Correlation (sd) | % correct (sd) | |
| Random | 0.13 (0.09) | 56 (4.61) | 0.18 (0.16) | 59 (8.29) |
| Clustered | 0.44 (0.28) | 72 (6.46) | 0.51 (0.13) | 76 (6.65) |
| Centralized | 0.74 (0.17) | 87 (8.74) | 0.92 (0.25) | 96 (12.48) |
| N | 12 | 12 | 12 | 12 |
The correlation is defined in the text. The percentage correct is the percentage correctly predicted behavior of the experimental results by the computational model.
Multilevel logistic regression results, dependent variable is 1 if the participant chose his or her preferred behavior, 0 otherwise.
| All Networks | Random | Clustered | Centralized | |
|---|---|---|---|---|
| Degree centrality | 0.118*** (0.013) | 0.185 (0.138) | 0.280 (0.401) | 0.210** (0.085) |
| Even degree | 0.164*** (0.060) | −0.305 (0.473) | 1.033** (0.476) | −0.400 (0.500) |
| Constant | 0.228* (0.136) | 1.171* (0.638) | −0.155 (1.638) | 0.922* (0.493) |
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| Subject | 1.913 (1.383) | 9.231 (3.038) | 9.635 (3.104) | 12.13 (3.483) |
| Network | 0.017 (0.132) | |||
| Observations | 14,400 | 4,800 | 4,800 | 4,800 |
| logLik | −7956.3 | −1846.1 | −1767.9 | −1712.8 |
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Three levels are specified, taking into account that repeated observations of behavior are nested within subjects, which are again nested within networks.