| Literature DB >> 30908546 |
Mayuko Iriguchi1, Rumi Fujimura1, Hiroki Koda1, Nobuo Masataka1.
Abstract
Traffic signals, i.e., iconic symbols conveying traffic rules, generally represent spatial or movement meanings, e.g., "Stop", "Go", "Bend warning", or "No entry", and we visually perceive these symbols and produce appropriate bodily actions. The traffic signals are clearly thought to assist in producing bodily actions such as going forward or stopping, and the combination of symbolic recognition through visual perception and production of bodily actions could be one example of embodied cognition. However, to what extent our bodily actions are associated with the symbolic representations of commonly used traffic signals remains unknown. Here we experimentally investigated how traffic symbol recognition cognitively affects bodily action patterns, by employing a simple stimulus-response task for traffic sign recognition with a response of either sliding or pushing down on a joystick in a gamepad. We found that when operating the joystick, participants' slide reaction in response to the "Go" traffic symbol was significantly faster than their push reaction, while their response time to the "Stop" signal showed no differences between sliding and pushing actions. These results suggested that there was a possible association between certain action patterns and traffic symbol recognition, and in particular the "Go" symbol was congruent with a sliding action as a bodily response. Our findings may thus reveal an example of embodied cognition in visual perception of traffic signals.Entities:
Mesh:
Year: 2019 PMID: 30908546 PMCID: PMC6433245 DOI: 10.1371/journal.pone.0214281
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Type of stimuli.
Stimuli in the experiments included three types: (a) Go-left, (b) Go-right and (c) Stop.
Fig 2Experimental procedure.
A fixation dot appeared, and after a 0.5–1.5 second interval, the fixation dot was replaced with one of two types of stimulus: either one of a pair of Go-left and Stop, or Go-right and Stop. Each stimulus of Go and Stop type appeared 18 times in random order, and participants responded to a stimulus type by gamepad actions: either the action type GSSP (Go Slide-Stop-Push) or GPSS (Go-Push-Stop-Slide). Each participant performed 144 trials: two types of stimulus (Go or Stop) x 18 times x two combinations (Go-left and Stop or Go-right and Stop) x two types of action (GSSP or GPSS).
Fig 3Average reaction time of participants (N = 26) according to the action performed on a gamepad joystick and stimulus shapes.
The graph (left half) shows the average reaction time for different stimuli (Go-left, Go-right and Stop) with the action of sliding for Go and pushing for Stop (GSSP), and the graph (right half) shows the average reaction time for the same stimuli with the action of pushing for Go and sliding for Stop (GPSS).
Statistical results for post-hoc comparisons using the estimated marginal means.
| Stimulus type | Action type | Mean difference | SE | p-value | 95% confidence interval | ||
|---|---|---|---|---|---|---|---|
| lower bound | upper bound | ||||||
| Go-left | GSSP | GPSS | -140.272 | 7.836 | .000 | -155.635 | -124.908 |
| GPSS | GSSP | 140.272 | 7.836 | .000 | 124.908 | 155.635 | |
| Go-right | GSSP | GPSS | -144.969 | 7.895 | .000 | -160.448 | -129.489 |
| GPSS | GSSP | 144.969 | 7.895 | .000 | 129.489 | 160.448 | |
| Stop | GSSP | GPSS | 3.318 | 5.582 | .552 | -7.626 | 14.262 |
| GPSS | GSSP | -3.318 | 5.582 | .552 | -14.262 | 7.626 | |
Post-hoc comparisons between stimulus type (Go-left, Go-right or Stop) and action type (GSSP or GPSS).