| Literature DB >> 30846814 |
Gorm Gruner Jensen1, Stefan Bornholdt2.
Abstract
The occurrence of discrimination is an important problem in the social and economical sciences. Much of the discrimination observed in empirical studies can be explained by the theory of in-group favouritism, which states that people tend to act more positively towards peers whose appearances are more similar to their own. Some studies, however, find hierarchical structures in inter-group relations, where members of low-status groups also favour the high-status group members. These observations cannot be understood in the light of in-group favouritism. Here we present an agent based model in which evolutionary dynamics can result in a hierarchical discrimination between two groups characterized by a meaningless, but observable binary label. We find that discriminating strategies end up dominating the system when the selection pressure is high, i.e. when agents have a much higher probability of imitating their neighbour with the highest payoff. These findings suggest that the puzzling persistence of hierarchical discrimination may result from the evolutionary dynamics of the social system itself, namely the social imitation dynamics. It also predicts that discrimination will occur more often in highly competitive societies.Entities:
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Year: 2019 PMID: 30846814 PMCID: PMC6405999 DOI: 10.1038/s41598-019-40583-w
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Model description: Agents are located on a square lattice. Each agent has a label (blue or green) which can be observed by their neighbours, and a strategy (yellow: “cooperate with all”, green: “cooperate with green”, blue: “cooperate with blue”, purple: “defect all”) which determines their interaction with their neighbours. From this configuration, an agent’s payoff p is calculated by subtracting 1 for each neighbour it cooperates with, and adding b for each neighbour cooperating with it. Here the parameter b represents the benefit of cooperation. Each time-step one randomly chosen agent changes its strategy by copying that of one of its neighbours. This neighbour is chosen with a probability proportional to f = exp(wp), where the parameter w represents the selection pressure. When the selection pressure is small () neighbours are chosen with almost equal probability independent of their payoff. When the selection pressure is high () the neighbour with the highest payoff will almost certainly be chosen.
Figure 2Phase-diagram. Constant mutation rate μ = 0.001 and grid-size 100 × 100 agents. Top-left: The label distribution used in each of the examples to the right. In the parameter scan, a new label distribution is generated at every point, to ensure that the results are not unexpectedly caused by random local structures. Bottom-left: Parameter scan over cooperation benefit b, and selection pressure w. The colour indicates the mean payoff normalized, averaged over 20 samples uniformly distributed over a period of 108 time steps. At each data point the system is initialized with all defectors and run for a transient period of 2 × 107 time steps before the mean payoff is measured. Right: Four snapshots of strategy-distributions at parameters corresponding to those marked in the parameter scan. The four strategies are colour coded as follows; yellow: “cooperate with all”, green: “cooperate with green”, blue: “cooperate with blue”, purple: “defect all”. The snapshots are taken after 4 × 107 timesteps.