| Literature DB >> 30861025 |
Bart J Bruin1, Henri C Dekker1, Tom L C M Groot1.
Abstract
In many work and decision situations, realizing cooperation among individuals is important. However, decision making environments of individuals are far from stable, resulting in changes in task complexity and the social settings they encounter. We argue that past experiences with cooperative behavior can result in different cooperative norms and expectations about the behavior of others and will have an effect on an individual's subsequent behavior in new situations. This study experimentally investigates these dynamics of cooperative behavior in social dilemmas and addresses the role of communication to provide empirical evidence about a cognitive mechanism that may lead to these spillovers. Specifically, the experimental design randomly assigns subjects to one type of repetitive interactions in the first social dilemma (single partner or different partners) and we then examine how this impacts the propensity to behave cooperatively in subsequent social dilemmas with unfamiliar partners (either single or different). Because of the variety in complexity of decision-making environments in practice, we do so by examining behavioral spillovers across three different social dilemmas that vary in difficulty to make cooperation successful. Our findings show that individuals cooperate more during initial interactions with a single partner. More importantly, this has positive spillover effects for subsequent behavior and communication, even to settings without repeated interactions with a single partner. However, environmental conditions affect the ability to transfer established norms of cooperation to subsequent interactions, as an initially learned cooperative norm is gradually replaced by a more competitive attitude when individuals start to interact with unfamiliar others in a setting in which cooperative success is more difficult to achieve. Our findings illustrate the power of repeated interactions for establishing and sustaining cooperation in other settings and enhance understanding of how cooperative decisions can be shaped by both incentives and the broader behavioral context of individuals.Entities:
Mesh:
Year: 2019 PMID: 30861025 PMCID: PMC6413919 DOI: 10.1371/journal.pone.0213038
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Communication coding scheme.
| Object | Cooperative tactics | Non-cooperative tactics |
|---|---|---|
| Request cooperation | Refusal to cooperate | |
| Request for information | Refusal share information | |
| Request for proposal | Counterproposal | |
| Positive result reaction | Negative result reaction | |
| (e.g. off-task talk, attempts to identify partner or confusion about game characteristics |
Descriptive statistics and correlations.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Game I profit | 0.145 | 0.128 | -0.071 | -0.012 | -0.025 | -0.097 | -0.131 | 0.018 | 0.072 | |||
| 2 | Game II profit | -0.024 | |||||||||||
| 3 | Game III profit | -0.063 | -0.111 | ||||||||||
| 4 | Prop. coop. com. game I | ||||||||||||
| 5 | Prop. coop. com. game II | -0.030 | -0.093 | 0.117 | |||||||||
| 6 | Prop. coop. com. game III | 0.051 | -0.096 | ||||||||||
| 7 | Time game I | -0.077 | -0.038 | -0.076 | -0.015 | -0.038 | -0.114 | -0.134 | -0.103 | ||||
| 8 | Time game II | -0.130 | -0.117 | -0.114 | -0.147 | -0.060 | -0.027 | ||||||
| 9 | Time game III | -0.120 | -0.150 | -0.150 | -0.090 | ||||||||
| 10 | Perception partner game I | -0.094 | -0.038 | -0.096 | |||||||||
| 11 | Perception partner game II | 0.019 | -0.100 | 0.143 | |||||||||
| 12 | Perception partner game III | 0.069 | -0.131 | ||||||||||
| Mean | 0.654 | 0.817 | 0.730 | 0.735 | 0.792 | 0.776 | 579.20 | 514.80 | 426.71 | 5.37 | 5.66 | 5.23 | |
| Std. deviation | 0.154 | 0.163 | 0.166 | 0.237 | 0.227 | 0.226 | 164.04 | 171.50 | 148.49 | 1.95 | 1.93 | 1.93 | |
| Min. | 0.237 | 0.134 | 0.154 | 0.000 | 0.000 | 0.000 | 126 | 159 | 117 | 1 | 1 | 1 | |
| Max. | 0.990 | 1.100 | 1.036 | 1.000 | 1.000 | 1.000 | 1024 | 1009 | 777 | 7 | 7 | 7 |
Pearson correlation coefficient below the diagonal and Spearman’s Rho above the diagonal. Significant correlations (p<0.05) are displayed bold.
