Literature DB >> 20862086

Fresnel ping-pong algorithm for two-plane computer-generated hologram display.

R G Dorsch, A W Lohmann, S Sinzinger.   

Abstract

Image formation of three-dimensional objects suffers from out-of-focus noise if the light is coherent. Nevertheless, it is possible to generate two noiseless image intensities (I(A)and I(B)) at two depth locations by means of a single computer hologram. The phases related to I(A) and I(B) provide design freedom. To accomplish this goal, we use a ping-pong algorithm that bounces back and fourth between the two planes. Our ping-pong algorithm is the fourth member of a family of algorithms. The first member is known as the Gerchberg-Saxton algorithm. Basic considerations and experimental results are presented. Details of the algorithm are explained in Appendix A.

Year:  1994        PMID: 20862086     DOI: 10.1364/AO.33.000869

Source DB:  PubMed          Journal:  Appl Opt        ISSN: 1559-128X            Impact factor:   1.980


  3 in total

1.  Breaking crosstalk limits to dynamic holography using orthogonality of high-dimensional random vectors.

Authors:  Ghaith Makey; Özgün Yavuz; Denizhan K Kesim; Ahmet Turnalı; Parviz Elahi; Serim Ilday; Onur Tokel; F Ömer Ilday
Journal:  Nat Photonics       Date:  2019-03-22       Impact factor: 38.771

2.  Diffraction-engineered holography: Beyond the depth representation limit of holographic displays.

Authors:  Daeho Yang; Wontaek Seo; Hyeonseung Yu; Sun Il Kim; Bongsu Shin; Chang-Kun Lee; Seokil Moon; Jungkwuen An; Jong-Young Hong; Geeyoung Sung; Hong-Seok Lee
Journal:  Nat Commun       Date:  2022-10-12       Impact factor: 17.694

3.  Broadband metasurface holograms: toward complete phase and amplitude engineering.

Authors:  Qiu Wang; Xueqian Zhang; Yuehong Xu; Jianqiang Gu; Yanfeng Li; Zhen Tian; Ranjan Singh; Shuang Zhang; Jiaguang Han; Weili Zhang
Journal:  Sci Rep       Date:  2016-09-12       Impact factor: 4.379

  3 in total

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