| Literature DB >> 30930957 |
Ghaith Makey1,2, Özgün Yavuz3, Denizhan K Kesim3, Ahmet Turnalı3, Parviz Elahi1,2, Serim Ilday1, Onur Tokel1,2, F Ömer Ilday1,2,3.
Abstract
Holography is the most promising route to true-to-life 3D projections, but the incorporation of complex images with full depth control remains elusive. Digitally synthesised holograms1-7, which do not require real objects to create a hologram, offer the possibility of dynamic projection of 3D video8,9. Extensive efforts aimed 3D holographic projection10-17, however available methods remain limited to creating images on a few planes10-12, over a narrow depth-of-field13,14 or with low resolution15-17. Truly 3D holography also requires full depth control and dynamic projection capabilities, which are hampered by high crosstalk9,18. The fundamental difficulty is in storing all the information necessary to depict a complex 3D image in the 2D form of a hologram without letting projections at different depths contaminate each other. Here, we solve this problem by preshaping the wavefronts to locally reduce Fresnel diffraction to Fourier holography, which allows inclusion of random phase for each depth without altering image projection at that particular depth, but eliminates crosstalk due to near-orthogonality of large-dimensional random vectors. We demonstrate Fresnel holograms that form on-axis with full depth control without any crosstalk, producing large-volume, high-density, dynamic 3D projections with 1000 image planes simultaneously, improving the state-of-the-art12,17 for number of simultaneously created planes by two orders of magnitude. While our proof-of-principle experiments use spatial light modulators, our solution is applicable to all types of holographic media.Entities:
Year: 2019 PMID: 30930957 PMCID: PMC6436714 DOI: 10.1038/s41566-019-0393-7
Source DB: PubMed Journal: Nat Photonics ISSN: 1749-4885 Impact factor: 38.771
Figure 1(a) Computer-generated holograms need to comprise large numbers of individual holograms of 2D images projected to different foci to serve as realistic representations of 3D objects, requiring excellent depth control, separation and elimination of crosstalk. (b) We simultaneously project multiplane images with controllable separation, while remaining in the Fresnel regime. To achieve this, we add a phase Fresnel Zone Plane (FZP) to a phase Fourier hologram to shift its image to the focal plane of the FZP. This corresponds to projecting a Fourier image in the Fresnel regime. Multiple holograms can be generated this way, each is designed to project a slice of a 3D object, then superposed to create a single Fresnel hologram. (c) Normalised inner product of two complementary checkerboard images is calculated as a function of total pixel size (N). The phase of each source image is random, uniformly distributed over 0 – 2π. (d) Adding random phase to each image suppresses unwanted crosstalk.
Figure 2(a) Outline of the 3D Fresnel algorithm. (b) Representative schematic and simulations corresponding to a large-volume high-density 3D Fresnel hologram extending 150 cm in depth. The simultaneously projected 1000 on-axis images are simulated using a 4000 × 4000 hologram. (c) Simulation of a complex projected object when from various angles. 100 planes are simultaneously projected from a single 4000 × 4000 pixel hologram to distances spanning 10 cm to 20 cm from the hologram. (d) Simulation of 11 high-definition (1435 × 1080 pixels) images projected simultaneously from a single 16K hologram. The projection extends over 90 cm.
Figure 3(a) Optical setup used in the experiments. (b) Two-plane, high-resolution simultaneous projection (portraits of Maxwell and Gabor). The distances from the hologram are, 85.5 and 70 cm. (c) Four-plane simultaneous projection of a rotating cube. The distances from the hologram are 128.5, 100, 85.5 and 70 cm. (d) Eleven-plane simultaneous projection of the letters spelling BILKENT UNIV, where = 18 cm. Scale bars are 2 mm. Each image set is projected without lateral shift from a single hologram.