Results on profits for partnering treatments game I.
| Initial experience | |||||
| Round | Single partner | Different partners | |||
| 1 | 0,461 | 0,398 | |||
| 2 | 0,569 | 0,591 | |||
| 3 | 0,704 | 0,577 | |||
| 4 | 0,733 | 0,609 | |||
| 5 | 0,765 | 0,630 | |||
| 6 | 0,775 | 0,747 | |||
| 7 | 0,863 | 0,762 | |||
| Standardized game profit | 0,696 | 0,616 | |||
| Proportion cooperative communication | 0,775 | 0,699 | |||
| Perception behavior partner | 6,09 | 4,71 | |||
| Time used for decision making | 524,75 | 629,06 | |||
| Initial experience | 1,751 | 1 | 1,751 | 11,159 | 0,001 |
| Error | 24,476 | 156 | 0,157 | ||
| Round | 12,416 | 5,820 | 2,133 | 24,066 | 0,000 |
| Round x Initial experience | 0,841 | 5,820 | 0,145 | 1,630 | 0,138 |
| Error (rounds) | 80,484 | 907,916 | |||
| Part_time | 0,033 | 1 | 0,033 | 0,208 | 0,649 |
In Panel A, the cells contain information regarding the number of individuals per condition (n), the average scores, and (standard deviation). Two-tailed p-values are reported in Panel B.
Mediation analyses.
| Variables | Model I | |||||||||||||
| Prop_coop_com | Profit | Profit | Profit | |||||||||||
| coef. | p | coef. | p | coef. | p | coef. | p | |||||||
| Initial experience | -0.076 | 0.038 | -0.060 | 0.008 | -0.020 | 0.028 | -0.079 | 0.002 | ||||||
| Prop_coop_com | 0.260 | 0.000 | 0.260 | 0.000 | ||||||||||
| Variables | Model II | |||||||||||||
| Perception behavior partner game I | ||||||||||||||
| coef. | p | coef. | p | coef. | p | coef. | p | coef. | p | coef. | p | |||
| Initial experience | -1.649 | 0.001 | 0.031 | 0.490 | -0.022 | 0.120 | 0.004 | 0.859 | -0.007 | 0.601 | -0.003 | 0.993 | ||
| Subsequent experience | -0.123 | 0.783 | -0.011 | 0.844 | -0.002 | 0.548 | 0.026 | 0.296 | -0.003 | 0.687 | 0.023 | 0.389 | ||
| Initial experience x Subsequent experience | 0.526 | 0.402 | -0.198 | 0.003 | 0.007 | 0.245 | -0.120 | 0.007 | -0.034 | 0.050 | -0.154 | 0.000 | ||
| Perception behavior partner game I | 0.013 | 0.165 | 0.005 | 0.421 | 0.003 | 0.081 | 0.008 | 0.245 | ||||||
| Prop_coop_com | 0.191 | 0.009 | 0.191 | 0.009 | ||||||||||
| Variables | Model III | |||||||||||||
| Perception behavior partner game I | Perception behavior partner game II | |||||||||||||
| coef. | p | coef. | p | coef. | p | coef. | p | coef. | p | coef. | p | coef. | p | |
| Initial experience | -1.649 | 0.001 | 0.307 | 0.298 | 0.021 | 0.651 | -0.018 | 0.382 | -0.038 | 0.308 | -0.021 | 0.170 | -0.059 | 0.117 |
| Subsequent experience | -0.123 | 0.783 | -1.021 | 0.005 | 0.054 | 0.218 | -0.047 | 0.005 | -0.079 | 0.015 | -0.009 | 0.509 | -0.088 | 0.006 |
| Initial experience x Subsequent experience | 0.526 | 0.402 | -0.971 | 0.053 | -0.046 | 0.455 | -0.032 | 0.186 | 0.026 | 0.602 | -0.013 | 0.445 | 0.014 | 0.804 |
| Perception behavior partner game I | 0.120 | 0.116 | 0.014 | 0.152 | 0.005 | 0.083 | 0.014 | 0.060 | 0.004 | 0.032 | 0.018 | 0.017 | ||
| Perception behavior partner game II | 0.043 | 0.001 | 0.008 | 0.267 | 0.007 | 0.003 | 0.015 | 0.027 | ||||||
| Prop_coop_com | 0.156 | 0.005 | 0.156 | 0.005 | ||||||||||
The fit indices for Model 1 are χ2/df (0.006/1) = 0.006, CFI = 1.00, NFI = 1.00, and RMSEA = 0.00. The fit indices for Model 2 are χ2/df (0.253/3) = 0.084, CFI = 1.00, NFI = 0.99, and RMSEA = 0.00. The fit indices for Model 3 are χ2/df (0.253/3) = 0.084, CFI = 1.000, NFI = 0.999, and RMSEA = 0.00. Cell statistics are the unstandardized coefficient estimates and two-tailed p-values. We used 5000 Maximum Likelihood (ML) Bootstraps to calculate 95% bias-corrected confidence intervals. All three models include the covariate Part-time.
Results on profits for partnering treatments game II.
| Initial experience | |||||
| Single partner | Different partners | ||||
| Subsequent experience | |||||
| Round | Single partner | Different partners | Single partner | Different partners | |
| 8 | 0,789 | 0,800 | 0,785 | 0,683 | |
| 9 | 0,773 | 0,815 | 0,820 | 0,694 | |
| 10 | 0,786 | 0,921 | 0,761 | 0,627 | |
| 11 | 0,890 | 0,860 | 0,826 | 0,721 | |
| 12 | 0,862 | 0,918 | 0,852 | 0,788 | |
| 13 | 0,903 | 0,873 | 0,934 | 0,680 | |
| 14 | 0,940 | 0,903 | 0,930 | 0,782 | |
| Standardized game profit | 0,849 | 0,870 | 0,844 | 0,711 | |
| Proportion cooperative communication | 0,846 | 0,834 | 0,852 | 0,647 | |
| Perception behavior partner | 6,40 | 5,36 | 6,49 | 4,52 | |
| Time used for decision making | 382,34 | 560,45 | 503,34 | 590,71 | |
| Initial experience | 1,820 | 1 | 1,820 | 12,777 | 0,000 |
| Subsequent experience | 0,770 | 1 | 0,770 | 5,405 | 0,021 |
| Initial experience x Subsequent experience | 1,706 | 1 | 1,706 | 11,978 | 0,001 |
| Error | 22,082 | 155 | |||
| Round | 1,571 | 5,714 | 0,275 | 4,487 | 0,000 |
| Round x Initial experience | 0,371 | 5,714 | 0,065 | 1,060 | 0,384 |
| Round x Subsequent experience | 0,601 | 5,714 | 0,105 | 1,716 | 0,118 |
| Round x Initial experience x Subsequent experience | 0,291 | 5,714 | 0,051 | 0,830 | 0,542 |
| Error (rounds) | 54,277 | 885,619 | |||
| Part_time | 2,999 | 1 | 2,999 | 21,051 | 0,000 |
| Initial experience | Subsequent experience | Subsequent experience | Mean difference (p-value) | ||
| Single partner | Single partner | Different partners | |||
| Different partners | Single partner | Different partners | |||
| Subsequent experience | Initial experience | Initial experience | Mean difference | ||
| Single partner | Single partner | Different partners | |||
| Different partners | Single partner | Different partners | |||
In Panel A, the cells contain information regarding the number of individuals per condition (n), the average scores, and (standard deviation). The p-values reported in Panel B and Panel C are two-tailed.
Results on profits for partnering treatments game III.
| Initial experience | |||||
| Single partner | Different partners | ||||
| Subsequent experience | |||||
| Round | Single partner | Different partners | Single partner | Different partners | |
| 15 | 0,569 | 0,530 | 0,593 | 0,499 | |
| 16 | 0,727 | 0,655 | 0,667 | 0,609 | |
| 17 | 0,863 | 0,754 | 0,641 | 0,655 | |
| 18 | 0,755 | 0,698 | 0,776 | 0,637 | |
| 19 | 0,929 | 0,779 | 0,836 | 0,754 | |
| 20 | 0,931 | 0,791 | 0,842 | 0,766 | |
| 21 | 0,876 | 0,803 | 0,861 | 0,761 | |
| Standardized game profit | 0,807 | 0,716 | 0,745 | 0,669 | |
| Proportion cooperative communication | 0,792 | 0,798 | 0,793 | 0,723 | |
| Perception behavior partner | 6,07 | 4,77 | 5,65 | 4,58 | |
| Time used for decision making | 354,29 | 443,52 | 408,76 | 486,37 | |
| Initial experience | 0,799 | 1 | 0,799 | 4,966 | 0,027 |
| Subsequent experience | 1,827 | 1 | 1,827 | 11,351 | 0,001 |
| Initial experience x Subsequent experience | 0,010 | 1 | 0,010 | 0,060 | 0,807 |
| Error | 25,112 | 156 | 0,161 | ||
| Round | 9,479 | 5,953 | 1,592 | 19,969 | 0,000 |
| Round x Initial experience | 0,626 | 5,953 | 0,105 | 1,318 | 0,246 |
| Round x Subsequent experience | 0,157 | 5,953 | 0,026 | 0,332 | 0,919 |
| Round x Initial experience x Subsequent experience | 0,330 | 5,953 | 0,055 | 0,694 | 0,653 |
| Error (rounds) | 74,054 | 928,656 | |||
| Part_time | 3,093 | 1 | 3,093 | 19,214 | 0,000 |
| Partnering group | Partnering group | ||||
| Initial experience | Subsequent experience | Initial experience | Subsequent experience | Mean difference (p-value) | |
| Single partner | Single partner | Single partner | Different partners | 0,0915 (0,082) | |
| Different partners | Same partner | 0,0618 (0,575) | |||
| Different partners | Different partners | 0,1384 (0,001) | |||
| Different partners | Single partner | Single partner | Different partners | 0,0297 (1,000) | |
| Different partners | Different partners | 0,0766 (0,180) | |||
| Single partner | Different partners | Different partners | Different partners | 0,0489 (1,000) | |
In Panel A, the cells contain information regarding the number of individuals per condition (n), the average scores, and (standard deviation). The p-values reported in Panel B and Panel C are two-tailed.